Use texture region bounds (#991)

This commit is contained in:
Christopher Whitley
2025-05-28 16:32:12 -04:00
committed by GitHub
parent 168d8fbc36
commit 5fea9192f2
@@ -139,7 +139,7 @@ public class ParticleEffectWriter : IDisposable
private void WriteTexture2DRegion(Texture2DRegion region)
{
_writer.WriteAttributeString(nameof(Texture2DRegion.Texture.Name), region.Texture.Name);
_writer.WriteAttributeRectangle(nameof(Texture2DRegion.Texture.Bounds), region.Texture.Bounds);
_writer.WriteAttributeRectangle(nameof(Texture2DRegion.Bounds), region.Bounds);
}