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looking for a new owner
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# MonoGame.Extended
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> :exclamation: I am currently looking for a new owner of the MonoGame.Extended project. If you're interested in taking full ownership and complete creative control over this repository, related websites and the Patreon page please [contact me](dylan@craftworkgames.com).
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> I worked on MonoGame.Extended for nearly 5 years and unfortunately my heart is no longer in it. I've given this decision a lot of thought and I strongly believe handing the project over to someone who will give it the love it deserves will be best for everyone.
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> A lot of things have changed in my life over the last half a decade. My family, day job and interests are no longer aligned with this project. I will continue to accept pull requests and do my best to find the right fit for the future of MonoGame.Extended.
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MonoGame.Extended is an extension to the [MonoGame](http://www.monogame.net/) framework that makes it easier to make games. It's a collection of packages designed to let you choose what you want without getting in your way.
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It makes MonoGame more awesome.
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@@ -10,7 +16,7 @@ It makes MonoGame more awesome.
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## Getting started
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The libraries are distributed as NuGet packages and can be installed into your existing MonoGame project using your favorite NuGet Package Manager in Visual Studio, Xamarin Studio, or MonoDevelop.
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The libraries are distributed as NuGet packages and can be installed into your existing MonoGame project using your favorite NuGet Package Manager in Visual Studio, Xamarin Studio, or MonoDevelop.
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For example:
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@@ -24,26 +30,26 @@ Alternately, if you want to try the latest and greatest you might want to [build
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## Where to next?
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- Check out [the demos](https://github.com/craftworkgames/MonoGame.Extended/tree/develop/Source/Demos)
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- Join our live [Discord chat](https://discord.gg/xPUEkj9)
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- Read the [Documentation](http://docs.monogameextended.net/)
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- Submit an [issue on GitHub](https://github.com/craftworkgames/MonoGame.Extended/issues)
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- Ask a question on [gamedev stack overflow](http://gamedev.stackexchange.com/questions/tagged/monogame-extended)
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- Post on our [MonoGame community forum](http://community.monogame.net/category/extended)
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- Follow development [on Patreon](https://www.patreon.com/craftworkgames)
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- Check out [the demos](https://github.com/craftworkgames/MonoGame.Extended/tree/develop/Source/Demos)
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- Join our live [Discord chat](https://discord.gg/xPUEkj9)
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- Read the [Documentation](http://docs.monogameextended.net/)
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- Submit an [issue on GitHub](https://github.com/craftworkgames/MonoGame.Extended/issues)
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- Ask a question on [gamedev stack overflow](http://gamedev.stackexchange.com/questions/tagged/monogame-extended)
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- Post on our [MonoGame community forum](http://community.monogame.net/category/extended)
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- Follow development [on Patreon](https://www.patreon.com/craftworkgames)
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## News
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We're in the process of developing MonoGame.Extended 3.6!
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We're in the process of developing MonoGame.Extended 3.6!
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There may be some confusion, pain and disruption for a while. Here's what you need to know:
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- Everything that used to be in the `develop` branch is now in `master`
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- NuGet packages built from `master` have been [published to nuget.org as version 1.1](https://www.nuget.org/packages?q=monogame.extended)
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- There's lots of breaking changes happening to create a cleaner more useful API
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- From now on we're going to (attempt) to use [Git Flow](https://gitversion.readthedocs.io/en/latest/git-branching-strategies/gitflow/)
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- We're now using [cake builds](https://cakebuild.net/) so that you can build everything (including the NuGet packages) locally
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- We're migrating everything to [.NET Standard!](https://www.patreon.com/posts/one-library-to-18916187)
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- Everything that used to be in the `develop` branch is now in `master`
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- NuGet packages built from `master` have been [published to nuget.org as version 1.1](https://www.nuget.org/packages?q=monogame.extended)
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- There's lots of breaking changes happening to create a cleaner more useful API
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- From now on we're going to (attempt) to use [Git Flow](https://gitversion.readthedocs.io/en/latest/git-branching-strategies/gitflow/)
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- We're now using [cake builds](https://cakebuild.net/) so that you can build everything (including the NuGet packages) locally
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- We're migrating everything to [.NET Standard!](https://www.patreon.com/posts/one-library-to-18916187)
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## Patreon Supporters
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## Special thanks
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As a reward to some of my patrons I've linked thier websites here:
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- [PRT Studios](http://prt-studios.com/)
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- [optimuspi](http://www.optimuspi.com/)
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- [PRT Studios](http://prt-studios.com/)
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- [optimuspi](http://www.optimuspi.com/)
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If you're not on the list and you should be please let me know!
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Also thanks to
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- Matthew-Davey for letting us use the [Mercury Particle Engine](https://github.com/Matthew-Davey/mercury-particle-engine).
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- John McDonald for [2D XNA Primitives](https://bitbucket.org/C3/2d-xna-primitives/wiki/Home)
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- [LibGDX](https://libgdx.badlogicgames.com) for a whole lot of inspiration.
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- @prime31 for [Nez](https://github.com/prime31/Nez), which ideas and code bounce back and forth.
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- All of our contributors!
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- Matthew-Davey for letting us use the [Mercury Particle Engine](https://github.com/Matthew-Davey/mercury-particle-engine).
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- John McDonald for [2D XNA Primitives](https://bitbucket.org/C3/2d-xna-primitives/wiki/Home)
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- [LibGDX](https://libgdx.badlogicgames.com) for a whole lot of inspiration.
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- @prime31 for [Nez](https://github.com/prime31/Nez), which ideas and code bounce back and forth.
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- All of our contributors!
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## Design goals
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- The primary goal is to make it easier to *make games*.
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- Choose the features you like and the rest stays out of your way.
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- A clean and consistent API familiar to MonoGame developers.
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- It's *not* a game engine, but extends the framework.
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- Follow [C# coding guidelines](https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx).
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- The primary goal is to make it easier to _make games_.
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- Choose the features you like and the rest stays out of your way.
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- A clean and consistent API familiar to MonoGame developers.
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- It's _not_ a game engine, but extends the framework.
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- Follow [C# coding guidelines](<https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx>).
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## License
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