Use new .artifacts directory

This commit is contained in:
Christopher Whitley
2024-05-18 21:50:55 -04:00
parent 33be368238
commit 4bcf940e08
+1 -1
View File
@@ -22,7 +22,7 @@ public sealed class BuildContext : FrostingContext
public BuildContext(ICakeContext context) : base(context)
{
ArtifactsDirectory = context.Argument(nameof(ArtifactsDirectory), "artifacts");
ArtifactsDirectory = context.Argument(nameof(ArtifactsDirectory), ".artifacts");
Version = context.XmlPeek("Directory.Build.props", "/Project/PropertyGroup/Version");
SolutionPath = "./MonoGame.Extended.sln";
IsRunningOnGitHubActions = context.BuildSystem().IsRunningOnGitHubActions;