Renamed 'Logos' directory to 'logos'
Case sensitivity matters depending on operating system, so it's more convenient where possible to keep directory names lower case
@@ -23,7 +23,7 @@
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<ItemGroup>
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<!-- path must be relative to the individual csproj's not this .targets file -->
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<None Include="../../Logos/logo-nuget-128.png" Pack="true" PackagePath="" />
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<None Include="../../logos/logo-nuget-128.png" Pack="true" PackagePath="" />
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<None Include="../../README.md" Pack="true" PackagePath="" />
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</ItemGroup>
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@@ -1,6 +1,6 @@
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> :warning: **If you are interested in helping out with the future and direction of this project**: Please direct message @lithiumtoast on Discord.
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# MonoGame.Extended
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@@ -12,9 +12,9 @@ MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [Mon
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Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
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> :wrench: CLI
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> :wrench: CLI
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`dotnet add package MonoGame.Extended`
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> :hammer: To use the content pipeline extensions, you will need to edit your `.mgcb` file to reference the `.dll`. To see an example of how to do this with NuGet see the samples at https://github.com/craftworkgames/MonoGame.Extended-samples. The important pieces are the `NuGet.config` file and the `.mgcb` file.
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> :eyes: To access pre-releases including rolling builds of the repository after every commit or PR commit, you can see add the NuGet feed `https://www.myget.org/F/lithiumtoast/api/v3/index.json`. See https://github.com/craftworkgames/MonoGame.Extended-samples with the `NuGet.config` file for an example of how to setup the feed.
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