Files
MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessorResult.cs
T
Christopher Whitley 66277568c8 Refactor BitmapFont (#887)
* Update file header

* Created initial project to move BitmapFont too

* XMl, Text, and Binar reading now supported for BMFont

* Refactor BittmapFont

* Update content pipeline from BitmapFont refactor

* Update changelog
2024-06-11 00:25:10 -04:00

18 lines
476 B
C#

using System.Collections.Generic;
using MonoGame.Extended.BitmapFonts.BmfTypes;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
public class BitmapFontProcessorResult
{
public List<string> TextureAssets { get; private set; }
public BmfFile FontFile { get; private set; }
public BitmapFontProcessorResult(BmfFile fontFile)
{
FontFile = fontFile;
TextureAssets = new List<string>();
}
}
}