created the skeleton of the tiled map pipeline code

This commit is contained in:
Dylan Wilson
2015-07-30 17:33:51 +10:00
parent 217d83ccc5
commit 7c933d1044
17 changed files with 1024 additions and 13 deletions
@@ -0,0 +1,16 @@
using System.Collections.Generic;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
public class BitmapFontProcessorResult
{
public BitmapFontProcessorResult(string json)
{
TextureAssets = new List<string>();
Json = json;
}
public List<string> TextureAssets { get; private set; }
public string Json { get; private set; }
}
}