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https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
Check for undefined layer and throw on collision actor insertion
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@@ -104,7 +104,13 @@ namespace MonoGame.Extended.Collisions
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/// <param name="target">Target to insert.</param>
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public void Insert(ICollisionActor target)
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{
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_layers[target.LayerName ?? DEFAULT_LAYER_NAME].Space.Insert(target);
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var layerName = target.LayerName ?? DEFAULT_LAYER_NAME;
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if (!_layers.TryGetValue(layerName, out var layer))
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{
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throw new UndefinedLayerException(layerName);
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}
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layer.Space.Insert(target);
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}
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/// <summary>
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@@ -0,0 +1,18 @@
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namespace MonoGame.Extended.Collisions.Layers;
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using System;
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/// <summary>
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/// Thrown when the collision system has no layer defined with the specified name
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/// </summary>
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public class UndefinedLayerException : Exception
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{
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/// <summary>
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/// Thrown when the collision system has no layer defined with the specified name
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/// </summary>
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/// <param name="layerName">The undefined layer name</param>
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public UndefinedLayerException(string layerName)
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: base($"Layer with name '{layerName}' is undefined")
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{
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}
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}
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