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created the skeleton of the tiled map pipeline code
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using System.Collections.Generic;
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namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
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{
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public class BitmapFontProcessorResult
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{
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public BitmapFontProcessorResult(string json)
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{
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TextureAssets = new List<string>();
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Json = json;
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}
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public List<string> TextureAssets { get; private set; }
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public string Json { get; private set; }
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}
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}
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