Refactor BitmapFont (#887)

* Update file header

* Created initial project to move BitmapFont too

* XMl, Text, and Binar reading now supported for BMFont

* Refactor BittmapFont

* Update content pipeline from BitmapFont refactor

* Update changelog
This commit is contained in:
Christopher Whitley
2024-06-11 00:25:10 -04:00
committed by GitHub
parent 1f0235c605
commit 66277568c8
39 changed files with 1775 additions and 641 deletions
@@ -1,16 +1,17 @@
using System.Collections.Generic;
using MonoGame.Extended.BitmapFonts.BmfTypes;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
public class BitmapFontProcessorResult
{
public List<string> TextureAssets { get; private set; }
public BitmapFontFile FontFile { get; private set; }
public BmfFile FontFile { get; private set; }
public BitmapFontProcessorResult(BitmapFontFile fontFile)
public BitmapFontProcessorResult(BmfFile fontFile)
{
FontFile = fontFile;
TextureAssets = new List<string>();
}
}
}
}