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Use texture region bounds (#991)
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@@ -139,7 +139,7 @@ public class ParticleEffectWriter : IDisposable
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private void WriteTexture2DRegion(Texture2DRegion region)
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{
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_writer.WriteAttributeString(nameof(Texture2DRegion.Texture.Name), region.Texture.Name);
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_writer.WriteAttributeRectangle(nameof(Texture2DRegion.Texture.Bounds), region.Texture.Bounds);
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_writer.WriteAttributeRectangle(nameof(Texture2DRegion.Bounds), region.Bounds);
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}
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