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Refactor BitmapFont (#887)
* Update file header * Created initial project to move BitmapFont too * XMl, Text, and Binar reading now supported for BMFont * Refactor BittmapFont * Update content pipeline from BitmapFont refactor * Update changelog
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@@ -1,16 +1,17 @@
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using System.Collections.Generic;
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using MonoGame.Extended.BitmapFonts.BmfTypes;
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namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
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{
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public class BitmapFontProcessorResult
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{
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public List<string> TextureAssets { get; private set; }
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public BitmapFontFile FontFile { get; private set; }
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public BmfFile FontFile { get; private set; }
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public BitmapFontProcessorResult(BitmapFontFile fontFile)
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public BitmapFontProcessorResult(BmfFile fontFile)
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{
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FontFile = fontFile;
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TextureAssets = new List<string>();
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}
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}
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}
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}
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