mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-21 17:59:31 +00:00
66277568c8
* Update file header * Created initial project to move BitmapFont too * XMl, Text, and Binar reading now supported for BMFont * Refactor BittmapFont * Update content pipeline from BitmapFont refactor * Update changelog
18 lines
476 B
C#
18 lines
476 B
C#
using System.Collections.Generic;
|
|
using MonoGame.Extended.BitmapFonts.BmfTypes;
|
|
|
|
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
|
|
{
|
|
public class BitmapFontProcessorResult
|
|
{
|
|
public List<string> TextureAssets { get; private set; }
|
|
public BmfFile FontFile { get; private set; }
|
|
|
|
public BitmapFontProcessorResult(BmfFile fontFile)
|
|
{
|
|
FontFile = fontFile;
|
|
TextureAssets = new List<string>();
|
|
}
|
|
}
|
|
}
|