Code organization

This commit is contained in:
Benjamin Ward
2015-07-19 20:19:05 -04:00
parent a9744c1ca2
commit 5c6736e8b5
@@ -93,24 +93,24 @@ namespace MonoGame.Extended
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0)) != ContainmentType.Disjoint;
}
public ContainmentType Contains(Point point)
{
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0));
}
public bool Contains(Vector2 point)
{
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0)) != ContainmentType.Disjoint;
}
public ContainmentType Contains(Vector2 point)
public bool Contains(Rectangle rectangle)
{
return GetBoundingFrustum().Contains(new BoundingBox(new Vector3(0, 0, 0), new Vector3(15, 15, 0))) != ContainmentType.Disjoint;
}
public ContainmentType Contains(Point point)
{
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0));
}
public bool Contains(Rectangle rectangle)
public ContainmentType Contains(Vector2 point)
{
return GetBoundingFrustum().Contains(new BoundingBox(new Vector3(0, 0, 0), new Vector3(15, 15, 0))) != ContainmentType.Disjoint;
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0));
}
public ContainmentType Contains(Rectangle rectangle)