Update README.md

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Lucas Girouard-Stranks
2020-08-18 22:43:33 -04:00
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@@ -10,15 +10,14 @@ MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [Mon
The libraries and tools are distributed as NuGet packages. The libraries can be installed into your existing MonoGame project with ease using a NuGet UI or CLI.
> :warning: **v3.8**: Until I have access to upload to NuGet, for MonoGame v3.8 please use the feed `https://www.myget.org/F/lithiumtoast/api/v3/index.json`. You can see an example of how to do this with the samples: `https://github.com/craftworkgames/MonoGame.Extended-samples`. Using the private NuGet feed also allows to get packages for the `develop` branch and pull-requests before official releases.
CLI:
dotnet add package MonoGame.Extended
To get access to the `develop` branch and pull-requests as packages add the private feed: `https://www.myget.org/F/lithiumtoast/api/v3/index.json` and be sure to include pre-releases when searching.
Once you've installed one or more of the main packages you might also want to install the Content Pipeline extensions.
To do this you'll need to manually reference the `MonoGame.Extended.Content.Pipeline.dll` in the [MonoGame Content Pipeline Tool](http://docs.monogameextended.net/Installation/#referencing-the-content-pipeline-extension) because it doesn't support NuGet directly.
Once you've installed one or more of the main packages you might also want to install the Content Pipeline extensions. To do this you'll need to manually reference the `MonoGame.Extended.Content.Pipeline.dll` in the [MonoGame Content Pipeline Tool](http://docs.monogameextended.net/Installation/#referencing-the-content-pipeline-extension) because it doesn't support NuGet directly.
Alternately, if you want to try the latest and greatest you might want to [build from source](http://docs.monogameextended.net/Development/Building-from-Source/).