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99 Commits
Author SHA1 Message Date
amacocian 83429e264a Update GWCA (#723) 2024-05-09 10:33:05 +02:00
amacocian ffdf374cdd Allow mods to cancel Guild Wars startup (Closes #717) (#721) 2024-05-09 10:33:05 +02:00
amacocian aed34608ee Improve GWCA plugin logging (Closes #718) (#720) 2024-05-09 10:33:05 +02:00
amacocian 18981e131d Release 0.9.9.41 (#719) 2024-05-09 10:33:05 +02:00
amacocian fe0a77d89d Fix automatic screen placer (Closes #708) (#714) 2024-05-06 00:27:48 +03:00
amacocian dbfd555f0d Improve detection of Guild Wars launching successfully (Closes #712) (#713) 2024-05-06 00:27:48 +03:00
amacocian 85d4ac3a29 Remove price checker (now incl. in Toolbox) (Closes #707) (#711) 2024-05-06 00:27:48 +03:00
amacocian dcb983d3de Update GWCA (#710) 2024-05-06 00:27:48 +03:00
amacocian ba1e4348ad Release 0.9.9.40 (#709) 2024-05-06 00:27:48 +03:00
amacocian 04bc7cffc6 Update GWCA (Closes #696) (#705) 2024-05-01 12:35:14 +03:00
amacocian 01b74a936b Rewrite GWCA module for better maintainability (#702)
* Use game thread enqueue method

* Remove manual memory handling

* Use game thread enqueue method

* Remove manual memory handling

* Setup module classes
2024-05-01 12:35:14 +03:00
dependabot[bot]amacociandependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
654b6bc10f Bump HtmlAgilityPack from 1.11.60 to 1.11.61 (#704)
Bumps [HtmlAgilityPack](https://github.com/zzzprojects/html-agility-pack) from 1.11.60 to 1.11.61.
- [Release notes](https://github.com/zzzprojects/html-agility-pack/releases)
- [Commits](https://github.com/zzzprojects/html-agility-pack/compare/v1.11.60...v1.11.61)

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2024-05-01 12:35:14 +03:00
amacocian c9e6b9f626 Shortcut auto-place no longer removes arguments (Closes #695) (#701) 2024-05-01 12:35:14 +03:00
amacocian 554f1aea9b Fix extracted minimap not updating (Closes #698) (#700) 2024-05-01 12:35:14 +03:00
dependabot[bot]amacociandependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
6fb817855c Bump SharpCompress from 0.37.0 to 0.37.2 (#697)
Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress) from 0.37.0 to 0.37.2.
- [Release notes](https://github.com/adamhathcock/sharpcompress/releases)
- [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.37.0...0.37.2)

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2024-05-01 12:35:14 +03:00
amacocian b3f5fadfe3 Release 0.9.9.39 (#699) 2024-05-01 12:35:14 +03:00
DubbleClick 9275b7a7f8 simpler PreGameModule, test this 2024-04-28 23:14:58 +02:00
DubbleClick 2d06ff85b8 ignore .idea folder 2024-04-28 23:00:38 +02:00
amacocian 07d06313d9 Support for GuildWars launch arguments (Closes #691) (#693) 2024-04-27 13:46:53 +02:00
amacocian 546409130c Auto launch configuration (Closes #689) (#692) 2024-04-27 13:46:53 +02:00
amacocian 82436872f8 Launch argument support (Closes #689) (#690) 2024-04-27 13:46:53 +02:00
amacocian ad6f76af0c Event notification expiration set to 15s (Closes #686) (#688) 2024-04-27 13:46:53 +02:00
amacocian 8f0ad91a22 Bundle quote alerts (Closes #676) (#687) 2024-04-27 13:46:53 +02:00
amacocian 6a70c5b7cc Fix 'yearss' typo in Trade chat (Closes #677) (#685) 2024-04-27 13:46:53 +02:00
amacocian 5f5d67fdf2 Release 0.9.9.38 (#684) 2024-04-27 13:46:53 +02:00
dependabot[bot]andamacocian 150b41647a Bump SharpCompress from 0.36.0 to 0.37.0 (#675)
Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress) from 0.36.0 to 0.37.0.
- [Release notes](https://github.com/adamhathcock/sharpcompress/releases)
- [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.36.0...0.37.0)
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2024-04-26 20:48:21 +02:00
amacocian 66e52e7324 Remove redundant GWCA calls on non-visible components (#681) 2024-04-26 20:48:21 +02:00
amacocian 23328240a9 Fix launch button spamming GWCA (#680) 2024-04-26 20:48:21 +02:00
amacocian 3f06e9486d Setup release 0.9.9.37 (#678) 2024-04-26 20:48:21 +02:00
dependabot[bot]amacociandependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
52a8e912e9 Bump Microsoft.Web.WebView2 from 1.0.2420.47 to 1.0.2478.35 (#669)
Bumps Microsoft.Web.WebView2 from 1.0.2420.47 to 1.0.2478.35.

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2024-04-23 14:59:34 +02:00
amacocian 641aa8250e Minimap player arrow (#673) 2024-04-23 14:59:34 +02:00
amacocian faa47f32c7 Minimap angle (#672) 2024-04-23 14:59:34 +02:00
amacocian e3dac780df Update GWCA (#671) Closes (#668) 2024-04-23 14:59:34 +02:00
amacocian dfc0f12150 Release 0.9.9.36 (#670) 2024-04-23 14:59:34 +02:00
amacocian 638fb38fa0 Fix exception when extracting maximized minimap (Closes #662) (#666) 2024-04-22 14:33:10 +02:00
amacocian 4d6a06ccdf Floodplains of Mahnkelon id (Closes #653) (#665) 2024-04-22 14:33:10 +02:00
amacocian 3228604876 Item modifiers improvements (#664)
* Improve modifiers check for items

* Update minor vigor
2024-04-22 14:33:10 +02:00
amacocian 44879924d6 Release 0.9.9.35 2024-04-22 14:33:10 +02:00
amacocian 6b7478f6ae Save minimap pinned state (Closes #655) (#659) 2024-04-18 19:24:19 +02:00
amacocian f54d95c1e7 Fix word highlighting edge cases (Closes #656) (#658) 2024-04-18 19:24:19 +02:00
amacocian 5315a45a98 Fix browser navigation (Closes #654) (#657) 2024-04-18 19:24:19 +02:00
amacocian 8575d970a3 Setup release 0.9.9.34 2024-04-18 19:24:19 +02:00
amacocian 5c611eca4f GWCA Module Bugfix (#651) 2024-04-16 18:41:44 +02:00
amacocian 71aa37b965 Added 558 id for sparkfly swamp (#650) 2024-04-16 18:41:44 +02:00
amacocian 0f1b1cc83d Release 0.9.9.33 2024-04-16 18:41:44 +02:00
amacocian 198c1e6eb3 Update Daybreak.GWCA to 0.9.9.32 2024-04-16 11:28:18 +02:00
amacocian e7c9111a1f Allow credentials to be backed up (Closes #525) (#648) 2024-04-16 11:28:18 +02:00
amacocian 1191e996db Update GWCA (#647) 2024-04-16 11:28:18 +02:00
amacocian 19de3c99f9 Release 0.9.9.23 2024-04-16 11:28:18 +02:00
amacocian d857b6dc26 Bugfixes in GWCA module (#645) 2024-04-15 21:56:37 +02:00
amacocian 68b5b79035 Release 0.9.9.31 2024-04-15 21:56:37 +02:00
amacocian 318032d998 Inventory component loading widget (#643) 2024-04-15 12:13:52 +02:00
amacocian 483860532f Update GWCA (#642) 2024-04-15 12:13:52 +02:00
amacocian 694dbe82a9 Race condition crashfix - Downgrade LiteDB dependency - Closes #640 (#641) 2024-04-15 12:13:52 +02:00
amacocian a936f24e32 Setup release branch 2024-04-15 12:13:52 +02:00
amacocian a2ec87ced2 Update GWCA module (#638) 2024-04-12 02:46:53 +02:00
amacocian 48955a7dd7 Setup GWCA whisper functionality (#636) 2024-04-12 02:46:53 +02:00
amacocian 9d7c6c29b0 Setup periodical price checker for inventory (#635) 2024-04-12 02:46:53 +02:00
amacocian 902d210dfd Fix pointer in GWCA plugin (#633) 2024-04-12 02:46:53 +02:00
amacocian 57867851a9 Release 0.9.9.29 2024-04-12 02:46:53 +02:00
amacocianandGitHub ca82cc92bf Release 0.9.9.28 (#632)
Update GWCA
2024-04-11 17:58:39 +00:00
amacocianandGitHub 569ce1e656 Release-0.9.9.27
Release 0.9.9.27
Changelog viewer
2024-04-11 19:28:36 +02:00
amacocian a96c6c3f66 Release 0.9.9.27
Implement changelog view (#629)
2024-04-11 19:19:15 +02:00
amacocian 28c3b2f8c1 Fix CD pipeline 2024-04-11 18:29:04 +02:00
amacocianandGitHub deeccd81b4 Release 0.9.9.26 (#628)
* Event Calendar (#625)

* Event calendar view

* Update GWCA (#626)

* Publish changelog (#627)

* Update dependencies
2024-04-11 16:26:22 +00:00
amacocianandGitHub 6a27245ae8 Release 0.9.9.25 (#618) 2024-04-02 16:59:21 +00:00
amacocianandGitHub 6f4063abb7 Release v0.9.9.24 (#617)
Fix price history functionality
Implement all runes
Update dependencies
2024-03-27 21:33:30 +00:00
amacocianandGitHub f307bcd665 Release 0.9.9.23 (#615)
* Create 0.9.9.23 release

* Update dependencies
2024-03-18 17:52:51 +00:00
amacocianandGitHub 02ca41ba6d Release 0.9.9.22 (#612)
* Fix Daybreak restart commands

* Option to disable dynamic backgrounds

* Improve game running detection
2024-03-04 15:33:00 +00:00
amacocianandGitHub a0ebc87b7c Release 0.9.9.21 (#609)
Fix updater packaging logic
2024-02-27 14:08:02 +00:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
d21c55deb0 Bump Xotl/cool-github-releases from 1.1.8 to 1.1.10 (#608)
Bumps [Xotl/cool-github-releases](https://github.com/xotl/cool-github-releases) from 1.1.8 to 1.1.10.
- [Release notes](https://github.com/xotl/cool-github-releases/releases)
- [Commits](https://github.com/xotl/cool-github-releases/compare/v1.1.8...v1.1.10)

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  update-type: version-update:semver-patch
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2024-02-27 12:53:07 +00:00
amacocianandGitHub 50a8131ec2 Update dependencies (#607)
Improve updater
2024-02-27 12:42:39 +00:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
e70cfa3d99 Bump coverlet.collector from 6.0.0 to 6.0.1 (#596)
Bumps [coverlet.collector](https://github.com/coverlet-coverage/coverlet) from 6.0.0 to 6.0.1.
- [Release notes](https://github.com/coverlet-coverage/coverlet/releases)
- [Commits](https://github.com/coverlet-coverage/coverlet/compare/v6.0.0...v6.0.1)

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  update-type: version-update:semver-patch
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2024-02-24 20:46:19 +00:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
4c0c45f1c7 Bump MSTest.TestFramework from 3.2.1 to 3.2.2 (#600)
Bumps [MSTest.TestFramework](https://github.com/microsoft/testfx) from 3.2.1 to 3.2.2.
- [Release notes](https://github.com/microsoft/testfx/releases)
- [Changelog](https://github.com/microsoft/testfx/blob/main/docs/Changelog.md)
- [Commits](https://github.com/microsoft/testfx/compare/v3.2.1...v3.2.2)

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2024-02-24 20:32:37 +00:00
amacocianandGitHub a9e819a83a Release 0.9.9.19 (#602)
Disable GWCA component when Focus View is disabled
2024-02-24 20:20:11 +00:00
amacocianandGitHub 65830f9125 Release 0.9.9.18 (#595)
* Setup release 0.9.9.18

* Minimap transparency
Closes #594

* Toggle to display exploration percentage
Closes #593
2024-02-18 22:55:07 +01:00
amacocianandGitHub 3d9106addf Release 0.9.9.17 (#592)
* Setup release 0.9.9.17

* Save extracted minimap window position (#591)

Closes #590

* Add ability to pin minimap to screen
Closes #585

* Fix ObjectDisposedException
Closes #589
2024-02-18 16:04:52 +00:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>amacocian
2863032d9a Bump MSTest.TestAdapter from 3.2.0 to 3.2.1 (#587)
Bumps [MSTest.TestAdapter](https://github.com/microsoft/testfx) from 3.2.0 to 3.2.1.
- [Release notes](https://github.com/microsoft/testfx/releases)
- [Changelog](https://github.com/microsoft/testfx/blob/main/docs/Changelog.md)
- [Commits](https://github.com/microsoft/testfx/compare/v.3.2.0...v3.2.1)

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2024-02-14 10:48:58 +00:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
aada189b1b Bump MSTest.TestFramework from 3.2.0 to 3.2.1 (#588)
Bumps [MSTest.TestFramework](https://github.com/microsoft/testfx) from 3.2.0 to 3.2.1.
- [Release notes](https://github.com/microsoft/testfx/releases)
- [Changelog](https://github.com/microsoft/testfx/blob/main/docs/Changelog.md)
- [Commits](https://github.com/microsoft/testfx/compare/v.3.2.0...v3.2.1)

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2024-02-14 11:40:09 +01:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
22ea4de66e Bump NSubstitute.Analyzers.CSharp from 1.0.16 to 1.0.17 (#586)
Bumps [NSubstitute.Analyzers.CSharp](https://github.com/nsubstitute/NSubstitute.Analyzers) from 1.0.16 to 1.0.17.
- [Changelog](https://github.com/nsubstitute/NSubstitute.Analyzers/blob/1.0.17/ReleaseNotes.md)
- [Commits](https://github.com/nsubstitute/NSubstitute.Analyzers/compare/1.0.16...1.0.17)

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- dependency-name: NSubstitute.Analyzers.CSharp
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  update-type: version-update:semver-patch
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2024-02-12 05:46:15 +01:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
9859617a74 Bump Microsoft.NET.Test.Sdk from 17.8.0 to 17.9.0 (#578)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.8.0 to 17.9.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.8.0...v17.9.0)

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2024-02-07 15:41:59 +01:00
amacocianandGitHub 0629c1929d Release 0.9.9.16 (#582)
* Setup release 0.9.9.16

* Copy buttons for build templates (#580)

* Extract minimap functionality (#581)

* Improve performance of RowAutoMargin functionality
2024-02-07 15:24:47 +01:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
6ec45396c3 Bump microsoft/setup-msbuild from 1.3.2 to 2.0.0 (#575)
Bumps [microsoft/setup-msbuild](https://github.com/microsoft/setup-msbuild) from 1.3.2 to 2.0.0.
- [Release notes](https://github.com/microsoft/setup-msbuild/releases)
- [Changelog](https://github.com/microsoft/setup-msbuild/blob/main/building-release.md)
- [Commits](https://github.com/microsoft/setup-msbuild/compare/v1.3.2...v2.0.0)

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- dependency-name: microsoft/setup-msbuild
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  update-type: version-update:semver-major
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2024-02-05 10:23:57 +01:00
amacocianandGitHub b76a9b80fb Release 0.9.9.15 (#574)
* Setup release 0.9.9.15

* Export team build from focus view (#573)

Closes #573

* Fix load skill template
2024-02-04 19:30:22 +01:00
amacocianandGitHub f4bc58bbf7 Release 0.9.9.14 (#570)
* Team build support (#565)

* Setup support for team builds
Fix parser to load team builds
Fix bug in attribute loading
Adjust encoder to order and skip attributes for consistency

* Small buildtemplate binding fixes
Setup TeamBuildTemplateView

* Setup button to create team build

* Fix launch button (#566)

Closes #563

* Team build improvements (#568)

Closes #564

* Closes #562 (#569)

Closes #561

* Increment version
2024-02-04 14:11:01 +00:00
amacocianandGitHub 09fdbb6f95 Release 0.9.9.13 (#560) 2024-02-01 14:52:15 +00:00
amacocianandGitHub 8ee7ed23e4 Release 0.9.9.12 (#558)
* Release 0.9.9.12

* Move injection to injector executable (#554)

* Fix logview missing history (#556)

Closes #526

* Detect unresponsive Guild Wars instance (#557)

Closes #534
Closes #422
2024-01-31 22:02:14 +00:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>amacocian
8d8a78cf88 Bump microsoft/setup-msbuild from 1.3.1 to 1.3.2 (#552)
Bumps [microsoft/setup-msbuild](https://github.com/microsoft/setup-msbuild) from 1.3.1 to 1.3.2.
- [Release notes](https://github.com/microsoft/setup-msbuild/releases)
- [Changelog](https://github.com/microsoft/setup-msbuild/blob/main/building-release.md)
- [Commits](https://github.com/microsoft/setup-msbuild/compare/v1.3.1...v1.3.2)

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2024-01-29 17:06:36 +01:00
amacocianandGitHub f0652231cb Fix minimap mouse interaction (#553)
* Rework minimap renderer

* Fix dragging

* Fix mouse over detection
2024-01-29 15:50:32 +00:00
amacocianandGitHub d9aa760256 Release 0.9.9.10 (#550)
* Release 0.9.9.10
Option to rotate minimap with the camera
Fix launch button not disabling properly when launching
Remove minimap id overlay
Closes #549
Closes #533
Closes #532

* Increment version

* Increment Daybreak.GWCA version
2024-01-28 14:56:51 +00:00
amacocianandGitHub a65f375255 Release 0.9.9.9 (#548)
Closes #547
Closes #546
Closes #536
2024-01-27 19:34:47 +00:00
amacocianandGitHub 3ee58e2711 Release 0.9.9.8 (#545)
* Synchronize browser history

* Intercept mouse button navigation
Closes #535
Closes #544
2024-01-26 14:24:32 +01:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>amacocian
9b3b083aec Bump MSTest.TestAdapter from 3.1.1 to 3.2.0 (#542)
Bumps [MSTest.TestAdapter](https://github.com/microsoft/testfx) from 3.1.1 to 3.2.0.
- [Release notes](https://github.com/microsoft/testfx/releases)
- [Changelog](https://github.com/microsoft/testfx/blob/main/docs/Changelog.md)
- [Commits](https://github.com/microsoft/testfx/compare/v3.1.1...v.3.2.0)

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2024-01-26 13:09:38 +01:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
ecb9b8f172 Bump MSTest.TestFramework from 3.1.1 to 3.2.0 (#543)
Bumps [MSTest.TestFramework](https://github.com/microsoft/testfx) from 3.1.1 to 3.2.0.
- [Release notes](https://github.com/microsoft/testfx/releases)
- [Changelog](https://github.com/microsoft/testfx/blob/main/docs/Changelog.md)
- [Commits](https://github.com/microsoft/testfx/compare/v3.1.1...v.3.2.0)

---
updated-dependencies:
- dependency-name: MSTest.TestFramework
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-26 13:08:22 +01:00
amacocianandGitHub 5765c27240 Release 0.9.9.7 (#541)
* Introduce support for browser extensions

* Setup ublock origin

* Release 0.9.9.7 branch

* Automatically backup settings
Closes #539

* Compare settings with remote
2024-01-23 18:25:31 +00:00
amacocianandGitHub c53456112a Update GWCA (#538)
Fix inventory bug
2024-01-20 10:19:46 +00:00
amacocianandGitHub ccea21886e Release 0.9.9.5 (#531)
* Remove character name from credentials
Update vulnerable packages

* Update SharpCompress
2024-01-17 20:00:12 +00:00
amacocianandGitHub 37be8de5ac Update httplib (#529)
Fix missing data when player has no titles
Fix http requests stalling
2024-01-15 19:20:55 +00:00
amacocianandGitHub 107e43a15f Update GWCA (#528) 2024-01-15 13:34:41 +00:00
276 changed files with 16305 additions and 10913 deletions
+4 -2
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@@ -46,6 +46,8 @@ jobs:
run: |
$changeLog = git log --no-merges --pretty="%h - %s (%an)<br />" ${{ env.LatestReleaseTag }}..HEAD
echo "::set-env name=Changelog::$changeLog"
mkdir Publish
echo $changeLog > .\Publish\changelog.txt
env:
LatestReleaseTag: ${{steps.getLatestTag.outputs.tag}}
@@ -55,7 +57,7 @@ jobs:
dotnet-version: '8.x'
- name: Setup MSBuild.exe
uses: microsoft/setup-msbuild@v1.3.1
uses: microsoft/setup-msbuild@v2.0.0
- name: Fetch submodules
run: |
@@ -110,7 +112,7 @@ jobs:
shell: pwsh
- name: Create release draft
uses: Xotl/cool-github-releases@v1.1.8
uses: Xotl/cool-github-releases@v1.1.10
with:
mode: update
tag_name: v${{ env.Version }}
+2 -2
View File
@@ -41,7 +41,7 @@ jobs:
dotnet-version: '8.x'
- name: Setup MSBuild.exe
uses: microsoft/setup-msbuild@v1.3.1
uses: microsoft/setup-msbuild@v2.0.0
- name: Fetch submodules
run: |
@@ -51,7 +51,7 @@ jobs:
run: cmake -S . -B build -A Win32
- name: Execute Unit Tests
run: dotnet test $env:Test_Project_Path --property:SolutionDir=$env:GITHUB_WORKSPACE
run: dotnet test $env:Test_Project_Path --property:SolutionDir=$env:GITHUB_WORKSPACE -p:ParallelizeTestCollections=false
- name: Restore the Wpf application to populate the obj folder
run: msbuild $env:Solution_Path /t:Restore /p:Configuration=$env:Configuration /p:RuntimeIdentifier=$env:RuntimeIdentifier --property:SolutionDir=$env:GITHUB_WORKSPACE
+3 -1
View File
@@ -362,4 +362,6 @@ MigrationBackup/
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
FodyWeavers.xsd
.idea
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SharpCompress" Version="0.35.0" />
<PackageReference Include="SharpCompress" Version="0.37.2" />
</ItemGroup>
</Project>
+17 -4
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@@ -2,17 +2,28 @@
# project specific logic here.
#
project(Daybreak.GWCA)
project(Daybreak.GWCA VERSION 1.0.0)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "You are configuring a 64bit build, this is not supported. Run cmake with `-A Win32`")
endif()
set(VERSION_MAJOR 0)
set(VERSION_MINOR 9)
set(VERSION_PATCH 9)
set(VERSION_TWEAK 41)
set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version.rc.in" "${VERSION_RC}" @ONLY)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(Daybreak.GWCA_FOLDER "${CMAKE_CURRENT_LIST_DIR}/")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_INSTALL_PREFIX ${PROJECT_SOURCE_DIR}/bin/install)
add_compile_options(/MP /permissive-)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/")
add_library(Daybreak.GWCA SHARED)
@@ -23,11 +34,13 @@ file(GLOB SOURCES
"header/*.h*"
"header/*/*.h")
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
target_sources(Daybreak.GWCA PRIVATE ${SOURCES})
source_group("Generated Files" FILES ${VERSION_RC})
target_sources(Daybreak.GWCA PRIVATE ${SOURCES} ${VERSION_RC})
target_compile_features(Daybreak.GWCA PUBLIC cxx_std_17)
target_compile_definitions(Daybreak.GWCA PRIVATE
$<$<CONFIG:Debug>:BUILD_TYPE_DEBUG>
$<$<CONFIG:Release>:BUILD_TYPE_RELEASE>
NOMINMAX
)
target_precompile_headers(Daybreak.GWCA PRIVATE "header/pch.h")
+70
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@@ -0,0 +1,70 @@
#pragma once
#include <httplib.h>
#include <GWCA/Managers/GameThreadMgr.h>
#include <thread>
#include <json.hpp>
#include <semaphore>
#include <future>
#include <memory>
#include <string>
#include <optional>
using nlohmann::json;
namespace Daybreak {
template <typename TPayload, typename TContext>
class DaybreakModule {
protected:
std::future<std::optional<TPayload>> EnqueueWithReturn(const TContext context) {
std::shared_ptr<std::promise<std::optional<TPayload>>> promise = std::make_shared<std::promise<std::optional<TPayload>>>();
std::future<std::optional<TPayload>> ret = promise->get_future();
GW::GameThread::Enqueue([this, context, promise]() {
try {
const std::optional<TPayload> result = this->GetPayload(context);
promise->set_value(result);
}
catch (...) {
promise->set_exception(std::current_exception());
}
});
return ret;
}
virtual std::optional<TContext> GetContext(const httplib::Request& req, httplib::Response& res) = 0;
virtual bool CanReturn(const httplib::Request& req, httplib::Response& res, const TPayload& payload) {
return true;
}
virtual std::tuple<std::string, std::string> ReturnPayload(TPayload payload) {
return std::make_tuple(static_cast<json>(payload).dump(), "application/json");
}
virtual void OnNoValue(httplib::Response& res) {
res.status = 500;
res.body = "No payload";
}
virtual std::optional<TPayload> GetPayload(const TContext context) = 0;
public:
virtual std::string ApiUri() = 0;
void HandleApiCall(const httplib::Request& req, httplib::Response& res) {
const std::optional<TContext> context = this->GetContext(req, res);
if (!context.has_value()) {
return;
}
std::future<std::optional<TPayload>> future = this->EnqueueWithReturn(context.value());
std::optional<TPayload> payload = future.get();
if (!payload.has_value()) {
this->OnNoValue(res);
return;
}
while (!this->CanReturn(req, res, payload.value())) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
std::tuple<std::string, std::string> contentResponse = this->ReturnPayload(payload.value());
res.status = 200;
res.set_content(std::get<0>(contentResponse), std::get<1>(contentResponse));
}
};
}
+14 -2
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@@ -1,6 +1,18 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/NamePayload.h>
namespace Daybreak::Modules::EntityNameModule {
void GetName(const httplib::Request& req, httplib::Response& res);
namespace Daybreak::Modules {
class EntityNameModule : public DaybreakModule<NamePayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<NamePayload> GetPayload(uint32_t context) override;
bool CanReturn(const httplib::Request& req, httplib::Response& res, const NamePayload& payload) override;
std::tuple<std::string, std::string> ReturnPayload(NamePayload payload) override;
private:
std::wstring name;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/GamePayload.h>
namespace Daybreak::Modules::GameModule {
void GetGameInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class GameModule : public DaybreakModule<GamePayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<GamePayload> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/GameStatePayload.h>
namespace Daybreak::Modules::GameStateModule {
void GetGameStateInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class GameStateModule : public DaybreakModule<GameStatePayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<GameStatePayload> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/InventoryPayload.h>
namespace Daybreak::Modules::InventoryModule {
void GetInventoryInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class InventoryModule : public DaybreakModule<InventoryPayload, uint32_t> {
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<InventoryPayload> GetPayload(const uint32_t) override;
public:
std::string ApiUri() override;
};
}
+15 -2
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@@ -1,6 +1,19 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/NamePayload.h>
#include <GWCA/GameEntities/Item.h>
namespace Daybreak::Modules::ItemNameModule {
void GetName(const httplib::Request& req, httplib::Response& res);
namespace Daybreak::Modules {
class ItemNameModule : public DaybreakModule<NamePayload, GW::Item*> {
public:
std::string ApiUri() override;
protected:
std::optional<GW::Item*> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<NamePayload> GetPayload(GW::Item* context) override;
bool CanReturn(const httplib::Request& req, httplib::Response& res, const NamePayload& payload) override;
std::tuple<std::string, std::string> ReturnPayload(NamePayload payload) override;
private:
std::wstring name;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/LoginPayload.h>
namespace Daybreak::Modules::LoginModule {
void GetLoginInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class LoginModule : public DaybreakModule<LoginPayload, uint32_t>{
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<LoginPayload> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/MainPlayer.h>
namespace Daybreak::Modules::MainPlayerModule {
void GetMainPlayer(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class MainPlayerModule : public DaybreakModule<MainPlayer, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<MainPlayer> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/MapPayload.h>
namespace Daybreak::Modules::MapModule {
void GetMapInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class MapModule : public DaybreakModule<MapPayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<MapPayload> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/PathingMetadataPayload.h>
namespace Daybreak::Modules::PathingMetadataModule {
void GetPathingMetadata(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class PathingMetadataModule : public DaybreakModule<PathingMetadataPayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<PathingMetadataPayload> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/PathingPayload.h>
namespace Daybreak::Modules::PathingModule {
void GetPathingData(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class PathingModule : public DaybreakModule<PathingPayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<PathingPayload> GetPayload(const uint32_t) override;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/PreGamePayload.h>
namespace Daybreak::Modules::PreGameModule {
void GetPreGameInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class PreGameModule : public DaybreakModule<PreGamePayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<PreGamePayload> GetPayload(const uint32_t) override;
};
}
+1
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@@ -8,5 +8,6 @@ namespace http {
void StopServer();
void SetLogger(httplib::Logger logger);
void Get(const std::string& pattern, httplib::Server::Handler handler);
void Post(const std::string& pattern, httplib::Server::Handler handler);
}
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/SessionPayload.h>
namespace Daybreak::Modules::SessionModule {
void GetSessionInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class SessionModule : public DaybreakModule<SessionPayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<SessionPayload> GetPayload(const uint32_t) override;
};
}
+21
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@@ -0,0 +1,21 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <TitleInfoModule.h>
#include <payloads/TitleInfoPayload.h>
#include <tuple>
#include <string>
namespace Daybreak::Modules {
class TitleInfoModule : public DaybreakModule<TitleInfoPayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<TitleInfoPayload> GetPayload(const uint32_t context) override;
std::tuple<std::string, std::string> ReturnPayload(TitleInfoPayload payload) override;
bool CanReturn(const httplib::Request& req, httplib::Response& res, const TitleInfoPayload& payload) override;
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
private:
std::wstring name;
};
}
+10 -2
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@@ -1,6 +1,14 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <payloads/UserPayload.h>
namespace Daybreak::Modules::UserModule {
void GetUserInfo(const httplib::Request&, httplib::Response& res);
namespace Daybreak::Modules {
class UserModule : public DaybreakModule<UserPayload, uint32_t> {
public:
std::string ApiUri() override;
protected:
std::optional<uint32_t> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<UserPayload> GetPayload(const uint32_t) override;
};
}
+1
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@@ -3,5 +3,6 @@
namespace Daybreak::Utils {
std::string WStringToString(const std::wstring& wstr);
std::wstring StringToWString(const std::string& str);
bool StringToInt(const std::string& str, int& outValue);
}
+15
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@@ -0,0 +1,15 @@
#pragma once
#include "httplib.h"
#include <DaybreakModule.h>
#include <string>
namespace Daybreak::Modules {
class WhisperModule : public DaybreakModule<bool, std::wstring> {
public:
std::string ApiUri() override;
protected:
std::optional<std::wstring> GetContext(const httplib::Request& req, httplib::Response& res) override;
std::optional<bool> GetPayload(const std::wstring message) override;
std::tuple<std::string, std::string> ReturnPayload(bool) override;
};
}
File diff suppressed because it is too large Load Diff
+14
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@@ -0,0 +1,14 @@
#pragma once
#include <cstdint>
#include <json.hpp>
using json = nlohmann::json;
namespace Daybreak {
struct Camera {
float Yaw;
float Pitch;
};
void to_json(json& j, const Camera& p);
}
@@ -2,11 +2,13 @@
#include <cstdint>
#include <json.hpp>
#include <payloads/StatePayload.h>
#include <payloads/Camera.h>
using json = nlohmann::json;
namespace Daybreak {
struct GameStatePayload {
Camera Camera;
std::list<StatePayload> States;
};
@@ -19,6 +19,7 @@ namespace Daybreak {
uint32_t EntityAllegiance = 0;
float Health;
float Energy;
float RotationAngle;
};
void to_json(json& j, const LivingEntity& p);
@@ -6,7 +6,7 @@ using json = nlohmann::json;
namespace Daybreak {
struct PreGamePayload {
int ChosenCharacterIndex;
int ChosenCharacterIndex = -1;
std::list<std::string> Characters;
};
@@ -12,6 +12,7 @@ namespace Daybreak {
uint32_t State = 0;
float Health = 0;
float Energy = 0;
float RotationAngle = 0;
};
void to_json(json& j, const StatePayload& p);
@@ -0,0 +1,19 @@
#pragma once
#include <cstdint>
#include <json.hpp>
using json = nlohmann::json;
namespace Daybreak {
struct TitleInfoPayload {
uint32_t TitleId = 0;
uint32_t TitleTierId = 0;
uint32_t CurrentTier = 0;
uint32_t CurrentPoints = 0;
uint32_t PointsNeededNextRank = 0;
bool IsPercentageBased = false;
std::string TitleName = "";
};
void to_json(json& j, const TitleInfoPayload& p);
}
+37 -87
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@@ -16,90 +16,20 @@
#include <limits>
#include "Utils.h"
namespace Daybreak::Modules::EntityNameModule {
std::vector<std::tuple<uint32_t, std::promise<NamePayload>*, std::wstring*>> WaitingList;
std::queue<std::tuple<uint32_t, std::promise<NamePayload>>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
std::wstring* GetAsyncName(uint32_t id) {
NamePayload namePayload;
auto agent = GW::Agents::GetAgentByID(id);
if (!agent) {
return nullptr;
}
auto agentLiving = agent->GetAsAgentLiving();
if (!agentLiving) {
return nullptr;
}
auto name = new std::wstring();
if (!GW::Agents::AsyncGetAgentName(agentLiving, *name)) {
delete(name);
return nullptr;
}
return name;
namespace Daybreak::Modules {
std::string EntityNameModule::ApiUri()
{
return "/entities/name";
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promiseRequest = PromiseQueue.front();
std::promise<NamePayload> &promise = std::get<1>(*promiseRequest);
uint32_t id = std::get<0>(*promiseRequest);
PromiseQueue.pop();
try {
auto name = GetAsyncName(id);
if (!name) {
continue;
}
WaitingList.emplace_back(id, &promise, name);
}
catch (...) {
NamePayload payload;
promise.set_value(payload);
}
}
for (auto i = 0; i < WaitingList.size(); ) {
auto item = &WaitingList[i];
auto name = std::get<2>(*item);
if (name->empty()) {
i++;
continue;
}
auto promise = std::get<1>(*item);
auto id = std::get<0>(*item);
WaitingList.erase(WaitingList.begin() + i);
NamePayload payload;
payload.Id = id;
payload.Name = Daybreak::Utils::WStringToString(*name);
delete(name);
promise->set_value(payload);
}
});
initialized = true;
}
GameThreadMutex.unlock();
}
void GetName(const httplib::Request& req, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
std::optional<uint32_t> EntityNameModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
uint32_t id = 0;
auto it = req.params.find("id");
if (it == req.params.end()) {
res.status = 400;
res.set_content("Missing id parameter", "text/plain");
return;
return std::optional<uint32_t>();
}
else {
auto idStr = it->second;
@@ -108,22 +38,42 @@ namespace Daybreak::Modules::EntityNameModule {
if (pos != idStr.size()) {
res.status = 400;
res.set_content("Invalid id parameter", "text/plain");
return;
return std::optional<uint32_t>();
}
id = static_cast<uint32_t>(result);
}
auto response = new std::tuple<uint32_t, std::promise<NamePayload>>();
std::get<0>(*response) = id;
std::promise<NamePayload>& promise = std::get<1>(*response);
return id;
}
EnsureInitialized();
PromiseQueue.emplace(response);
std::optional<NamePayload> EntityNameModule::GetPayload(const uint32_t context)
{
NamePayload namePayload;
auto agent = GW::Agents::GetAgentByID(context);
if (!agent) {
return std::optional<NamePayload>();
}
json responsePayload = promise.get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
auto agentLiving = agent->GetAsAgentLiving();
if (!agentLiving) {
return std::optional<NamePayload>();
}
if (!GW::Agents::AsyncGetAgentName(agentLiving, this->name)) {
return std::optional<NamePayload>();
}
namePayload.Id = context;
return namePayload;
}
bool EntityNameModule::CanReturn(const httplib::Request& req, httplib::Response& res, const NamePayload& payload) {
return !name.empty();
}
std::tuple<std::string, std::string> EntityNameModule::ReturnPayload(NamePayload payload) {
payload.Name = Daybreak::Utils::WStringToString(this->name);
return std::make_tuple(static_cast<json>(payload).dump(), "application/json");
}
}
+323 -351
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@@ -26,365 +26,374 @@
#include <algorithm>
#include "Utils.h"
namespace Daybreak::Modules::GameModule {
std::queue<std::promise<GamePayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
namespace Daybreak::Modules {
namespace GameModuleInternal {
std::list<QuestMetadata> GetQuestLog() {
std::list<QuestMetadata> questMetadatas;
const auto questLog = GW::QuestMgr::GetQuestLog();
if (!questLog) {
return questMetadatas;
}
for (const auto& quest : *questLog) {
QuestMetadata metadata;
metadata.FromId = (uint32_t)quest.map_from;
metadata.ToId = (uint32_t)quest.map_to;
metadata.Id = (uint32_t)quest.quest_id;
metadata.PosX = quest.marker.x;
metadata.PosY = quest.marker.y;
questMetadatas.push_back(metadata);
}
std::list<QuestMetadata> GetQuestLog() {
std::list<QuestMetadata> questMetadatas;
auto questLog = GW::QuestMgr::GetQuestLog();
if (!questLog) {
return questMetadatas;
}
for (auto& quest : *questLog) {
QuestMetadata metadata;
metadata.FromId = (uint32_t)quest.map_from;
metadata.ToId = (uint32_t)quest.map_to;
metadata.Id = (uint32_t)quest.quest_id;
metadata.PosX = quest.marker.x;
metadata.PosY = quest.marker.y;
questMetadatas.push_back(metadata);
}
return questMetadatas;
}
std::vector<GW::MapAgent> GetMapEntities() {
std::vector<GW::MapAgent> entities;
auto worldContext = GW::GetWorldContext();
for (auto& agent : worldContext->map_agents) {
entities.push_back(agent);
}
return entities;
}
std::list<GW::PartyAttribute> GetPartyAttributes() {
std::list<GW::PartyAttribute> attributes;
auto worldContext = GW::GetWorldContext();
for (auto& attribute : worldContext->attributes) {
attributes.push_back(attribute);
}
return attributes;
}
std::list<GW::ProfessionState> GetProfessions() {
std::list<GW::ProfessionState> professions;
auto worldContext = GW::GetWorldContext();
for (auto& profession : worldContext->party_profession_states) {
professions.push_back(profession);
}
return professions;
}
std::list<GW::AgentLiving> GetLivingAgents() {
std::list<GW::AgentLiving> agentList;
const GW::AgentArray* agents_ptr = GW::Agents::GetAgentArray();
GW::AgentArray* agents = GW::Agents::GetAgentArray();
if (!agents) {
return agentList;
}
for (auto* a : *agents) {
const GW::AgentLiving* agent = a ? a->GetAsAgentLiving() : nullptr;
if (agent) {
agentList.push_back(*agent);
}
}
return agentList;
}
std::vector<GW::TitleTier> GetTitleTiers() {
std::vector<GW::TitleTier> titles;
auto worldContext = GW::GetWorldContext();
for (auto& title : worldContext->title_tiers) {
titles.push_back(title);
}
return titles;
}
std::list<GW::Title> GetTitles() {
std::list<GW::Title> titles;
auto worldContext = GW::GetWorldContext();
for (auto& title : worldContext->titles) {
titles.push_back(title);
}
return titles;
}
std::list<Temp::GWPlayer> GetPlayers() {
std::list<Temp::GWPlayer> players;
auto worldContext = GW::GetWorldContext();
Temp::GWPlayer *tempPlayerArray = (Temp::GWPlayer*)worldContext->players.m_buffer;
if (!tempPlayerArray) {
return players;
}
for (auto i = 0; i < worldContext->players.m_size; i++) {
if (tempPlayerArray->agent_id != 0) {
players.push_back(*tempPlayerArray);
}
tempPlayerArray++;
}
return players;
}
std::map<uint32_t, std::list<uint32_t>> GetSkillbars() {
std::map<uint32_t, std::list<uint32_t>> skillbarMap;
auto skillbars = GW::SkillbarMgr::GetSkillbarArray();
if (!skillbars) {
return skillbarMap;
}
for (auto& skillbar : *skillbars) {
std::list<uint32_t> skillList;
skillList.push_back((uint32_t)skillbar.skills[0].skill_id);
skillList.push_back((uint32_t)skillbar.skills[1].skill_id);
skillList.push_back((uint32_t)skillbar.skills[2].skill_id);
skillList.push_back((uint32_t)skillbar.skills[3].skill_id);
skillList.push_back((uint32_t)skillbar.skills[4].skill_id);
skillList.push_back((uint32_t)skillbar.skills[5].skill_id);
skillList.push_back((uint32_t)skillbar.skills[6].skill_id);
skillList.push_back((uint32_t)skillbar.skills[7].skill_id);
skillbarMap[skillbar.agent_id] = skillList;
}
return skillbarMap;
}
std::list<LivingEntity> GetLivingEntities(
std::list<GW::AgentLiving> agents) {
std::list<LivingEntity> entities;
for (auto& agent : agents) {
LivingEntity entity;
entity.PrimaryProfessionId = agent.primary;
entity.SecondaryProfessionId = agent.secondary;
entity.EntityState = agent.type_map;
entity.EntityAllegiance = (uint32_t)agent.allegiance;
entity.NpcDefinition = agent.player_number;
entity.Id = agent.agent_id;
entity.Timer = agent.timer;
entity.Level = agent.level;
entity.PosX = agent.pos.x;
entity.PosY = agent.pos.y;
entity.Health = agent.hp;
entity.Energy = agent.energy;
if (agent.primary == 0) {
const auto npc = GW::Agents::GetNPCByID(agent.player_number);
if (npc) {
entity.PrimaryProfessionId = npc->primary;
}
}
entities.push_back(entity);
}
return entities;
}
void PopulatePlayer(
Player& player,
int playerId,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
std::list<uint32_t> unlockedProfessions;
if (professionState) {
for (auto i = 0; i < 11; i++) {
auto prof = (GW::Constants::Profession)i;
if (professionState->IsProfessionUnlocked(prof)) {
unlockedProfessions.push_back(i);
}
std::vector<GW::MapAgent> GetMapEntities() {
std::vector<GW::MapAgent> entities;
const auto worldContext = GW::GetWorldContext();
for (const auto& agent : worldContext->map_agents) {
entities.push_back(agent);
}
unlockedProfessions.push_back((uint32_t)professionState->primary);
return entities;
}
Build build;
std::list<Attribute> attributes;
if (partyAttribute) {
for (const auto& partyAttr : partyAttribute->attribute) {
if (((uint32_t)partyAttr.id < 0) ||
((uint32_t)partyAttr.id > 44) ||
partyAttr.level <= 0) {
continue;
}
Attribute attribute;
attribute.Id = (uint32_t)partyAttr.id;
attribute.BaseLevel = partyAttr.level_base;
attribute.ActualLevel = partyAttr.level;
attribute.DecrementPoints = partyAttr.decrement_points;
attribute.IncrementPoints = partyAttr.increment_points;
std::list<GW::PartyAttribute> GetPartyAttributes() {
std::list<GW::PartyAttribute> attributes;
const auto worldContext = GW::GetWorldContext();
for (const auto& attribute : worldContext->attributes) {
attributes.push_back(attribute);
}
build.Attributes = attributes;
return attributes;
}
std::list<GW::ProfessionState> GetProfessions() {
std::list<GW::ProfessionState> professions;
const auto worldContext = GW::GetWorldContext();
for (const auto& profession : worldContext->party_profession_states) {
professions.push_back(profession);
}
return professions;
}
std::list<GW::AgentLiving> GetLivingAgents() {
std::list<GW::AgentLiving> agentList;
const GW::AgentArray* agents_ptr = GW::Agents::GetAgentArray();
GW::AgentArray* agents = GW::Agents::GetAgentArray();
if (!agents) {
return agentList;
}
for (const auto* a : *agents) {
const GW::AgentLiving* agent = a ? a->GetAsAgentLiving() : nullptr;
if (agent) {
agentList.push_back(*agent);
}
}
return agentList;
}
std::vector<GW::TitleTier> GetTitleTiers() {
std::vector<GW::TitleTier> titles;
const auto worldContext = GW::GetWorldContext();
for (const auto& title : worldContext->title_tiers) {
titles.push_back(title);
}
return titles;
}
std::list<GW::Title> GetTitles() {
std::list<GW::Title> titles;
const auto worldContext = GW::GetWorldContext();
for (const auto& title : worldContext->titles) {
titles.push_back(title);
}
return titles;
}
std::list<Temp::GWPlayer> GetPlayers() {
std::list<Temp::GWPlayer> players;
const auto worldContext = GW::GetWorldContext();
Temp::GWPlayer* tempPlayerArray = (Temp::GWPlayer*)worldContext->players.m_buffer;
if (!tempPlayerArray) {
return players;
}
for (auto i = 0U; i < worldContext->players.m_size; i++) {
if (tempPlayerArray->agent_id != 0) {
players.push_back(*tempPlayerArray);
}
tempPlayerArray++;
}
return players;
}
std::map<uint32_t, std::list<uint32_t>> GetSkillbars() {
std::map<uint32_t, std::list<uint32_t>> skillbarMap;
const auto skillbars = GW::SkillbarMgr::GetSkillbarArray();
if (!skillbars) {
return skillbarMap;
}
for (const auto& skillbar : *skillbars) {
std::list<uint32_t> skillList;
skillList.push_back((uint32_t)skillbar.skills[0].skill_id);
skillList.push_back((uint32_t)skillbar.skills[1].skill_id);
skillList.push_back((uint32_t)skillbar.skills[2].skill_id);
skillList.push_back((uint32_t)skillbar.skills[3].skill_id);
skillList.push_back((uint32_t)skillbar.skills[4].skill_id);
skillList.push_back((uint32_t)skillbar.skills[5].skill_id);
skillList.push_back((uint32_t)skillbar.skills[6].skill_id);
skillList.push_back((uint32_t)skillbar.skills[7].skill_id);
skillbarMap[skillbar.agent_id] = skillList;
}
return skillbarMap;
}
std::list<LivingEntity> GetLivingEntities(
std::list<GW::AgentLiving> agents) {
std::list<LivingEntity> entities;
for (const auto& agent : agents) {
LivingEntity entity;
entity.PrimaryProfessionId = agent.primary;
entity.SecondaryProfessionId = agent.secondary;
entity.EntityState = agent.type_map;
entity.EntityAllegiance = (uint32_t)agent.allegiance;
entity.NpcDefinition = agent.player_number;
entity.Id = agent.agent_id;
entity.Timer = agent.timer;
entity.Level = agent.level;
entity.PosX = agent.pos.x;
entity.PosY = agent.pos.y;
entity.Health = agent.hp;
entity.Energy = agent.energy;
entity.RotationAngle = agent.rotation_angle;
if (agent.primary == 0) {
const auto npc = GW::Agents::GetNPCByID(agent.player_number);
if (npc) {
entity.PrimaryProfessionId = npc->primary;
}
}
entities.push_back(entity);
}
return entities;
}
void PopulatePlayer(
Player& player,
int playerId,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
std::list<uint32_t> unlockedProfessions;
if (professionState) {
for (auto i = 0; i < 11; i++) {
const auto prof = (GW::Constants::Profession)i;
if (professionState->IsProfessionUnlocked(prof)) {
unlockedProfessions.push_back(i);
}
}
unlockedProfessions.push_back((uint32_t)professionState->primary);
}
Build build;
std::list<Attribute> attributes;
if (partyAttribute) {
for (const auto& partyAttr : partyAttribute->attribute) {
if (((uint32_t)partyAttr.id < 0) ||
((uint32_t)partyAttr.id > 44) ||
partyAttr.level <= 0) {
continue;
}
Attribute attribute;
attribute.Id = (uint32_t)partyAttr.id;
attribute.BaseLevel = partyAttr.level_base;
attribute.ActualLevel = partyAttr.level;
attribute.DecrementPoints = partyAttr.decrement_points;
attribute.IncrementPoints = partyAttr.increment_points;
attributes.push_back(attribute);
}
build.Attributes = attributes;
if (agent) {
build.Primary = (uint32_t)agent->primary;
build.Secondary = (uint32_t)agent->secondary;
}
else if (professionState) {
build.Primary = (uint32_t)professionState->primary;
build.Secondary = (uint32_t)professionState->secondary;
}
build.Skills = skillbar;
player.Build = build;
}
player.UnlockedProfession = unlockedProfessions;
player.Id = playerId;
if (agent) {
build.Primary = (uint32_t)agent->primary;
build.Secondary = (uint32_t)agent->secondary;
player.PosX = agent->pos.x;
player.PosY = agent->pos.y;
player.Timer = agent->timer;
player.Level = agent->level;
player.NpcDefinition = agent->player_number;
player.PrimaryProfessionId = (uint32_t)agent->primary;
player.SecondaryProfessionId = (uint32_t)agent->secondary;
player.Health = agent->hp * (agent->max_hp > 0 ? agent->max_hp : 1);
player.Energy = agent->energy * (agent->max_energy > 0 ? agent->max_energy : 1);
player.RotationAngle = agent->rotation_angle;
}
else if (professionState) {
build.Primary = (uint32_t)professionState->primary;
build.Secondary = (uint32_t)professionState->secondary;
player.PrimaryProfessionId = (uint32_t)professionState->primary;
player.SecondaryProfessionId = (uint32_t)professionState->secondary;
}
}
void PopulateWorldPlayer(
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
WorldPlayer& player,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulatePlayer(player, playerId, professionState, skillbar, partyAttribute, agent);
if (!gwPlayer) {
return;
}
build.Skills = skillbar;
player.Build = build;
}
GW::Title gwTitle;
Title title;
int titleId = 0;
std::wstring nameString(gwPlayer->name);
const auto name = Daybreak::Utils::WStringToString(nameString);
player.Name = name;
player.UnlockedProfession = unlockedProfessions;
player.Id = playerId;
if (agent) {
player.PosX = agent->pos.x;
player.PosY = agent->pos.y;
player.Timer = agent->timer;
player.Level = agent->level;
player.NpcDefinition = agent->player_number;
player.PrimaryProfessionId = (uint32_t)agent->primary;
player.SecondaryProfessionId = (uint32_t)agent->secondary;
player.Health = agent->hp * (agent->max_hp > 0 ? agent->max_hp : 1);
player.Energy = agent->energy * (agent->max_energy > 0 ? agent->max_energy : 1);
}
else if (professionState) {
player.PrimaryProfessionId = (uint32_t)professionState->primary;
player.SecondaryProfessionId = (uint32_t)professionState->secondary;
}
}
void PopulateWorldPlayer(
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
WorldPlayer& player,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulatePlayer(player, playerId, professionState, skillbar, partyAttribute, agent);
if (!gwPlayer) {
return;
}
GW::Title gwTitle;
Title title;
int titleId = 0;
std::wstring nameString(gwPlayer->name);
auto name = Daybreak::Utils::WStringToString(nameString);
player.Name = name;
for (const auto &t : titles) {
if (t.current_title_tier_index == gwPlayer->active_title_tier) {
gwTitle = t;
break;
if (titles.empty() ||
titleTiers.empty()) {
return;
}
titleId++;
for (const auto& t : titles) {
if (t.current_title_tier_index == gwPlayer->active_title_tier) {
gwTitle = t;
break;
}
titleId++;
}
if (gwTitle.current_title_tier_index >= titleTiers.size()) {
return;
}
const auto titleTier = titleTiers[gwTitle.current_title_tier_index];
title.CurrentPoints = gwTitle.current_points;
title.IsPercentage = gwTitle.is_percentage_based();
title.PointsForCurrentRank = gwTitle.points_needed_current_rank;
title.PointsForNextRank = titleTier.tier_number == gwTitle.max_title_rank ? gwTitle.current_points : gwTitle.points_needed_next_rank;
title.TierNumber = titleTier.tier_number;
title.MaxTierNumber = gwTitle.max_title_rank;
title.Id = titleId;
player.Title = title;
}
if (gwTitle.current_title_tier_index >= titleTiers.size()) {
return;
}
auto titleTier = titleTiers[gwTitle.current_title_tier_index];
title.CurrentPoints = gwTitle.current_points;
title.IsPercentage = gwTitle.is_percentage_based();
title.PointsForCurrentRank = gwTitle.points_needed_current_rank;
title.PointsForNextRank = titleTier.tier_number == gwTitle.max_title_rank ? gwTitle.current_points : gwTitle.points_needed_next_rank;
title.TierNumber = titleTier.tier_number;
title.MaxTierNumber = gwTitle.max_title_rank;
title.Id = titleId;
player.Title = title;
}
void PopulateMainPlayer(
MainPlayer& player,
int activeQuestId,
std::list<QuestMetadata> questLog,
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulateWorldPlayer(titles, titleTiers, player, playerId, gwPlayer, professionState, skillbar, partyAttribute, agent);
player.CurrentQuest = activeQuestId;
player.QuestLog = questLog;
player.HardModeUnlocked = GW::GetWorldContext()->is_hard_mode_unlocked == 1;
player.Experience = GW::GetWorldContext()->experience;
player.Morale = GW::GetWorldContext()->morale;
if (agent) {
player.CurrentEnergy = agent->max_energy * agent->energy;
player.CurrentHp = agent->max_hp * agent->hp;
player.MaxEnergy = agent->max_energy;
player.MaxHp = agent->max_hp;
void PopulateMainPlayer(
MainPlayer& player,
int activeQuestId,
std::list<QuestMetadata> questLog,
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulateWorldPlayer(titles, titleTiers, player, playerId, gwPlayer, professionState, skillbar, partyAttribute, agent);
player.CurrentQuest = activeQuestId;
player.QuestLog = questLog;
player.HardModeUnlocked = GW::GetWorldContext()->is_hard_mode_unlocked == 1;
player.Experience = GW::GetWorldContext()->experience;
player.Morale = GW::GetWorldContext()->morale;
if (agent) {
player.CurrentEnergy = agent->max_energy * agent->energy;
player.CurrentHp = agent->max_hp * agent->hp;
player.MaxEnergy = agent->max_energy;
player.MaxHp = agent->max_hp;
}
}
}
GamePayload GetPayload() {
std::string GameModule::ApiUri()
{
return "/game";
}
std::optional<uint32_t> GameModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
std::optional<GamePayload> GameModule::GetPayload(uint32_t)
{
GamePayload gamePayload;
gamePayload.TargetId = 0;
if (!GW::Map::GetIsMapLoaded()) {
return gamePayload;
}
gamePayload.TargetId = GW::Agents::GetTargetId();
auto worldContext = GW::GetWorldContext();
auto activeQuestId = GW::QuestMgr::GetActiveQuestId();
auto questLog = GetQuestLog();
auto skillbars = GetSkillbars();
auto questLog = GameModuleInternal::GetQuestLog();
auto skillbars = GameModuleInternal::GetSkillbars();
if (skillbars.empty()) {
return gamePayload;
}
auto agents = GetLivingAgents();
auto agents = GameModuleInternal::GetLivingAgents();
if (agents.empty()) {
return gamePayload;
}
auto titles = GetTitles();
if (titles.empty()) {
return gamePayload;
}
auto titles = GameModuleInternal::GetTitles();
auto titleTiers = GetTitleTiers();
if (titleTiers.empty()) {
return gamePayload;
}
auto titleTiers = GameModuleInternal::GetTitleTiers();
auto players = GetPlayers();
auto players = GameModuleInternal::GetPlayers();
if (players.empty()) {
return gamePayload;
}
auto attributes = GetPartyAttributes();
auto attributes = GameModuleInternal::GetPartyAttributes();
if (attributes.empty()) {
return gamePayload;
}
auto professions = GetProfessions();
auto professions = GameModuleInternal::GetProfessions();
if (professions.empty()) {
return gamePayload;
}
auto mapAgents = GetMapEntities();
auto mapAgents = GameModuleInternal::GetMapEntities();
if (mapAgents.empty()) {
return gamePayload;
}
@@ -392,7 +401,7 @@ namespace Daybreak::Modules::GameModule {
auto playerAgentId = GW::Agents::GetPlayerId();
std::list<MapIcon> mapIcons;
for (const auto &icon : worldContext->mission_map_icons) {
for (const auto& icon : worldContext->mission_map_icons) {
MapIcon mapIcon;
mapIcon.Id = icon.model_id;
mapIcon.Affiliation = icon.option;
@@ -400,11 +409,11 @@ namespace Daybreak::Modules::GameModule {
mapIcon.PosY = icon.Y;
mapIcons.push_back(mapIcon);
}
gamePayload.MapIcons = mapIcons;
std::list<Player> partyMembers;
for (auto &prof : professions) {
for (auto& prof : professions) {
if (prof.agent_id == playerAgentId) {
continue;
}
@@ -434,7 +443,7 @@ namespace Daybreak::Modules::GameModule {
attrPtr = &*foundAttr;
}
PopulatePlayer(player, prof.agent_id, &prof, skillbars[prof.agent_id], attrPtr, agentPtr);
GameModuleInternal::PopulatePlayer(player, prof.agent_id, &prof, skillbars[prof.agent_id], attrPtr, agentPtr);
partyMembers.push_back(player);
}
gamePayload.Party = partyMembers;
@@ -480,11 +489,11 @@ namespace Daybreak::Modules::GameModule {
if (foundMainGwPlayer == players.end()) {
mainGwPlayer = nullptr;
}
else{
else {
mainGwPlayer = &*foundMainGwPlayer;
}
PopulateMainPlayer(mainPlayer, (uint32_t)activeQuestId, questLog, titles, titleTiers, playerAgentId, mainGwPlayer, mainProfPtr, skillbars[playerAgentId], mainAttrPtr, mainAgentPtr);
GameModuleInternal::PopulateMainPlayer(mainPlayer, (uint32_t)activeQuestId, questLog, titles, titleTiers, playerAgentId, mainGwPlayer, mainProfPtr, skillbars[playerAgentId], mainAttrPtr, mainAgentPtr);
gamePayload.MainPlayer = mainPlayer;
std::list<WorldPlayer> worldPlayers;
@@ -507,7 +516,7 @@ namespace Daybreak::Modules::GameModule {
std::list<uint32_t> skills;
auto foundSkillbar = skillbars.find(gwPlayer.agent_id);
if (foundSkillbar != skillbars.end()){
if (foundSkillbar != skillbars.end()) {
skills = foundSkillbar->second;
}
@@ -536,7 +545,7 @@ namespace Daybreak::Modules::GameModule {
}
auto* tempGwPlayer = &gwPlayer;
PopulateWorldPlayer(titles, titleTiers, worldPlayer, gwPlayer.agent_id, tempGwPlayer, worldProfPtr, skills, worldAttrPtr, worldAgentPtr);
GameModuleInternal::PopulateWorldPlayer(titles, titleTiers, worldPlayer, gwPlayer.agent_id, tempGwPlayer, worldProfPtr, skills, worldAttrPtr, worldAgentPtr);
worldPlayers.push_back(worldPlayer);
}
@@ -564,45 +573,8 @@ namespace Daybreak::Modules::GameModule {
livingEntities.push_back(agentLiving);
}
auto livingEntityList = GetLivingEntities(livingEntities);
auto livingEntityList = GameModuleInternal::GetLivingEntities(livingEntities);
gamePayload.LivingEntities = livingEntityList;
return gamePayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
GamePayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
}
void GetGameInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<GamePayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
}
}
+46 -69
View File
@@ -2,7 +2,9 @@
#include "GameStateModule.h"
#include <GWCA/Managers/GameThreadMgr.h>
#include <GWCA/Managers/AgentMgr.h>
#include <GWCA/Managers/CameraMgr.h>
#include <GWCA/GameEntities/Agent.h>
#include <GWCA/GameEntities/Camera.h>
#include <GWCA/Managers/MapMgr.h>
#include <future>
#include <payloads/GameStatePayload.h>
@@ -10,97 +12,72 @@
#include <queue>
#include <algorithm>
namespace Daybreak::Modules::GameStateModule {
std::queue<std::promise<GameStatePayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
namespace Daybreak::Modules {
namespace GameStateModuleInternal {
std::list<GW::AgentLiving> GetLivingAgents() {
std::list<GW::AgentLiving> agentList;
const GW::AgentArray* agents_ptr = GW::Agents::GetAgentArray();
GW::AgentArray* agents = GW::Agents::GetAgentArray();
if (!agents) {
return agentList;
}
for (const auto* a : *agents) {
const GW::AgentLiving* agent = a ? a->GetAsAgentLiving() : nullptr;
if (agent) {
agentList.push_back(*agent);
}
}
std::list<GW::AgentLiving> GetLivingAgents() {
std::list<GW::AgentLiving> agentList;
const GW::AgentArray* agents_ptr = GW::Agents::GetAgentArray();
GW::AgentArray* agents = GW::Agents::GetAgentArray();
if (!agents) {
return agentList;
}
for (auto* a : *agents) {
const GW::AgentLiving* agent = a ? a->GetAsAgentLiving() : nullptr;
if (agent) {
agentList.push_back(*agent);
std::list<StatePayload> GetStates(
std::list<GW::AgentLiving> agents) {
std::list<StatePayload> states;
for (auto& agent : agents) {
StatePayload state;
state.Id = agent.agent_id;
state.PosX = agent.pos.x;
state.PosY = agent.pos.y;
state.State = agent.type_map;
state.Health = agent.hp * (agent.max_hp > 0 ? agent.max_hp : 1);
state.Energy = agent.energy * (agent.max_energy > 0 ? agent.max_energy : 1);
state.RotationAngle = agent.rotation_angle;
states.push_back(state);
}
}
return agentList;
return states;
}
}
std::list<StatePayload> GetStates(
std::list<GW::AgentLiving> agents) {
std::list<StatePayload> states;
for (auto& agent : agents) {
StatePayload state;
state.Id = agent.agent_id;
state.PosX = agent.pos.x;
state.PosY = agent.pos.y;
state.State = agent.type_map;
state.Health = agent.hp * (agent.max_hp > 0 ? agent.max_hp : 1);
state.Energy = agent.energy * (agent.max_energy > 0 ? agent.max_energy : 1);
states.push_back(state);
}
return states;
}
GameStatePayload GetPayload() {
std::optional<GameStatePayload> GameStateModule::GetPayload(uint32_t) {
GameStatePayload gamePayload;
if (!GW::Map::GetIsMapLoaded()) {
return gamePayload;
}
auto agents = GetLivingAgents();
auto agents = GameStateModuleInternal::GetLivingAgents();
if (agents.empty()) {
return gamePayload;
}
auto states = GetStates(agents);
auto states = GameStateModuleInternal::GetStates(agents);
gamePayload.States = states;
auto camera = GW::CameraMgr::GetCamera();
Daybreak::Camera cameraPayload{};
cameraPayload.Pitch = camera->pitch;
cameraPayload.Yaw = camera->yaw;
gamePayload.Camera = cameraPayload;
return gamePayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
GameStatePayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string GameStateModule::ApiUri() {
return "/game/state";
}
void GetGameStateInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<GameStatePayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> GameStateModule::GetContext(const httplib::Request& req, httplib::Response& res) {
return 0;
}
}
+61 -87
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@@ -6,111 +6,85 @@
#include <GWCA/Managers/ItemMgr.h>
#include <GWCA/GameEntities/Item.h>
#include <future>
#include <payloads/InventoryPayload.h>
#include <payloads/inventoryPayload.h>
#include <json.hpp>
#include <queue>
namespace Daybreak::Modules::InventoryModule {
std::queue<std::promise<InventoryPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
namespace Daybreak::Modules {
namespace InventoryModuleInternal {
Daybreak::Bag GetBag(GW::Bag* bag) {
Bag retBag;
if (!bag) {
return retBag;
}
for (const auto& item : bag->items) {
BagContent bagContent;
if (!item) {
continue;
}
bagContent.Id = item->model_id;
bagContent.Slot = item->slot;
bagContent.Count = item->quantity;
auto modifier = item->mod_struct;
for (auto i = 0U; i < item->mod_struct_size; i++) {
bagContent.Modifiers.push_back((uint32_t)(modifier->mod));
modifier++;
}
retBag.Items.push_back(bagContent);
}
Daybreak::Bag GetBag(GW::Bag* bag) {
Bag retBag;
if (!bag) {
return retBag;
}
for (const auto &item : bag->items) {
BagContent bagContent;
if (!item) {
continue;
}
bagContent.Id = item->model_id;
bagContent.Slot = item->slot;
bagContent.Count = item->quantity;
auto modifier = item->mod_struct;
for (auto i = 0; i < item->mod_struct_size; i++) {
bagContent.Modifiers.push_back((uint32_t)(modifier->mod));
modifier++;
}
retBag.Items.push_back(bagContent);
}
return retBag;
}
InventoryPayload GetPayload() {
std::optional<InventoryPayload> InventoryModule::GetPayload(const uint32_t) {
InventoryPayload inventoryPayload;
if (!GW::Map::GetIsMapLoaded()) {
return inventoryPayload;
}
inventoryPayload.GoldInStorage = GW::Items::GetGoldAmountInStorage();
inventoryPayload.GoldOnCharacter = GW::Items::GetGoldAmountOnCharacter();
auto inventory = GW::GetItemContext()->inventory;
inventoryPayload.Backpack = GetBag(inventory->backpack);
inventoryPayload.BeltPouch = (GetBag(inventory->belt_pouch));
inventoryPayload.Bags.push_back(GetBag(inventory->bag1));
inventoryPayload.Bags.push_back(GetBag(inventory->bag2));
inventoryPayload.EquipmentPack = (GetBag(inventory->equipment_pack));
inventoryPayload.MaterialStorage = (GetBag(inventory->material_storage));
inventoryPayload.UnclaimedItems = (GetBag(inventory->unclaimed_items));
inventoryPayload.EquippedItems = (GetBag(inventory->equipped_items));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage1));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage2));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage3));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage4));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage5));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage6));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage7));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage8));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage9));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage10));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage11));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage12));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage13));
inventoryPayload.StoragePanes.push_back(GetBag(inventory->storage14));
if (!inventory) {
return inventoryPayload;
}
inventoryPayload.GoldInStorage = GW::Items::GetGoldAmountInStorage();
inventoryPayload.GoldOnCharacter = GW::Items::GetGoldAmountOnCharacter();
inventoryPayload.Backpack = InventoryModuleInternal::GetBag(inventory->backpack);
inventoryPayload.BeltPouch = (InventoryModuleInternal::GetBag(inventory->belt_pouch));
inventoryPayload.Bags.push_back(InventoryModuleInternal::GetBag(inventory->bag1));
inventoryPayload.Bags.push_back(InventoryModuleInternal::GetBag(inventory->bag2));
inventoryPayload.EquipmentPack = (InventoryModuleInternal::GetBag(inventory->equipment_pack));
inventoryPayload.MaterialStorage = (InventoryModuleInternal::GetBag(inventory->material_storage));
inventoryPayload.UnclaimedItems = (InventoryModuleInternal::GetBag(inventory->unclaimed_items));
inventoryPayload.EquippedItems = (InventoryModuleInternal::GetBag(inventory->equipped_items));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage1));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage2));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage3));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage4));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage5));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage6));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage7));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage8));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage9));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage10));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage11));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage12));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage13));
inventoryPayload.StoragePanes.push_back(InventoryModuleInternal::GetBag(inventory->storage14));
return inventoryPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch(...){
InventoryPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::optional<uint32_t> InventoryModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return 0;
}
void GetInventoryInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<InventoryPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::string InventoryModule::ApiUri()
{
return "/inventory";
}
}
+54 -101
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@@ -14,112 +14,43 @@
#include <limits>
#include <Utils.h>
namespace Daybreak::Modules::ItemNameModule {
std::vector<std::tuple<uint32_t, std::promise<NamePayload>*, std::wstring*>> WaitingList;
std::queue<std::tuple<uint32_t, std::vector<uint32_t>, std::promise<NamePayload>>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
namespace Daybreak::Modules {
namespace ItemNameModuleInternal {
std::vector<std::string> SplitAndRemoveSpaces(const std::string& s) {
std::vector<std::string> result;
std::stringstream ss(s);
std::string item;
std::wstring* GetAsyncName(uint32_t id, std::vector<uint32_t> modifiers) {
GW::ItemModifier parsedModifiers[64];
for (auto i = 0; i < modifiers.size(); i++) {
GW::ItemModifier parsedModifier;
const auto mod = modifiers.at(i);
parsedModifier.mod = mod;
parsedModifiers[i] = parsedModifier;
while (getline(ss, item, ',')) {
item.erase(std::remove(item.begin(), item.end(), ' '), item.end());
result.push_back(item);
}
return result;
}
auto item = GW::Items::GetItemByModelIdAndModifiers(id, parsedModifiers, modifiers.size(), 1, 23);
if (!item) {
return nullptr;
}
auto name = new std::wstring();
GW::Items::AsyncGetItemName(item, *name);
return name;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promiseRequest = PromiseQueue.front();
std::promise<NamePayload> &promise = std::get<2>(*promiseRequest);
uint32_t id = std::get<0>(*promiseRequest);
auto modifiers = std::get<1>(*promiseRequest);
PromiseQueue.pop();
try {
auto name = GetAsyncName(id, modifiers);
if (!name) {
continue;
}
WaitingList.emplace_back(id, &promise, name);
}
catch (...) {
NamePayload payload;
promise.set_value(payload);
}
}
for (size_t i = 0; i < WaitingList.size(); ) {
auto item = &WaitingList[i];
auto name = std::get<2>(*item);
if (name->empty()) {
i++;
continue;
}
auto promise = std::get<1>(*item);
auto id = std::get<0>(*item);
WaitingList.erase(WaitingList.begin() + i);
NamePayload payload;
payload.Id = id;
payload.Name = Daybreak::Utils::WStringToString(*name);
delete(name);
promise->set_value(payload);
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string ItemNameModule::ApiUri() {
return "/items/name";
}
std::vector<std::string> SplitAndRemoveSpaces(const std::string& s) {
std::vector<std::string> result;
std::stringstream ss(s);
std::string item;
while (getline(ss, item, ',')) {
item.erase(std::remove(item.begin(), item.end(), ' '), item.end());
result.push_back(item);
}
return result;
}
void GetName(const httplib::Request& req, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
std::optional<GW::Item*> ItemNameModule::GetContext(const httplib::Request& req, httplib::Response& res) {
uint32_t id = 0;
std::vector<uint32_t> modifiers;
auto id_it = req.params.find("id");
if (id_it == req.params.end()) {
res.status = 400;
res.set_content("Missing id parameter", "text/plain");
return;
return std::optional<GW::Item*>();
}
else {
auto& idStr = id_it->second;
int parsedId;
if (!Daybreak::Utils::StringToInt(idStr, parsedId)){
if (!Daybreak::Utils::StringToInt(idStr, parsedId)) {
res.status = 400;
res.set_content("Invalid id parameter", "text/plain");
return;
return std::optional<GW::Item*>();
}
id = static_cast<uint32_t>(parsedId);
@@ -129,34 +60,56 @@ namespace Daybreak::Modules::ItemNameModule {
if (mod_it == req.params.end()) {
res.status = 400;
res.set_content("Missing modifiers parameter", "text/plain");
return;
return std::optional<GW::Item*>();
}
else {
auto& modifiersStr = mod_it->second;
const auto tokens = SplitAndRemoveSpaces(modifiersStr);
const auto tokens = ItemNameModuleInternal::SplitAndRemoveSpaces(modifiersStr);
for (const auto& token : tokens) {
int parsedModifier;
if (!Daybreak::Utils::StringToInt(token, parsedModifier)) {
res.status = 400;
res.set_content("Invalid modifier parameter", "text/plain");
return;
return std::optional<GW::Item*>();
}
modifiers.push_back(static_cast<uint32_t>(parsedModifier));
}
}
auto response = new std::tuple<uint32_t, std::vector<uint32_t>, std::promise<NamePayload>>();
std::get<0>(*response) = id;
std::promise<NamePayload>& promise = std::get<2>(*response);
std::get<1>(*response) = modifiers;
GW::ItemModifier parsedModifiers[64];
for (auto i = 0U; i < modifiers.size(); i++) {
GW::ItemModifier parsedModifier;
const auto mod = modifiers.at(i);
parsedModifier.mod = mod;
parsedModifiers[i] = parsedModifier;
}
EnsureInitialized();
PromiseQueue.emplace(response);
auto item = GW::Items::GetItemByModelIdAndModifiers(id, parsedModifiers, modifiers.size(), 1, 23);
if (!item) {
return std::optional<GW::Item*>();
}
json responsePayload = promise.get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
return item;
}
std::optional<NamePayload> ItemNameModule::GetPayload(GW::Item* context) {
NamePayload payload;
if (!context) {
return std::optional<NamePayload>();
}
payload.Id = context->item_id;
GW::Items::AsyncGetItemName(context, this->name);
return payload;
}
bool ItemNameModule::CanReturn(const httplib::Request& req, httplib::Response& res, const NamePayload& payload) {
return !name.empty();
}
std::tuple<std::string, std::string> ItemNameModule::ReturnPayload(NamePayload payload) {
payload.Name = Daybreak::Utils::WStringToString(this->name);
return std::make_tuple(static_cast<json>(payload).dump(), "application/json");
}
}
+12 -41
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@@ -9,15 +9,14 @@
#include <queue>
#include "Utils.h"
namespace Daybreak::Modules::LoginModule {
std::queue<std::promise<LoginPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
LoginPayload GetPayload() {
auto context = GW::GetCharContext();
namespace Daybreak::Modules {
std::optional<LoginPayload> LoginModule::GetPayload(const uint32_t) {
const auto context = GW::GetCharContext();
LoginPayload loginPayload;
if (!context) {
return loginPayload;
}
std::wstring playerEmail(context->player_email);
std::wstring playerName(context->player_name);
loginPayload.Email = Daybreak::Utils::WStringToString(playerEmail);
@@ -26,40 +25,12 @@ namespace Daybreak::Modules::LoginModule {
return loginPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
LoginPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::optional<uint32_t> LoginModule::GetContext(const httplib::Request& req, httplib::Response& res) {
return 0;
}
void GetLoginInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<LoginPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::string LoginModule::ApiUri()
{
return "/login";
}
}
+348 -349
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@@ -26,375 +26,401 @@
#include <algorithm>
#include "Utils.h"
namespace Daybreak::Modules::MainPlayerModule {
std::queue<std::promise<MainPlayer>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
namespace Daybreak::Modules {
namespace MainPlayerModuleInternal {
std::list<QuestMetadata> GetQuestLog() {
std::list<QuestMetadata> questMetadatas;
const auto questLog = GW::QuestMgr::GetQuestLog();
if (!questLog) {
return questMetadatas;
}
for (auto& quest : *questLog) {
QuestMetadata metadata;
metadata.FromId = (uint32_t)quest.map_from;
metadata.ToId = (uint32_t)quest.map_to;
metadata.Id = (uint32_t)quest.quest_id;
metadata.PosX = quest.marker.x;
metadata.PosY = quest.marker.y;
questMetadatas.push_back(metadata);
}
std::list<QuestMetadata> GetQuestLog() {
std::list<QuestMetadata> questMetadatas;
auto questLog = GW::QuestMgr::GetQuestLog();
if (!questLog) {
return questMetadatas;
}
for (auto& quest : *questLog) {
QuestMetadata metadata;
metadata.FromId = (uint32_t)quest.map_from;
metadata.ToId = (uint32_t)quest.map_to;
metadata.Id = (uint32_t)quest.quest_id;
metadata.PosX = quest.marker.x;
metadata.PosY = quest.marker.y;
questMetadatas.push_back(metadata);
}
return questMetadatas;
}
std::vector<GW::MapAgent> GetMapEntities() {
std::vector<GW::MapAgent> entities;
auto worldContext = GW::GetWorldContext();
for (auto& agent : worldContext->map_agents) {
entities.push_back(agent);
}
return entities;
}
std::list<GW::PartyAttribute> GetPartyAttributes() {
std::list<GW::PartyAttribute> attributes;
auto worldContext = GW::GetWorldContext();
for (auto& attribute : worldContext->attributes) {
attributes.push_back(attribute);
}
return attributes;
}
std::list<GW::ProfessionState> GetProfessions() {
std::list<GW::ProfessionState> professions;
auto worldContext = GW::GetWorldContext();
for (auto& profession : worldContext->party_profession_states) {
professions.push_back(profession);
}
return professions;
}
std::list<GW::AgentLiving> GetLivingAgents() {
std::list<GW::AgentLiving> agentList;
const GW::AgentArray* agents_ptr = GW::Agents::GetAgentArray();
GW::AgentArray* agents = GW::Agents::GetAgentArray();
if (!agents) {
return agentList;
}
for (auto* a : *agents) {
const GW::AgentLiving* agent = a ? a->GetAsAgentLiving() : nullptr;
if (agent) {
agentList.push_back(*agent);
}
}
return agentList;
}
std::list<GW::NPC> GetNpcs() {
std::list<GW::NPC> npcs;
auto worldContext = GW::GetWorldContext();
for (auto& npc : worldContext->npcs) {
npcs.push_back(npc);
}
return npcs;
}
std::vector<GW::TitleTier> GetTitleTiers() {
std::vector<GW::TitleTier> titles;
auto worldContext = GW::GetWorldContext();
for (auto& title : worldContext->title_tiers) {
titles.push_back(title);
}
return titles;
}
std::list<GW::Title> GetTitles() {
std::list<GW::Title> titles;
auto worldContext = GW::GetWorldContext();
for (auto& title : worldContext->titles) {
titles.push_back(title);
}
return titles;
}
std::list<Temp::GWPlayer> GetPlayers() {
std::list<Temp::GWPlayer> players;
auto worldContext = GW::GetWorldContext();
Temp::GWPlayer *tempPlayerArray = (Temp::GWPlayer*)worldContext->players.m_buffer;
if (!tempPlayerArray) {
return players;
}
for (auto i = 0; i < worldContext->players.m_size; i++) {
if (tempPlayerArray->agent_id != 0) {
players.push_back(*tempPlayerArray);
}
tempPlayerArray++;
}
return players;
}
std::map<uint32_t, std::list<uint32_t>> GetSkillbars() {
std::map<uint32_t, std::list<uint32_t>> skillbarMap;
auto skillbars = GW::SkillbarMgr::GetSkillbarArray();
if (!skillbars) {
return skillbarMap;
}
for (auto& skillbar : *skillbars) {
std::list<uint32_t> skillList;
skillList.push_back((uint32_t)skillbar.skills[0].skill_id);
skillList.push_back((uint32_t)skillbar.skills[1].skill_id);
skillList.push_back((uint32_t)skillbar.skills[2].skill_id);
skillList.push_back((uint32_t)skillbar.skills[3].skill_id);
skillList.push_back((uint32_t)skillbar.skills[4].skill_id);
skillList.push_back((uint32_t)skillbar.skills[5].skill_id);
skillList.push_back((uint32_t)skillbar.skills[6].skill_id);
skillList.push_back((uint32_t)skillbar.skills[7].skill_id);
skillbarMap[skillbar.agent_id] = skillList;
}
return skillbarMap;
}
std::list<LivingEntity> GetLivingEntities(
std::list<GW::AgentLiving> agents) {
std::list<LivingEntity> entities;
for (auto& agent : agents) {
LivingEntity entity;
entity.PrimaryProfessionId = agent.primary;
entity.SecondaryProfessionId = agent.secondary;
entity.EntityState = agent.type_map;
entity.EntityAllegiance = (uint32_t)agent.allegiance;
entity.NpcDefinition = agent.player_number;
entity.Id = agent.agent_id;
entity.Timer = agent.timer;
entity.Level = agent.level;
entity.PosX = agent.pos.x;
entity.PosY = agent.pos.y;
entities.push_back(entity);
}
return entities;
}
void PopulatePlayer(
Player& player,
int playerId,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
std::list<uint32_t> unlockedProfessions;
if (professionState) {
for (auto i = 0; i < 11; i++) {
auto prof = (GW::Constants::Profession)i;
if (professionState->IsProfessionUnlocked(prof)) {
unlockedProfessions.push_back(i);
}
std::vector<GW::MapAgent> GetMapEntities() {
std::vector<GW::MapAgent> entities;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return entities;
}
unlockedProfessions.push_back((uint32_t)professionState->primary);
for (auto& agent : worldContext->map_agents) {
entities.push_back(agent);
}
return entities;
}
Build build;
std::list<Attribute> attributes;
if (partyAttribute) {
for (const auto& partyAttr : partyAttribute->attribute) {
if (((uint32_t)partyAttr.id < 0) ||
((uint32_t)partyAttr.id > 44) ||
partyAttr.level <= 0) {
continue;
}
std::list<GW::PartyAttribute> GetPartyAttributes() {
std::list<GW::PartyAttribute> attributes;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return attributes;
}
Attribute attribute;
attribute.Id = (uint32_t)partyAttr.id;
attribute.BaseLevel = partyAttr.level_base;
attribute.ActualLevel = partyAttr.level;
attribute.DecrementPoints = partyAttr.decrement_points;
attribute.IncrementPoints = partyAttr.increment_points;
for (auto& attribute : worldContext->attributes) {
attributes.push_back(attribute);
}
build.Attributes = attributes;
return attributes;
}
std::list<GW::ProfessionState> GetProfessions() {
std::list<GW::ProfessionState> professions;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return professions;
}
for (auto& profession : worldContext->party_profession_states) {
professions.push_back(profession);
}
return professions;
}
std::list<GW::AgentLiving> GetLivingAgents() {
std::list<GW::AgentLiving> agentList;
const GW::AgentArray* agents = GW::Agents::GetAgentArray();
if (!agents) {
return agentList;
}
for (auto* a : *agents) {
const GW::AgentLiving* agent = a ? a->GetAsAgentLiving() : nullptr;
if (agent) {
agentList.push_back(*agent);
}
}
return agentList;
}
std::list<GW::NPC> GetNpcs() {
std::list<GW::NPC> npcs;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return npcs;
}
for (auto& npc : worldContext->npcs) {
npcs.push_back(npc);
}
return npcs;
}
std::vector<GW::TitleTier> GetTitleTiers() {
std::vector<GW::TitleTier> titles;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return titles;
}
for (auto& title : worldContext->title_tiers) {
titles.push_back(title);
}
return titles;
}
std::list<GW::Title> GetTitles() {
std::list<GW::Title> titles;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return titles;
}
for (auto& title : worldContext->titles) {
titles.push_back(title);
}
return titles;
}
std::list<Temp::GWPlayer> GetPlayers() {
std::list<Temp::GWPlayer> players;
const auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return players;
}
Temp::GWPlayer* tempPlayerArray = (Temp::GWPlayer*)worldContext->players.m_buffer;
if (!tempPlayerArray) {
return players;
}
for (auto i = 0U; i < worldContext->players.m_size; i++) {
if (tempPlayerArray->agent_id != 0) {
players.push_back(*tempPlayerArray);
}
tempPlayerArray++;
}
return players;
}
std::map<uint32_t, std::list<uint32_t>> GetSkillbars() {
std::map<uint32_t, std::list<uint32_t>> skillbarMap;
auto skillbars = GW::SkillbarMgr::GetSkillbarArray();
if (!skillbars) {
return skillbarMap;
}
for (auto& skillbar : *skillbars) {
std::list<uint32_t> skillList;
skillList.push_back((uint32_t)skillbar.skills[0].skill_id);
skillList.push_back((uint32_t)skillbar.skills[1].skill_id);
skillList.push_back((uint32_t)skillbar.skills[2].skill_id);
skillList.push_back((uint32_t)skillbar.skills[3].skill_id);
skillList.push_back((uint32_t)skillbar.skills[4].skill_id);
skillList.push_back((uint32_t)skillbar.skills[5].skill_id);
skillList.push_back((uint32_t)skillbar.skills[6].skill_id);
skillList.push_back((uint32_t)skillbar.skills[7].skill_id);
skillbarMap[skillbar.agent_id] = skillList;
}
return skillbarMap;
}
std::list<LivingEntity> GetLivingEntities(
std::list<GW::AgentLiving> agents) {
std::list<LivingEntity> entities;
for (auto& agent : agents) {
LivingEntity entity;
entity.PrimaryProfessionId = agent.primary;
entity.SecondaryProfessionId = agent.secondary;
entity.EntityState = agent.type_map;
entity.EntityAllegiance = (uint32_t)agent.allegiance;
entity.NpcDefinition = agent.player_number;
entity.Id = agent.agent_id;
entity.Timer = agent.timer;
entity.Level = agent.level;
entity.PosX = agent.pos.x;
entity.PosY = agent.pos.y;
entities.push_back(entity);
}
return entities;
}
void PopulatePlayer(
Player& player,
int playerId,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
std::list<uint32_t> unlockedProfessions;
if (professionState) {
for (auto i = 0; i < 11; i++) {
auto prof = (GW::Constants::Profession)i;
if (professionState->IsProfessionUnlocked(prof)) {
unlockedProfessions.push_back(i);
}
}
unlockedProfessions.push_back((uint32_t)professionState->primary);
}
Build build;
std::list<Attribute> attributes;
if (partyAttribute) {
for (const auto& partyAttr : partyAttribute->attribute) {
if (((uint32_t)partyAttr.id < 0) ||
((uint32_t)partyAttr.id > 44) ||
partyAttr.level <= 0) {
continue;
}
Attribute attribute;
attribute.Id = (uint32_t)partyAttr.id;
attribute.BaseLevel = partyAttr.level_base;
attribute.ActualLevel = partyAttr.level;
attribute.DecrementPoints = partyAttr.decrement_points;
attribute.IncrementPoints = partyAttr.increment_points;
attributes.push_back(attribute);
}
build.Attributes = attributes;
if (agent) {
build.Primary = (uint32_t)agent->primary;
build.Secondary = (uint32_t)agent->secondary;
}
else if (professionState) {
build.Primary = (uint32_t)professionState->primary;
build.Secondary = (uint32_t)professionState->secondary;
}
build.Skills = skillbar;
player.Build = build;
}
player.UnlockedProfession = unlockedProfessions;
player.Id = playerId;
if (agent) {
build.Primary = (uint32_t)agent->primary;
build.Secondary = (uint32_t)agent->secondary;
player.PosX = agent->pos.x;
player.PosY = agent->pos.y;
player.Timer = agent->timer;
player.Level = agent->level;
player.NpcDefinition = agent->player_number;
player.PrimaryProfessionId = (uint32_t)agent->primary;
player.SecondaryProfessionId = (uint32_t)agent->secondary;
player.Health = agent->hp * (agent->max_hp > 0 ? agent->max_hp : 1);
player.Energy = agent->energy * (agent->max_energy > 0 ? agent->max_energy : 1);
player.RotationAngle = agent->rotation_angle;
}
else if (professionState) {
build.Primary = (uint32_t)professionState->primary;
build.Secondary = (uint32_t)professionState->secondary;
player.PrimaryProfessionId = (uint32_t)professionState->primary;
player.SecondaryProfessionId = (uint32_t)professionState->secondary;
}
}
void PopulateWorldPlayer(
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
WorldPlayer& player,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulatePlayer(player, playerId, professionState, skillbar, partyAttribute, agent);
if (!gwPlayer) {
return;
}
build.Skills = skillbar;
player.Build = build;
}
GW::Title gwTitle;
Title title;
int titleId = 0;
std::wstring gwPlayerName(gwPlayer->name);
auto name = Daybreak::Utils::WStringToString(gwPlayerName);
player.Name = name;
player.UnlockedProfession = unlockedProfessions;
player.Id = playerId;
if (agent) {
player.PosX = agent->pos.x;
player.PosY = agent->pos.y;
player.Timer = agent->timer;
player.Level = agent->level;
player.NpcDefinition = agent->player_number;
player.PrimaryProfessionId = (uint32_t)agent->primary;
player.SecondaryProfessionId = (uint32_t)agent->secondary;
player.Health = agent->hp * (agent->max_hp > 0 ? agent->max_hp : 1);
player.Energy = agent->energy * (agent->max_energy > 0 ? agent->max_energy : 1);
}
else if (professionState) {
player.PrimaryProfessionId = (uint32_t)professionState->primary;
player.SecondaryProfessionId = (uint32_t)professionState->secondary;
}
}
void PopulateWorldPlayer(
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
WorldPlayer& player,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulatePlayer(player, playerId, professionState, skillbar, partyAttribute, agent);
if (!gwPlayer) {
return;
}
GW::Title gwTitle;
Title title;
int titleId = 0;
std::wstring gwPlayerName(gwPlayer->name);
auto name = Daybreak::Utils::WStringToString(gwPlayerName);
player.Name = name;
for (const auto &t : titles) {
if (t.current_title_tier_index == gwPlayer->active_title_tier) {
gwTitle = t;
break;
if (titles.empty() ||
titleTiers.empty()) {
return;
}
titleId++;
for (const auto& t : titles) {
if (t.current_title_tier_index == gwPlayer->active_title_tier) {
gwTitle = t;
break;
}
titleId++;
}
if (gwTitle.current_title_tier_index >= titleTiers.size()) {
return;
}
auto titleTier = titleTiers[gwTitle.current_title_tier_index];
title.CurrentPoints = gwTitle.current_points;
title.IsPercentage = gwTitle.is_percentage_based();
title.PointsForCurrentRank = gwTitle.points_needed_current_rank;
title.PointsForNextRank = titleTier.tier_number == gwTitle.max_title_rank ? gwTitle.current_points : gwTitle.points_needed_next_rank;
title.TierNumber = titleTier.tier_number;
title.MaxTierNumber = gwTitle.max_title_rank;
title.Id = titleId;
player.Title = title;
}
if (gwTitle.current_title_tier_index >= titleTiers.size()) {
return;
}
auto titleTier = titleTiers[gwTitle.current_title_tier_index];
title.CurrentPoints = gwTitle.current_points;
title.IsPercentage = gwTitle.is_percentage_based();
title.PointsForCurrentRank = gwTitle.points_needed_current_rank;
title.PointsForNextRank = titleTier.tier_number == gwTitle.max_title_rank ? gwTitle.current_points : gwTitle.points_needed_next_rank;
title.TierNumber = titleTier.tier_number;
title.MaxTierNumber = gwTitle.max_title_rank;
title.Id = titleId;
player.Title = title;
}
void PopulateMainPlayer(
MainPlayer& player,
int activeQuestId,
std::list<QuestMetadata> questLog,
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulateWorldPlayer(titles, titleTiers, player, playerId, gwPlayer, professionState, skillbar, partyAttribute, agent);
player.CurrentQuest = activeQuestId;
player.QuestLog = questLog;
player.HardModeUnlocked = GW::GetWorldContext()->is_hard_mode_unlocked == 1;
player.Experience = GW::GetWorldContext()->experience;
player.Morale = GW::GetWorldContext()->morale;
if (agent) {
player.CurrentEnergy = agent->max_energy * agent->energy;
player.CurrentHp = agent->max_hp * agent->hp;
player.MaxEnergy = agent->max_energy;
player.MaxHp = agent->max_hp;
void PopulateMainPlayer(
MainPlayer& player,
int activeQuestId,
std::list<QuestMetadata> questLog,
std::list<GW::Title> titles,
std::vector<GW::TitleTier> titleTiers,
int playerId,
Temp::GWPlayer* gwPlayer,
GW::ProfessionState* professionState,
std::list<uint32_t> skillbar,
GW::PartyAttribute* partyAttribute,
GW::AgentLiving* agent) {
PopulateWorldPlayer(titles, titleTiers, player, playerId, gwPlayer, professionState, skillbar, partyAttribute, agent);
player.CurrentQuest = activeQuestId;
player.QuestLog = questLog;
player.HardModeUnlocked = GW::GetWorldContext()->is_hard_mode_unlocked == 1;
player.Experience = GW::GetWorldContext()->experience;
player.Morale = GW::GetWorldContext()->morale;
if (agent) {
player.CurrentEnergy = agent->max_energy * agent->energy;
player.CurrentHp = agent->max_hp * agent->hp;
player.MaxEnergy = agent->max_energy;
player.MaxHp = agent->max_hp;
}
}
}
MainPlayer GetPayload() {
MainPlayer gamePayload;
std::optional<MainPlayer> MainPlayerModule::GetPayload(const uint32_t) {
MainPlayer mainPlayer;
if (!GW::Map::GetIsMapLoaded()) {
return gamePayload;
return mainPlayer;
}
auto worldContext = GW::GetWorldContext();
if (!worldContext) {
return mainPlayer;
}
auto activeQuestId = GW::QuestMgr::GetActiveQuestId();
auto questLog = GetQuestLog();
auto skillbars = GetSkillbars();
auto questLog = MainPlayerModuleInternal::GetQuestLog();
auto skillbars = MainPlayerModuleInternal::GetSkillbars();
if (skillbars.empty()) {
return gamePayload;
return mainPlayer;
}
auto agents = GetLivingAgents();
auto agents = MainPlayerModuleInternal::GetLivingAgents();
if (agents.empty()) {
return gamePayload;
return mainPlayer;
}
auto titles = GetTitles();
if (titles.empty()) {
return gamePayload;
}
auto titles = MainPlayerModuleInternal::GetTitles();
auto titleTiers = GetTitleTiers();
if (titleTiers.empty()) {
return gamePayload;
}
auto titleTiers = MainPlayerModuleInternal::GetTitleTiers();
auto players = GetPlayers();
auto players = MainPlayerModuleInternal::GetPlayers();
if (players.empty()) {
return gamePayload;
return mainPlayer;
}
auto npcs = GetNpcs();
auto npcs = MainPlayerModuleInternal::GetNpcs();
if (npcs.empty()) {
return gamePayload;
return mainPlayer;
}
auto attributes = GetPartyAttributes();
auto attributes = MainPlayerModuleInternal::GetPartyAttributes();
if (attributes.empty()) {
return gamePayload;
return mainPlayer;
}
auto professions = GetProfessions();
auto professions = MainPlayerModuleInternal::GetProfessions();
if (professions.empty()) {
return gamePayload;
return mainPlayer;
}
auto mapAgents = GetMapEntities();
auto mapAgents = MainPlayerModuleInternal::GetMapEntities();
if (mapAgents.empty()) {
return gamePayload;
return mainPlayer;
}
auto playerAgentId = GW::Agents::GetPlayerId();
MainPlayer mainPlayer;
auto foundMainAttr = std::find_if(attributes.begin(), attributes.end(), [&](GW::PartyAttribute attribute) {
return playerAgentId == attribute.agent_id;
});
@@ -439,44 +465,17 @@ namespace Daybreak::Modules::MainPlayerModule {
mainGwPlayer = &*foundMainGwPlayer;
}
PopulateMainPlayer(mainPlayer, (uint32_t)activeQuestId, questLog, titles, titleTiers, playerAgentId, mainGwPlayer, mainProfPtr, skillbars[playerAgentId], mainAttrPtr, mainAgentPtr);
MainPlayerModuleInternal::PopulateMainPlayer(mainPlayer, (uint32_t)activeQuestId, questLog, titles, titleTiers, playerAgentId, mainGwPlayer, mainProfPtr, skillbars[playerAgentId], mainAttrPtr, mainAgentPtr);
return mainPlayer;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
MainPlayer payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::optional<uint32_t> MainPlayerModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
void GetMainPlayer(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<MainPlayer>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::string MainPlayerModule::ApiUri()
{
return "/game/mainplayer";
}
}
+17 -41
View File
@@ -7,21 +7,24 @@
#include <json.hpp>
#include <queue>
namespace Daybreak::Modules::MapModule {
std::queue<std::promise<MapPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
MapPayload GetPayload() {
namespace Daybreak::Modules {
std::optional<MapPayload> MapModule::GetPayload(const uint32_t) {
MapPayload mapPayload;
auto isLoaded = GW::Map::GetIsMapLoaded();
if (!isLoaded) {
return mapPayload;
}
auto instanceType = GW::Map::GetInstanceType();
auto instanceTime = GW::Map::GetInstanceTime();
auto mapInfo = GW::Map::GetCurrentMapInfo();
auto isInCinematic = GW::Map::GetIsInCinematic();
auto region = GW::Map::GetRegion();
auto mapId = GW::Map::GetMapID();
MapPayload mapPayload;
if (!mapInfo) {
return mapPayload;
}
mapPayload.Campaign = static_cast<uint32_t>(mapInfo->campaign);
mapPayload.Continent = static_cast<uint32_t>(mapInfo->continent);
mapPayload.Region = mapInfo->region;
@@ -33,40 +36,13 @@ namespace Daybreak::Modules::MapModule {
return mapPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
MapPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string MapModule::ApiUri()
{
return "/map";
}
void GetMapInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<MapPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> MapModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
}
+14 -42
View File
@@ -2,19 +2,14 @@
#include "PathingMetadataModule.h"
#include <GWCA/Managers/GameThreadMgr.h>
#include <GWCA/Managers/MapMgr.h>
#include <GWCA/GameEntities/Pathing.h>
#include <future>
#include <payloads/PathingMetadataPayload.h>
#include <json.hpp>
#include <queue>
#include <GWCA/GameEntities/Pathing.h>
namespace Daybreak::Modules::PathingMetadataModule {
std::queue<std::promise<PathingMetadataPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
PathingMetadataPayload GetPayload() {
namespace Daybreak::Modules {
std::optional<PathingMetadataPayload> PathingMetadataModule::GetPayload(const uint32_t) {
PathingMetadataPayload pathingPayload;
pathingPayload.TrapezoidCount = 0;
if (!GW::Map::GetIsMapLoaded()) {
@@ -22,8 +17,12 @@ namespace Daybreak::Modules::PathingMetadataModule {
}
auto pathingMap = GW::Map::GetPathingMap();
if (!pathingMap) {
return pathingPayload;
}
int count = 0;
for (int i = 0; i < pathingMap->size(); i++) {
for (auto i = 0U; i < pathingMap->size(); i++) {
auto gwPathingMap = pathingMap->at(i);
count += gwPathingMap.trapezoid_count;
}
@@ -32,40 +31,13 @@ namespace Daybreak::Modules::PathingMetadataModule {
return pathingPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
PathingMetadataPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string PathingMetadataModule::ApiUri()
{
return "/pathing/metadata";
}
void GetPathingMetadata(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<PathingMetadataPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> PathingMetadataModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
}
+14 -42
View File
@@ -8,13 +8,8 @@
#include <queue>
#include <GWCA/GameEntities/Pathing.h>
namespace Daybreak::Modules::PathingModule {
std::queue<std::promise<PathingPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
PathingPayload GetPayload() {
namespace Daybreak::Modules {
std::optional<PathingPayload> PathingModule::GetPayload(const uint32_t) {
PathingPayload pathingPayload;
pathingPayload.Trapezoids.clear();
pathingPayload.AdjacencyList.clear();
@@ -23,11 +18,15 @@ namespace Daybreak::Modules::PathingModule {
}
auto pathingMap = GW::Map::GetPathingMap();
if (!pathingMap) {
return pathingPayload;
}
std::list<PathingTrapezoid> trapezoids;
std::map<int, std::list<int>> adjacencyMap;
for (int i = 0; i < pathingMap->size(); i++) {
for (auto i = 0U; i < pathingMap->size(); i++) {
auto gwPathingMap = pathingMap->at(i);
for (int j = 0; j < gwPathingMap.trapezoid_count; j++) {
for (auto j = 0U; j < gwPathingMap.trapezoid_count; j++) {
auto gwTrapezoid = gwPathingMap.trapezoids[j];
PathingTrapezoid trapezoid;
trapezoid.Id = gwTrapezoid.id;
@@ -59,40 +58,13 @@ namespace Daybreak::Modules::PathingModule {
return pathingPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
PathingPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string PathingModule::ApiUri()
{
return "/pathing";
}
void GetPathingData(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<PathingPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> PathingModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
}
+28 -52
View File
@@ -1,74 +1,50 @@
#include "pch.h"
#include "MapModule.h"
#include <PreGameModule.h>
#include <GWCA/Managers/GameThreadMgr.h>
#include <GWCA/Managers/MapMgr.h>
#include <future>
#include <GWCA/Context/PreGameContext.h>
#include <payloads/PreGamePayload.h>
#include <json.hpp>
#include <queue>
#include <GWCA/GWCA.h>
#include <GWCA/Context/PreGameContext.h>
namespace Daybreak::Modules::PreGameModule {
std::queue<std::promise<PreGamePayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
PreGamePayload GetPayload() {
namespace Daybreak::Modules {
std::optional<PreGamePayload> PreGameModule::GetPayload(const uint32_t) {
PreGamePayload preGamePayload;
if (GW::Map::GetIsMapLoaded()) {
if (GW::Map::GetIsMapLoaded())
{
preGamePayload.Characters.clear();
preGamePayload.ChosenCharacterIndex = 0;
return preGamePayload;
}
auto context = GW::GetPreGameContext();
for (const auto& loginChar : context->chars) {
std::string charName(20, '\0');
auto length = std::wcstombs(&charName[0], loginChar.character_name, 20);
charName.resize(length);
preGamePayload.Characters.push_back(charName);
const auto context = GW::GetPreGameContext();
if (!context)
{
return preGamePayload;
}
for (const auto& loginChar : context->chars)
{
char charName[20];
int result = WideCharToMultiByte(CP_UTF8, 0, loginChar.character_name, -1, charName, sizeof(charName), NULL, NULL);
if (result == 0)
{
// handle error, use GetLastError() to get more info
}
preGamePayload.Characters.emplace_back(charName);
}
preGamePayload.ChosenCharacterIndex = context->index_1;
return preGamePayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
PreGamePayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string PreGameModule::ApiUri()
{
return "/pregame";
}
void GetPreGameInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<PreGamePayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> PreGameModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
}
+7
View File
@@ -54,6 +54,10 @@ namespace http {
server.Get(pattern, handler);
}
void Post(const std::string& pattern, httplib::Server::Handler handler) {
server.Post(pattern, handler);
}
void SetLogger(httplib::Logger logger) {
server.set_logger(logger);
}
@@ -62,6 +66,9 @@ namespace http {
int port = FindPort();
if (port > 0) {
std::cout << "Initializing server on port " << port << std::endl;
server.set_read_timeout(1, 0);
server.set_write_timeout(1, 0);
server.set_idle_interval(0, 100000);
server.listen("0.0.0.0", port);
return true;
}
+8 -40
View File
@@ -9,13 +9,8 @@
#include <GWCA/Context/AgentContext.h>
#include <GWCA/Context/WorldContext.h>
namespace Daybreak::Modules::SessionModule {
std::queue<std::promise<SessionPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
SessionPayload GetPayload() {
namespace Daybreak::Modules {
std::optional<SessionPayload> SessionModule::GetPayload(const uint32_t) {
SessionPayload sessionPayload;
sessionPayload.MapId = (uint32_t)GW::Map::GetMapID();
sessionPayload.InstanceType = (uint32_t)GW::Map::GetInstanceType();
@@ -37,40 +32,13 @@ namespace Daybreak::Modules::SessionModule {
return sessionPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
SessionPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string SessionModule::ApiUri()
{
return "/session";
}
void GetSessionInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<SessionPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> SessionModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
}
+87
View File
@@ -0,0 +1,87 @@
#include "pch.h"
#include "TitleInfoModule.h"
#include "payloads/TitleInfoPayload.h"
#include <DaybreakModule.h>
#include <Utils.h>
#include <GWCA/GameContainers/Array.h>
#include <GWCA/Managers/GameThreadMgr.h>
#include <GWCA/Managers/MapMgr.h>
#include <GWCA/Managers/PlayerMgr.h>
#include <GWCA/Constants/AgentIDs.h>
#include <GWCA/GameEntities/Title.h>
#include <GWCA/Context/WorldContext.h>
#include <GWCA/Constants/Constants.h>
#include <GWCA/Managers/UIMgr.h>
namespace Daybreak::Modules {
std::string TitleInfoModule::ApiUri()
{
return "/titles/info";
}
std::optional<TitleInfoPayload> TitleInfoModule::GetPayload(const uint32_t context) {
TitleInfoPayload payload;
if (!GW::Map::GetIsMapLoaded()) {
return std::optional<TitleInfoPayload>();
}
const auto title = GW::PlayerMgr::GetTitleTrack((GW::Constants::TitleID)context);
if (!title) {
return std::optional<TitleInfoPayload>();
}
if (title->current_points == 0 &&
title->current_title_tier_index == 0 &&
title->next_title_tier_index == 0 &&
title->max_title_rank == 0) {
return std::optional<TitleInfoPayload>();
}
const auto tierIndex = title->current_title_tier_index;
const auto worldContext = GW::GetWorldContext();
const auto tiers = &worldContext->title_tiers;
const auto tier = &tiers->at(tierIndex);
payload.TitleId = context;
payload.TitleTierId = tierIndex;
payload.CurrentPoints = title->current_points;
payload.PointsNeededNextRank = title->points_needed_next_rank;
payload.IsPercentageBased = title->is_percentage_based();
payload.CurrentTier = tier->tier_number;
GW::UI::AsyncDecodeStr(tier->tier_name_enc, &this->name);
return payload;
}
bool TitleInfoModule::CanReturn(const httplib::Request& req, httplib::Response& res, const TitleInfoPayload& payload) {
return !name.empty();
}
std::tuple<std::string, std::string> TitleInfoModule::ReturnPayload(TitleInfoPayload payload) {
payload.TitleName = Daybreak::Utils::WStringToString(name);
return std::make_tuple(static_cast<json>(payload).dump(), "application/json");
}
std::optional<uint32_t> TitleInfoModule::GetContext(const httplib::Request& req, httplib::Response& res) {
uint32_t id = 0;
auto it = req.params.find("id");
if (it == req.params.end()) {
res.status = 400;
res.set_content("Missing id parameter", "text/plain");
return std::optional<uint32_t>();
}
else {
auto idStr = it->second;
size_t pos = 0;
auto result = std::stoul(idStr, &pos);
if (pos != idStr.size()) {
res.status = 400;
res.set_content("Invalid id parameter", "text/plain");
return std::optional<uint32_t>();
}
id = static_cast<uint32_t>(result);
}
return id;
}
}
+23 -44
View File
@@ -9,20 +9,26 @@
#include <GWCA/Context/CharContext.h>
#include <GWCA/Context/WorldContext.h>
namespace Daybreak::Modules::UserModule {
std::queue<std::promise<UserPayload>*> PromiseQueue;
std::mutex GameThreadMutex;
GW::HookEntry GameThreadHook;
volatile bool initialized = false;
UserPayload GetPayload() {
namespace Daybreak::Modules {
std::optional<UserPayload> UserModule::GetPayload(const uint32_t) {
UserPayload userPayload;
auto charContext = GW::GetCharContext();
auto worldContext = GW::GetWorldContext();
std::string emailstr(64, '\0');
auto length = std::wcstombs(&emailstr[0], charContext->player_email, 64);
emailstr.resize(length);
userPayload.Email = emailstr;
if (!charContext) {
return userPayload;
}
if (!worldContext) {
return userPayload;
}
char emailStr[64];
int result = WideCharToMultiByte(CP_UTF8, 0, charContext->player_email, -1, emailStr, sizeof(emailStr), NULL, NULL);
if (result == 0) {
// handle error, use GetLastError() to get more info
}
userPayload.Email = emailStr;
userPayload.CurrentKurzickPoints = worldContext->current_kurzick;
userPayload.CurrentLuxonPoints = worldContext->current_luxon;
userPayload.CurrentImperialPoints = worldContext->current_imperial;
@@ -41,40 +47,13 @@ namespace Daybreak::Modules::UserModule {
return userPayload;
}
void EnsureInitialized() {
GameThreadMutex.lock();
if (!initialized) {
GW::GameThread::RegisterGameThreadCallback(&GameThreadHook, [&](GW::HookStatus*) {
while (!PromiseQueue.empty()) {
auto promise = PromiseQueue.front();
PromiseQueue.pop();
try {
auto payload = GetPayload();
promise->set_value(payload);
}
catch (...) {
UserPayload payload;
promise->set_value(payload);
}
}
});
initialized = true;
}
GameThreadMutex.unlock();
std::string UserModule::ApiUri()
{
return "/user";
}
void GetUserInfo(const httplib::Request&, httplib::Response& res) {
auto callbackEntry = new GW::HookEntry;
auto response = new std::promise<UserPayload>;
EnsureInitialized();
PromiseQueue.emplace(response);
json responsePayload = response->get_future().get();
delete callbackEntry;
delete response;
res.set_content(responsePayload.dump(), "text/json");
std::optional<uint32_t> UserModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
return NULL;
}
}
+10
View File
@@ -6,6 +6,16 @@
#include <cstdint>
namespace Daybreak::Utils {
std::wstring StringToWString(const std::string& str) {
if (str.empty()) return std::wstring();
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
std::wstring wstrTo(size_needed, 0);
MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
return wstrTo;
}
std::string WStringToString(const std::wstring& wstr)
{
if (wstr.empty()) return std::string();
+34
View File
@@ -0,0 +1,34 @@
#include "pch.h"
#include "WhisperModule.h"
#include <GWCA/Managers/GameThreadMgr.h>
#include <GWCA/Managers/MapMgr.h>
#include <GWCA/Managers/ChatMgr.h>
#include <queue>
#include <string>
#include <Utils.h>
namespace Daybreak::Modules {
std::optional<bool> WhisperModule::GetPayload(std::wstring message) {
if (!GW::Map::GetIsMapLoaded()) {
return std::optional<bool>();
}
GW::Chat::WriteChat(GW::Chat::CHANNEL_WHISPER, message.c_str(), L"Daybreak", false);
return true;
}
std::string WhisperModule::ApiUri()
{
return "/whisper";
}
std::optional<std::wstring> WhisperModule::GetContext(const httplib::Request& req, httplib::Response& res)
{
auto wMessage = Utils::StringToWString(req.body);
return wMessage;
}
std::tuple<std::string, std::string> WhisperModule::ReturnPayload(bool) {
return std::make_tuple("", "text/plain");
}
}
+33 -13
View File
@@ -24,6 +24,8 @@
#include "EntityNameModule.h"
#include "GameStateModule.h"
#include "ItemNameModule.h"
#include "TitleInfoModule.h"
#include "WhisperModule.h"
#include <mutex>
volatile bool initialized;
@@ -56,22 +58,40 @@ static DWORD WINAPI StartHttpServer(LPVOID)
// This is a new thread so you should only initialize GWCA and setup the hook on the game thread.
// When the game thread hook is setup (i.e. SetRenderCallback), you should do the next operations
// on the game from within the game thread.
const auto titleInfoModule = new Daybreak::Modules::TitleInfoModule();
const auto entityNameModule = new Daybreak::Modules::EntityNameModule();
const auto gameModule = new Daybreak::Modules::GameModule();
const auto gameStateModule = new Daybreak::Modules::GameStateModule();
const auto inventoryModule = new Daybreak::Modules::InventoryModule();
const auto itemNameModule = new Daybreak::Modules::ItemNameModule();
const auto loginModule = new Daybreak::Modules::LoginModule();
const auto mainPlayerModule = new Daybreak::Modules::MainPlayerModule();
const auto mapModule = new Daybreak::Modules::MapModule();
const auto pathingMetadataModule = new Daybreak::Modules::PathingMetadataModule();
const auto pathingModule = new Daybreak::Modules::PathingModule();
const auto preGameModule = new Daybreak::Modules::PreGameModule();
const auto sessionModule = new Daybreak::Modules::SessionModule();
const auto userModule = new Daybreak::Modules::UserModule();
const auto whisperModule = new Daybreak::Modules::WhisperModule();
http::server::SetLogger(http::ConsoleLogger);
http::server::Get("/alive", http::modules::HandleAlive);
http::server::Get("/id", http::modules::HandleProcessId);
http::server::Get("/map", Daybreak::Modules::MapModule::GetMapInfo);
http::server::Get("/login", Daybreak::Modules::LoginModule::GetLoginInfo);
http::server::Get("/pathing/metadata", Daybreak::Modules::PathingMetadataModule::GetPathingMetadata);
http::server::Get("/pathing", Daybreak::Modules::PathingModule::GetPathingData);
http::server::Get("/pregame", Daybreak::Modules::PreGameModule::GetPreGameInfo);
http::server::Get("/user", Daybreak::Modules::UserModule::GetUserInfo);
http::server::Get("/game", Daybreak::Modules::GameModule::GetGameInfo);
http::server::Get("/inventory", Daybreak::Modules::InventoryModule::GetInventoryInfo);
http::server::Get("/game/mainplayer", Daybreak::Modules::MainPlayerModule::GetMainPlayer);
http::server::Get("/game/state", Daybreak::Modules::GameStateModule::GetGameStateInfo);
http::server::Get("/session", Daybreak::Modules::SessionModule::GetSessionInfo);
http::server::Get("/entities/name", Daybreak::Modules::EntityNameModule::GetName);
http::server::Get("/items/name", Daybreak::Modules::ItemNameModule::GetName);
http::server::Get(mapModule->ApiUri(), [&mapModule](const httplib::Request& req, httplib::Response& res) { mapModule->HandleApiCall(req, res); });
http::server::Get(loginModule->ApiUri(), [&loginModule](const httplib::Request& req, httplib::Response& res) { loginModule->HandleApiCall(req, res); });
http::server::Get(pathingMetadataModule->ApiUri(), [&pathingMetadataModule](const httplib::Request& req, httplib::Response& res) { pathingMetadataModule->HandleApiCall(req, res); });
http::server::Get(pathingModule->ApiUri(), [&pathingModule](const httplib::Request& req, httplib::Response& res) { pathingModule->HandleApiCall(req, res); });
http::server::Get(preGameModule->ApiUri(), [&preGameModule](const httplib::Request& req, httplib::Response& res) { preGameModule->HandleApiCall(req, res); });
http::server::Get(userModule->ApiUri(), [&userModule](const httplib::Request& req, httplib::Response& res) { userModule->HandleApiCall(req, res); });
http::server::Get(gameModule->ApiUri(), [&gameModule](const httplib::Request& req, httplib::Response& res) { gameModule->HandleApiCall(req, res); });
http::server::Get(inventoryModule->ApiUri(), [&inventoryModule](const httplib::Request& req, httplib::Response& res) { inventoryModule->HandleApiCall(req, res); });
http::server::Get(mainPlayerModule->ApiUri(), [&mainPlayerModule](const httplib::Request& req, httplib::Response& res) { mainPlayerModule->HandleApiCall(req, res); });
http::server::Get(gameStateModule->ApiUri(), [&gameStateModule](const httplib::Request& req, httplib::Response& res) { gameStateModule->HandleApiCall(req, res); });
http::server::Get(sessionModule->ApiUri(), [&sessionModule](const httplib::Request& req, httplib::Response& res) { sessionModule->HandleApiCall(req, res); });
http::server::Get(entityNameModule->ApiUri(), [&entityNameModule](const httplib::Request& req, httplib::Response& res) { entityNameModule->HandleApiCall(req, res); });
http::server::Get(itemNameModule->ApiUri(), [&itemNameModule](const httplib::Request& req, httplib::Response& res) { itemNameModule->HandleApiCall(req, res); });
http::server::Get(titleInfoModule->ApiUri(), [&titleInfoModule](const httplib::Request& req, httplib::Response& res) { titleInfoModule->HandleApiCall(req, res); });
http::server::Post(whisperModule->ApiUri(), [&whisperModule](const httplib::Request& req, httplib::Response& res) { whisperModule->HandleApiCall(req, res); });
http::server::StartServer();
return 0;
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include <payloads/Camera.h>
#include <cstdint>
#include <json.hpp>
using json = nlohmann::json;
namespace Daybreak {
void to_json(json& j, const Camera& p) {
j = json
{
{"Yaw", p.Yaw},
{"Pitch", p.Pitch}
};
}
}
@@ -8,6 +8,7 @@ namespace Daybreak {
void to_json(json& j, const GameStatePayload& p) {
j = json
{
{"Camera", p.Camera},
{"States", p.States},
};
}
@@ -20,7 +20,8 @@ namespace Daybreak {
{"EntityState", p.EntityState},
{"EntityAllegiance", p.EntityAllegiance},
{"Health", p.Health},
{"Energy", p.Energy}
{"Energy", p.Energy},
{"RotationAngle", p.RotationAngle}
};
}
}
@@ -13,7 +13,8 @@ namespace Daybreak {
{"PosY", p.PosY},
{"State", p.State},
{"Health", p.Health},
{"Energy", p.Energy}
{"Energy", p.Energy},
{"RotationAngle", p.RotationAngle}
};
}
}
@@ -0,0 +1,20 @@
#include <cstdint>
#include <json.hpp>
#include <payloads/TitleInfoPayload.h>
using json = nlohmann::json;
namespace Daybreak {
void to_json(json& j, const TitleInfoPayload& p) {
j = json
{
{"TitleId", p.TitleId},
{"TitleTierId", p.TitleTierId},
{"TitleName", p.TitleName},
{"CurrentPoints", p.CurrentPoints},
{"PointsNeededNextRank", p.PointsNeededNextRank},
{"IsPercentageBased", p.IsPercentageBased},
{"CurrentTier", p.CurrentTier}
};
}
}
-106
View File
@@ -1,106 +0,0 @@
#include "pch.h"
#include <iostream>
#include <windows.h>
#include <vector>
#include <thread>
namespace PipeServer {
// Function to handle a single client connection
void HandleClient(HANDLE hPipe)
{
while (true)
{
char buffer[1024];
DWORD bytesRead;
if (!ReadFile(hPipe, buffer, sizeof(buffer), &bytesRead, NULL) || bytesRead == 0)
{
break; // Error or client closed the connection
}
// Process data received from the client (e.g., display or manipulate it)
std::cout << "Received from client: " << buffer << std::endl;
// Send a response back to the client (optional)
const char* response = "Hello from server!";
DWORD bytesWritten;
WriteFile(hPipe, response, static_cast<DWORD>(strlen(response) + 1), &bytesWritten, NULL);
}
// Close the pipe handle when the client disconnects
CloseHandle(hPipe);
}
void StartServer()
{
DWORD processId = GetCurrentProcessId();
// Create a buffer to store the formatted process ID as a wide string
wchar_t processIdStr[12]; // Assuming DWORD can be represented in 10 characters
// Format the process ID into the buffer as a wide string
swprintf_s(processIdStr, L"%u", processId);
std::wstring pipeName = L"\\\\.\\pipe\\Daybreak";
pipeName += processIdStr;
HANDLE hPipe = CreateNamedPipeW(
pipeName.c_str(), // Use the generated pipe name
PIPE_ACCESS_DUPLEX,
PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT,
1,
1024, 1024,
1000,
NULL
);
if (hPipe == INVALID_HANDLE_VALUE)
{
std::cerr << "Error: CreateNamedPipe failed with error code " << GetLastError() << std::endl;
return;
}
std::cout << "Created named pipe ";
wprintf(L"%s\n", pipeName.c_str());
std::cout << "Waiting for clients to connect..." << std::endl;
// Wait for client connections and handle them in separate threads
std::vector<std::thread> clientThreads;
HANDLE io_event = CreateEvent(NULL, FALSE, FALSE, NULL);
OVERLAPPED overlapped;
if (io_event == NULL) {
std::cout << "Failed to create event" << std::endl;
return;
}
while (true)
{
overlapped.hEvent = io_event;
if (ConnectNamedPipe(hPipe, &overlapped))
{
// A client has connected, create a thread to handle it
std::cout << "Client connected" << std::endl;
clientThreads.emplace_back(HandleClient, hPipe);
clientThreads.back().detach();
}
else {
DWORD err = GetLastError();
std::cout << "Failed to connect named pipe " << err << std::endl;
if (err == ERROR_PIPE_CONNECTED) {
std::cout << "Pipe connection was successful. Client connected" << std::endl;
clientThreads.emplace_back(HandleClient, hPipe);
clientThreads.back().detach();
}
if (err == ERROR_IO_PENDING)
{
std::cout << "Error IO Pending" << std::endl;
}
if (err == ERROR_PIPE_LISTENING)
{
std::cout << "Error Pipe Listening" << std::endl;
}
}
}
CloseHandle(hPipe); // Close the server pipe when done
return;
}
}
+34
View File
@@ -0,0 +1,34 @@
#include <winver.h>
VS_VERSION_INFO VERSIONINFO
FILEVERSION @VERSION_MAJOR@,@VERSION_MINOR@,@VERSION_PATCH@,@VERSION_TWEAK@
PRODUCTVERSION @VERSION_MAJOR@,@VERSION_MINOR@,@VERSION_PATCH@,@VERSION_TWEAK@
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "gwdevhub"
VALUE "FileDescription", "Daybreak.GWCA"
VALUE "FileVersion", "@VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@.@VERSION_TWEAK@"
VALUE "InternalName", "Daybreak.GWCA"
VALUE "LegalCopyright", ""
VALUE "OriginalFilename", "Daybreak.GWCA.dll"
VALUE "ProductName", "Daybreak.GWCA"
VALUE "ProductVersion", "@VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@.@VERSION_TWEAK@"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 0x4B0
END
END
-16
View File
@@ -113,22 +113,6 @@ else
return;
}
Console.WriteLine("Deleting browser caches");
try
{
Directory.Delete("BrowserData", true);
}
catch(Exception)
{
}
try
{
Directory.Delete("Daybreak.exe.WebView2", true);
}
catch(Exception)
{
}
Console.WriteLine("Launching application");
var process = new Process
{
+5 -5
View File
@@ -9,15 +9,15 @@
<ItemGroup>
<PackageReference Include="FluentAssertions" Version="6.12.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="MSTest.TestAdapter" Version="3.1.1" />
<PackageReference Include="MSTest.TestFramework" Version="3.1.1" />
<PackageReference Include="coverlet.collector" Version="6.0.0">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageReference Include="MSTest.TestAdapter" Version="3.3.1" />
<PackageReference Include="MSTest.TestFramework" Version="3.3.1" />
<PackageReference Include="coverlet.collector" Version="6.0.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="NSubstitute" Version="5.1.0" />
<PackageReference Include="NSubstitute.Analyzers.CSharp" Version="1.0.16">
<PackageReference Include="NSubstitute.Analyzers.CSharp" Version="1.0.17">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
+2 -2
View File
@@ -14,7 +14,7 @@ public abstract class ItemTestsBase<T>
protected abstract IEnumerable<T> AllItems { get; }
[TestMethod]
public void InscriptionList_Should_ContainOnlyUniqueItems()
public void List_Should_ContainOnlyUniqueItems()
{
var itemMap = new Dictionary<T, int>();
@@ -45,7 +45,7 @@ public abstract class ItemTestsBase<T>
}
[TestMethod]
public void InscriptionList_Should_ContainAllNpcs()
public void List_Should_ContainAllItems()
{
var itemMap = new Dictionary<T, bool>();
var definedItemFields = typeof(T).GetFields(BindingFlags.Static | BindingFlags.Public).Where(f => f.FieldType == typeof(T));
@@ -0,0 +1,56 @@
using Daybreak.Services.ApplicationArguments;
using Daybreak.Tests.Services.Models;
using FluentAssertions;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NSubstitute;
using Slim;
namespace Daybreak.Tests.Services;
[TestClass]
public class ApplicationArgumentServiceTests
{
private readonly ServiceManager serviceManager = new();
private readonly ApplicationArgumentService applicationArgumentService;
public ApplicationArgumentServiceTests()
{
this.applicationArgumentService = new ApplicationArgumentService(this.serviceManager, Substitute.For<ILogger<ApplicationArgumentService>>());
}
[TestMethod]
public void HandleArguments_ExpectedArguments_HandlesCorrectly()
{
this.serviceManager.RegisterSingleton<TestArgumentHandler>();
this.serviceManager.RegisterSingleton<TestArgumentHandler2>();
this.applicationArgumentService.HandleArguments("-r so me arg -c uments he re and there".Split(" "));
this.serviceManager.GetRequiredService<TestArgumentHandler>().Called.Should().BeTrue();
this.serviceManager.GetRequiredService<TestArgumentHandler2>().Called.Should().BeTrue();
}
[TestMethod]
public void HandleArguments_NotEnoughArguments_DoesNotCallHandlers()
{
this.serviceManager.RegisterScoped<TestArgumentHandler>();
this.serviceManager.RegisterScoped<TestArgumentHandler2>();
this.applicationArgumentService.HandleArguments("-r so me arg -c uments he re".Split(" "));
this.serviceManager.GetRequiredService<TestArgumentHandler>().Called.Should().BeTrue();
this.serviceManager.GetRequiredService<TestArgumentHandler2>().Called.Should().BeFalse();
}
[TestMethod]
public void RegisterHandler_RegistersHandler()
{
this.applicationArgumentService.RegisterArgumentHandler<TestArgumentHandler>();
var action = this.serviceManager.GetRequiredService<TestArgumentHandler>;
action.Should().NotThrow();
}
}
@@ -11,7 +11,8 @@ namespace Daybreak.Tests.Services;
[TestClass]
public class BuildTemplateManagerTests
{
private const string EncodedTemplate = "OwBk0texXNu0Dj/z+TDzBj+TN4AE";
private const string EncodedSingleTemplate = "OwBk0texXNu0Dj/z+TDzBj+TN4AE";
private const string EncodedTeamTemplate = "OQJUAMxOEMLnw0nDXQGY6aw2B OQNCA8wDP9B8DyzmOUi1veC OggjYxXTIPWbp5krZfxEAAAoD OwUTM4HDn5gc9TJSh6xddmETA";
private IBuildTemplateManager buildTemplateManager;
[TestInitialize]
@@ -21,35 +22,258 @@ public class BuildTemplateManagerTests
}
[TestMethod]
public void TestDecode()
public void TestSingleDecode()
{
var build = this.buildTemplateManager.DecodeTemplate(EncodedTemplate);
build.Primary.Should().Be(Profession.Assassin);
build.Secondary.Should().Be(Profession.None);
build.Attributes.Count.Should().Be(4);
build.Attributes[1].Attribute.Should().Be(Attribute.DaggerMastery);
build.Attributes[1].Points.Should().Be(11);
build.Attributes[2].Attribute.Should().Be(Attribute.DeadlyArts);
build.Attributes[2].Points.Should().Be(1);
build.Attributes[3].Attribute.Should().Be(Attribute.ShadowArts);
build.Attributes[3].Points.Should().Be(5);
build.Attributes[0].Attribute.Should().Be(Attribute.CriticalStrikes);
build.Attributes[0].Points.Should().Be(11);
build.Skills.Count.Should().Be(8);
build.Skills[0].Should().Be(Skill.UnsuspectingStrike);
build.Skills[1].Should().Be(Skill.WildStrike);
build.Skills[2].Should().Be(Skill.CriticalStrike);
build.Skills[3].Should().Be(Skill.MoebiusStrike);
build.Skills[4].Should().Be(Skill.DeathBlossom);
build.Skills[5].Should().Be(Skill.CriticalEye);
build.Skills[6].Should().Be(Skill.CriticalAgility);
build.Skills[7].Should().Be(Skill.CriticalDefenses);
var build = this.buildTemplateManager.DecodeTemplate(EncodedSingleTemplate);
var singleBuildEntry = build.As<SingleBuildEntry>();
singleBuildEntry.Should().NotBeNull();
singleBuildEntry.Primary.Should().Be(Profession.Assassin);
singleBuildEntry.Secondary.Should().Be(Profession.None);
singleBuildEntry.Attributes.Count.Should().Be(4);
singleBuildEntry.Attributes[1].Attribute.Should().Be(Attribute.DaggerMastery);
singleBuildEntry.Attributes[1].Points.Should().Be(11);
singleBuildEntry.Attributes[2].Attribute.Should().Be(Attribute.DeadlyArts);
singleBuildEntry.Attributes[2].Points.Should().Be(1);
singleBuildEntry.Attributes[3].Attribute.Should().Be(Attribute.ShadowArts);
singleBuildEntry.Attributes[3].Points.Should().Be(5);
singleBuildEntry.Attributes[0].Attribute.Should().Be(Attribute.CriticalStrikes);
singleBuildEntry.Attributes[0].Points.Should().Be(11);
singleBuildEntry.Skills.Count.Should().Be(8);
singleBuildEntry.Skills[0].Should().Be(Skill.UnsuspectingStrike);
singleBuildEntry.Skills[1].Should().Be(Skill.WildStrike);
singleBuildEntry.Skills[2].Should().Be(Skill.CriticalStrike);
singleBuildEntry.Skills[3].Should().Be(Skill.MoebiusStrike);
singleBuildEntry.Skills[4].Should().Be(Skill.DeathBlossom);
singleBuildEntry.Skills[5].Should().Be(Skill.CriticalEye);
singleBuildEntry.Skills[6].Should().Be(Skill.CriticalAgility);
singleBuildEntry.Skills[7].Should().Be(Skill.CriticalDefenses);
}
[TestMethod]
public void TestEncode()
public void TestTeamDecode()
{
var build = new Build()
var build = this.buildTemplateManager.DecodeTemplate(EncodedTeamTemplate);
var teamBuildEntry = build.As<TeamBuildEntry>();
teamBuildEntry.Should().NotBeNull();
teamBuildEntry.Builds.Should().HaveCount(4);
var firstBuild = teamBuildEntry.Builds[0];
firstBuild.Primary.Should().Be(Profession.Mesmer);
firstBuild.Secondary.Should().Be(Profession.Ranger);
firstBuild.Attributes.Should().BeEquivalentTo(
[
new AttributeEntry
{
Attribute = Attribute.FastCasting,
Points = 6
},
new AttributeEntry
{
Attribute = Attribute.DominationMagic,
Points = 11
},
new AttributeEntry
{
Attribute = Attribute.IllusionMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.InspirationMagic,
Points = 2
},
new AttributeEntry
{
Attribute = Attribute.BeastMastery,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.Marksmanship,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.WildernessSurvival,
Points = 12
},
]);
firstBuild.Skills.Should().BeEquivalentTo(
[
Skill.EnergySurge,
Skill.Mistrust,
Skill.CryofFrustration,
Skill.PowerSpike,
Skill.PowerDrain,
Skill.UnnaturalSignet,
Skill.Empathy,
Skill.QuickeningZephyr
]);
var secondBuild = teamBuildEntry.Builds[1];
secondBuild.Primary.Should().Be(Profession.Mesmer);
secondBuild.Secondary.Should().Be(Profession.Monk);
secondBuild.Attributes.Should().BeEquivalentTo(
[
new AttributeEntry
{
Attribute = Attribute.FastCasting,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.DominationMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.IllusionMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.InspirationMagic,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.HealingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.SmitingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.ProtectionPrayers,
Points = 0
},
]);
secondBuild.Skills.Should().BeEquivalentTo(
[
Skill.SymbolicCelerity,
Skill.MantraofInscriptions,
Skill.KeystoneSignet,
Skill.SignetofClumsiness,
Skill.UnnaturalSignet,
Skill.BaneSignet,
Skill.CastigationSignet,
Skill.SignetofRage
]);
var thirdBuild = teamBuildEntry.Builds[2];
thirdBuild.Primary.Should().Be(Profession.Ranger);
thirdBuild.Secondary.Should().Be(Profession.Ritualist);
thirdBuild.Attributes.Should().BeEquivalentTo(
[
new AttributeEntry
{
Attribute = Attribute.Expertise,
Points = 3
},
new AttributeEntry
{
Attribute = Attribute.BeastMastery,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.Marksmanship,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.WildernessSurvival,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.ChannelingMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.Communing,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.RestorationMagic,
Points = 12
},
]);
thirdBuild.Skills.Should().BeEquivalentTo(
[
Skill.XinraesWeapon,
Skill.MendBodyandSoul,
Skill.SpiritLight,
Skill.GhostmirrorLight,
Skill.FleshofMyFlesh,
Skill.ResurrectionSignet,
Skill.NoSkill,
Skill.EdgeofExtinction
]);
var fourthBuild = teamBuildEntry.Builds[3];
fourthBuild.Primary.Should().Be(Profession.Monk);
fourthBuild.Secondary.Should().Be(Profession.Mesmer);
fourthBuild.Attributes.Should().BeEquivalentTo(
[
new AttributeEntry
{
Attribute = Attribute.DivineFavor,
Points = 3
},
new AttributeEntry
{
Attribute = Attribute.HealingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.SmitingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.ProtectionPrayers,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.DominationMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.IllusionMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.InspirationMagic,
Points = 12
},
]);
fourthBuild.Skills.Should().BeEquivalentTo(
[
Skill.ProtectiveBond,
Skill.PurifyingVeil,
Skill.BlessedSignet,
Skill.MantraofRecall,
Skill.ProtectiveSpirit,
Skill.ShieldofAbsorption,
Skill.ReversalofFortune,
Skill.Resurrect
]);
}
[TestMethod]
public void TestSingleEncode()
{
var build = new SingleBuildEntry()
{
Primary = Profession.Assassin,
Secondary = Profession.None,
@@ -90,6 +314,227 @@ public class BuildTemplateManagerTests
};
var encoded = this.buildTemplateManager.EncodeTemplate(build);
encoded.Should().Be(EncodedTemplate);
encoded.Should().Be(EncodedSingleTemplate);
}
[TestMethod]
public void TestTeamEncode()
{
var build = new TeamBuildEntry
{
Builds = [
new SingleBuildEntry
{
Primary = Profession.Mesmer,
Secondary = Profession.Ranger,
Attributes = [
new AttributeEntry
{
Attribute = Attribute.FastCasting,
Points = 6
},
new AttributeEntry
{
Attribute = Attribute.DominationMagic,
Points = 11
},
new AttributeEntry
{
Attribute = Attribute.IllusionMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.InspirationMagic,
Points = 2
},
new AttributeEntry
{
Attribute = Attribute.BeastMastery,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.Marksmanship,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.WildernessSurvival,
Points = 12
},
],
Skills = [
Skill.EnergySurge,
Skill.Mistrust,
Skill.CryofFrustration,
Skill.PowerSpike,
Skill.PowerDrain,
Skill.UnnaturalSignet,
Skill.Empathy,
Skill.QuickeningZephyr
]
},
new SingleBuildEntry
{
Primary = Profession.Mesmer,
Secondary = Profession.Monk,
Attributes = [
new AttributeEntry
{
Attribute = Attribute.FastCasting,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.DominationMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.IllusionMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.InspirationMagic,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.HealingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.SmitingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.ProtectionPrayers,
Points = 0
},
],
Skills = [
Skill.SymbolicCelerity,
Skill.MantraofInscriptions,
Skill.KeystoneSignet,
Skill.SignetofClumsiness,
Skill.UnnaturalSignet,
Skill.BaneSignet,
Skill.CastigationSignet,
Skill.SignetofRage
]
},
new SingleBuildEntry
{
Primary = Profession.Ranger,
Secondary = Profession.Ritualist,
Attributes = [
new AttributeEntry
{
Attribute = Attribute.Expertise,
Points = 3
},
new AttributeEntry
{
Attribute = Attribute.BeastMastery,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.Marksmanship,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.WildernessSurvival,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.ChannelingMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.Communing,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.RestorationMagic,
Points = 12
},
],
Skills = [
Skill.XinraesWeapon,
Skill.MendBodyandSoul,
Skill.SpiritLight,
Skill.GhostmirrorLight,
Skill.FleshofMyFlesh,
Skill.ResurrectionSignet,
Skill.NoSkill,
Skill.EdgeofExtinction
]
},
new SingleBuildEntry
{
Primary = Profession.Monk,
Secondary = Profession.Mesmer,
Attributes = [
new AttributeEntry
{
Attribute = Attribute.DivineFavor,
Points = 3
},
new AttributeEntry
{
Attribute = Attribute.HealingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.SmitingPrayers,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.ProtectionPrayers,
Points = 12
},
new AttributeEntry
{
Attribute = Attribute.DominationMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.IllusionMagic,
Points = 0
},
new AttributeEntry
{
Attribute = Attribute.InspirationMagic,
Points = 12
},
],
Skills = [
Skill.ProtectiveBond,
Skill.PurifyingVeil,
Skill.BlessedSignet,
Skill.MantraofRecall,
Skill.ProtectiveSpirit,
Skill.ShieldofAbsorption,
Skill.ReversalofFortune,
Skill.Resurrect
]
}
]
};
var encoded = this.buildTemplateManager.EncodeTemplate(build);
encoded.Should().Be(EncodedTeamTemplate);
}
}
@@ -57,6 +57,7 @@ public class JsonLoggerProviderTests
[TestMethod]
public void LoggerLogsAndReaderReads()
{
this.logsManager.DeleteLogs();
var logger = this.loggerProvider.CreateLogger("SomeCategory");
logger.LogInformation("Logging some stuff");
logger.LogError("Logging some error");
@@ -0,0 +1,16 @@
using Daybreak.Services.ApplicationArguments.ArgumentHandling;
using FluentAssertions;
namespace Daybreak.Tests.Services.Models;
public sealed class TestArgumentHandler : IArgumentHandler
{
public string Identifier => "-r";
public int ExpectedArgumentCount => 3;
public bool Called { get; private set; }
public void HandleArguments(string[] args)
{
args.Should().BeEquivalentTo(["so", "me", "arg"]);
this.Called = true;
}
}
@@ -0,0 +1,16 @@
using Daybreak.Services.ApplicationArguments.ArgumentHandling;
using FluentAssertions;
namespace Daybreak.Tests.Services.Models;
public sealed class TestArgumentHandler2 : IArgumentHandler
{
public string Identifier => "-c";
public int ExpectedArgumentCount => 5;
public bool Called { get; private set; }
public void HandleArguments(string[] args)
{
args.Should().BeEquivalentTo(["uments", "he", "re", "and", "there"]);
this.Called = true;
}
}
+4 -4
View File
@@ -70,8 +70,8 @@ Global
{C911C1C2-6566-419C-89C7-F802EB3FE709}.Release|x86.Build.0 = Release|x86
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|x64.ActiveCfg = Debug|x64
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|x64.Build.0 = Debug|x64
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|x64.ActiveCfg = Debug|x86
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|x64.Build.0 = Debug|x86
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|x86.ActiveCfg = Debug|x86
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Debug|x86.Build.0 = Debug|x86
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -82,8 +82,8 @@ Global
{4E2BB805-135D-4F02-8C53-3D8B6876D323}.Release|x86.Build.0 = Release|x86
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|x64.ActiveCfg = Debug|Any CPU
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|x64.Build.0 = Debug|Any CPU
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|x64.ActiveCfg = Debug|x64
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|x64.Build.0 = Debug|x64
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|x86.ActiveCfg = Debug|x64
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Debug|x86.Build.0 = Debug|x64
{CA60F9AC-A496-4DB6-970E-ECE73B051C05}.Release|Any CPU.ActiveCfg = Release|Any CPU
+12 -5
View File
@@ -20,12 +20,12 @@ public sealed class RowAutoMargin : Behavior<Grid>
}
// TODO #367: Super hacky code below. To be reworked
private void AssociatedObject_Loaded(object sender, RoutedEventArgs e)
public void RecalculateRows()
{
/*
* Tag each child with the desired row. Skip children already tagged
*/
foreach(var child in this.AssociatedObject.Children.OfType<FrameworkElement>())
foreach (var child in this.AssociatedObject.Children.OfType<FrameworkElement>())
{
if (child.Tag is int desiredRow)
{
@@ -72,9 +72,12 @@ public sealed class RowAutoMargin : Behavior<Grid>
var addedRows = 0;
for (var i = 0; i < this.AssociatedObject.RowDefinitions.Count - 1; i++)
{
if (this.AssociatedObject.RowDefinitions[i + addedRows].Height.Value > 0)
var rowDefinition = this.AssociatedObject.RowDefinitions[i];
if (rowDefinition.Height.Value > 0 &&
(rowDefinition.Tag is not string tagString ||
tagString is not GeneratedRowsTag))
{
this.AssociatedObject.RowDefinitions.Insert(i + 1,
this.AssociatedObject.RowDefinitions.Insert(i + 1,
new RowDefinition
{
Height = new GridLength(this.Margin, GridUnitType.Pixel),
@@ -89,9 +92,13 @@ public sealed class RowAutoMargin : Behavior<Grid>
}
}
i++;
addedRows++;
}
}
}
private void AssociatedObject_Loaded(object sender, RoutedEventArgs e)
{
this.RecalculateRows();
}
}
@@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace Daybreak.Configuration.Options;
[OptionsIgnore]
[OptionsSynchronizationIgnore]
[OptionsName(Name = "Credentials")]
internal sealed class CredentialManagerOptions
{
[JsonProperty(nameof(ProtectedLoginCredentials))]
@@ -1,5 +1,6 @@
using Daybreak.Attributes;
using Daybreak.Configuration.FocusView;
using Daybreak.Models.Browser;
using Newtonsoft.Json;
namespace Daybreak.Configuration.Options;
@@ -49,7 +50,19 @@ public sealed class FocusViewOptions
[OptionName(Name = "Energy Display Mode", Description = "Sets how should the energy display show the information")]
public PointsDisplay EnergyDisplay { get; set; }
[JsonProperty(nameof(BrowserUrl))]
[JsonProperty(nameof(MinimapRotationEnabled))]
[OptionName(Name = "Minimap Rotation", Description = "When enabled, the minimap will rotate according to the player camera")]
public bool MinimapRotationEnabled { get; set; } = true;
[JsonProperty(nameof(MinimapTransparency))]
[OptionName(Name = "Minimap Transparency", Description = "When enabled, the minimap window will be transparent")]
public bool MinimapTransparency { get; set; } = true;
[JsonProperty(nameof(ShowCartoProgress))]
[OptionName(Name = "Show Cartographer Progress", Description = "When enabled, the minimap will show live cartographer progress")]
public bool ShowCartoProgress { get; set; } = false;
[JsonProperty(nameof(BrowserHistory))]
[OptionIgnore]
public string? BrowserUrl { get; set; } = "https://wiki.guildwars.com/wiki/Main_Page";
public BrowserHistory BrowserHistory { get; set; } = new();
}
@@ -8,6 +8,11 @@ namespace Daybreak.Configuration.Options;
[OptionsName(Name = "Launcher")]
public sealed class LauncherOptions
{
[JsonProperty(nameof(DynamicBackgrounds))]
[OptionName(Name = "Dyamic Backgrounds", Description = "If enabled, Daybreak will periodically change the background image. Otherwise, Daybreak will show a plain background")]
[OptionSynchronizationIgnore]
public bool DynamicBackgrounds { get; set; } = true;
[JsonProperty(nameof(SetGuildwarsWindowSizeOnLaunch))]
[OptionName(Name = "Set GuildWars Window Size On Launch", Description = "Sets the GuildWars window size and position on launch")]
[OptionSynchronizationIgnore]
@@ -56,4 +61,8 @@ public sealed class LauncherOptions
[JsonProperty(nameof(BetaUpdate))]
[OptionName(Name = "Beta Update", Description = "If true, the launcher will use the new update procedure")]
public bool BetaUpdate { get; set; } = true;
[JsonProperty(nameof(AutoBackupSettings))]
[OptionName(Name = "Auto Backup Settings", Description = "If true, the launcher will attempt to backup settings periodically")]
public bool AutoBackupSettings { get; set; } = false;
}
@@ -10,4 +10,8 @@ internal sealed class MemoryReaderOptions
[OptionRange<double>(MinValue = 0, MaxValue = 1000)]
[OptionName(Name = "Memory Reader Frequency", Description = "Measured in ms. Sets how often should the launcher polls information from the game. Actual frequency is capped by the memory reading speed")]
public double MemoryReaderFrequency { get; set; } = 0;
[JsonProperty(nameof(AllowWhispers))]
[OptionName(Name = "Allow Whispers", Description = "If enabled, Daybreak will be allowed to send whispers to the player. Mainly used in notifications")]
public bool AllowWhispers { get; set; } = true;
}
@@ -0,0 +1,17 @@
using Daybreak.Attributes;
namespace Daybreak.Configuration.Options;
[OptionsIgnore]
[OptionsName(Name = "Minimap Window")]
[OptionsSynchronizationIgnore]
public sealed class MinimapWindowOptions
{
public bool Pinned { get; set; }
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public double DpiX { get; set; }
public double DpiY { get; set; }
}
@@ -16,5 +16,5 @@ internal sealed class PriceHistoryOptions : ILiteCollectionOptions<TraderQuoteDT
public TimeSpan UpdateInterval { get; set; } = TimeSpan.FromHours(1);
public Dictionary<string, DateTime> ItemHistoryMetadata { get; set; } = [];
public Dictionary<string, DateTime> PriceHistoryMetadata { get; set; } = [];
}
+41 -7
View File
@@ -82,6 +82,10 @@ using Daybreak.Services.DirectSong;
using Daybreak.Views.Onboarding.DirectSong;
using Daybreak.Services.SevenZip;
using Daybreak.Services.ReShade.Notifications;
using Daybreak.Services.UBlockOrigin;
using Daybreak.Services.Browser;
using Daybreak.Services.ApplicationArguments;
using Daybreak.Services.ApplicationArguments.ArgumentHandling;
namespace Daybreak.Configuration;
@@ -155,6 +159,10 @@ public class ProjectConfiguration : PluginConfigurationBase
.RegisterHttpClient<UModService>()
.WithMessageHandler(this.SetupLoggingAndMetrics<UModService>)
.WithDefaultRequestHeadersSetup(this.SetupDaybreakUserAgent)
.Build()
.RegisterHttpClient<UBlockOriginService>()
.WithMessageHandler(this.SetupLoggingAndMetrics<UBlockOriginService>)
.WithDefaultRequestHeadersSetup(this.SetupDaybreakUserAgent)
.Build();
}
@@ -190,19 +198,19 @@ public class ProjectConfiguration : PluginConfigurationBase
services.AddSingleton<IPostUpdateActionProducer>(sp => sp.GetRequiredService<PostUpdateActionManager>());
services.AddSingleton<IPostUpdateActionProvider>(sp => sp.GetRequiredService<PostUpdateActionManager>());
services.AddSingleton<IMenuService, MenuService>();
services.AddSingleton<IMenuServiceInitializer, MenuService>(sp => sp.GetRequiredService<IMenuService>().As<MenuService>()!);
services.AddSingleton<IMenuServiceInitializer, MenuService>(sp => sp.GetRequiredService<IMenuService>().Cast<MenuService>());
services.AddSingleton<ILiteDatabase, LiteDatabase>(sp => new LiteDatabase("Daybreak.db"));
services.AddSingleton<IMutexHandler, MutexHandler>();
services.AddSingleton<IShortcutManager, ShortcutManager>();
services.AddSingleton<IMetricsService, MetricsService>();
services.AddSingleton<IStartupActionProducer, StartupActionManager>();
services.AddSingleton<IOptionsProducer, OptionsManager>(sp => sp.GetRequiredService<IOptionsManager>().As<OptionsManager>()!);
services.AddSingleton<IOptionsUpdateHook, OptionsManager>(sp => sp.GetRequiredService<IOptionsManager>().As<OptionsManager>()!);
services.AddSingleton<IOptionsProvider, OptionsManager>(sp => sp.GetRequiredService<IOptionsManager>().As<OptionsManager>()!);
services.AddSingleton<IOptionsProducer, OptionsManager>(sp => sp.GetRequiredService<IOptionsManager>().Cast<OptionsManager>());
services.AddSingleton<IOptionsUpdateHook, OptionsManager>(sp => sp.GetRequiredService<IOptionsManager>().Cast<OptionsManager>());
services.AddSingleton<IOptionsProvider, OptionsManager>(sp => sp.GetRequiredService<IOptionsManager>().Cast<OptionsManager>());
services.AddSingleton<IThemeManager, ThemeManager>();
services.AddSingleton<INotificationService, NotificationService>();
services.AddSingleton<INotificationProducer, NotificationService>(sp => sp.GetRequiredService<INotificationService>().As<NotificationService>()!);
services.AddSingleton<INotificationHandlerProducer, NotificationService>(sp => sp.GetRequiredService<INotificationService>().As<NotificationService>()!);
services.AddSingleton<INotificationProducer, NotificationService>(sp => sp.GetRequiredService<INotificationService>().Cast<NotificationService>());
services.AddSingleton<INotificationHandlerProducer, NotificationService>(sp => sp.GetRequiredService<INotificationService>().Cast<NotificationService>());
services.AddSingleton<ILiveChartInitializer, LiveChartInitializer>();
services.AddSingleton<IImageCache, ImageCache>();
services.AddSingleton<ISoundService, SoundService>();
@@ -220,6 +228,8 @@ public class ProjectConfiguration : PluginConfigurationBase
services.AddSingleton<ISevenZipExtractor, SevenZipExtractor>();
services.AddSingleton<IGraphClient, GraphClient>();
services.AddSingleton<IOptionsSynchronizationService, OptionsSynchronizationService>();
services.AddScoped<IBrowserExtensionsManager, BrowserExtensionsManager>();
services.AddScoped<IBrowserExtensionsProducer, BrowserExtensionsManager>(sp => sp.GetRequiredService<IBrowserExtensionsManager>().Cast<BrowserExtensionsManager>());
services.AddScoped<ICredentialManager, CredentialManager>();
services.AddScoped<IApplicationLauncher, ApplicationLauncher>();
services.AddScoped<IScreenshotProvider, ScreenshotProvider>();
@@ -253,6 +263,10 @@ public class ProjectConfiguration : PluginConfigurationBase
services.AddScoped<IToolboxClient, ToolboxClient>();
services.AddScoped<IProcessInjector, ProcessInjector>();
services.AddScoped<ILaunchConfigurationService, LaunchConfigurationService>();
services.AddScoped<IBrowserHistoryManager, BrowserHistoryManager>();
services.AddScoped<IEventService, EventService>();
services.AddScoped<IApplicationArgumentService, ApplicationArgumentService>();
services.AddScoped<IArgumentHandlerProducer, IApplicationArgumentService>(sp => sp.GetRequiredService<IApplicationArgumentService>());
}
public override void RegisterViews(IViewProducer viewProducer)
@@ -264,7 +278,7 @@ public class ProjectConfiguration : PluginConfigurationBase
viewProducer.RegisterView<UpdateView>();
viewProducer.RegisterView<AccountsView>();
viewProducer.RegisterView<ExecutablesView>();
viewProducer.RegisterView<BuildTemplateView>();
viewProducer.RegisterView<SingleBuildTemplateView>();
viewProducer.RegisterView<BuildsListView>();
viewProducer.RegisterView<RequestElevationView>();
viewProducer.RegisterView<RequestDelevationView>();
@@ -321,6 +335,9 @@ public class ProjectConfiguration : PluginConfigurationBase
viewProducer.RegisterView<DirectSongOnboardingEntryView>();
viewProducer.RegisterView<DirectSongSwitchView>();
viewProducer.RegisterView<SettingsSynchronizationView>();
viewProducer.RegisterView<TeamBuildTemplateView>();
viewProducer.RegisterView<EventCalendarView>();
viewProducer.RegisterView<UpdateConfirmationView>();
}
public override void RegisterStartupActions(IStartupActionProducer startupActionProducer)
@@ -330,6 +347,9 @@ public class ProjectConfiguration : PluginConfigurationBase
startupActionProducer.RegisterAction<RenameInstallerAction>();
startupActionProducer.RegisterAction<FixSymbolicLinkStartupAction>();
startupActionProducer.RegisterAction<UpdateUModAction>();
startupActionProducer.RegisterAction<FixPriceHistoryEntries>();
startupActionProducer.RegisterAction<CredentialsOptionsMigrator>();
startupActionProducer.RegisterAction<BrowserHistorySizeEnforcer>();
}
public override void RegisterPostUpdateActions(IPostUpdateActionProducer postUpdateActionProducer)
@@ -423,6 +443,7 @@ public class ProjectConfiguration : PluginConfigurationBase
optionsProducer.RegisterOptions<CredentialManagerOptions>();
optionsProducer.RegisterOptions<LaunchConfigurationServiceOptions>();
optionsProducer.RegisterOptions<DirectSongOptions>();
optionsProducer.RegisterOptions<MinimapWindowOptions>();
}
public override void RegisterNotificationHandlers(INotificationHandlerProducer notificationHandlerProducer)
@@ -433,6 +454,7 @@ public class ProjectConfiguration : PluginConfigurationBase
notificationHandlerProducer.RegisterNotificationHandler<FixSymbolicLinkNotificationHandler>();
notificationHandlerProducer.RegisterNotificationHandler<UpdateNotificationHandler>();
notificationHandlerProducer.RegisterNotificationHandler<ReShadeConfigChangedHandler>();
notificationHandlerProducer.RegisterNotificationHandler<NavigateToCalendarViewHandler>();
}
public override void RegisterMods(IModsManager modsManager)
@@ -446,6 +468,18 @@ public class ProjectConfiguration : PluginConfigurationBase
modsManager.RegisterMod<IDirectSongService, DirectSongService>(singleton: true);
}
public override void RegisterBrowserExtensions(IBrowserExtensionsProducer browserExtensionsProducer)
{
browserExtensionsProducer.ThrowIfNull();
browserExtensionsProducer.RegisterExtension<UBlockOriginService>();
}
public override void RegisterLaunchArgumentHandlers(IArgumentHandlerProducer argumentHandlerProducer)
{
argumentHandlerProducer.ThrowIfNull();
argumentHandlerProducer.RegisterArgumentHandler<AutoLaunchArgumentHandler>();
}
private void RegisterLiteCollections(IServiceCollection services)
{
this.RegisterLiteCollection<Models.Log, LoggingOptions>(services);
+8 -7
View File
@@ -4,6 +4,7 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Buttons"
xmlns:glyphs="clr-namespace:Daybreak.Controls.Glyphs"
mc:Ignorable="d"
x:Name="_this"
Cursor="Hand"
@@ -13,13 +14,13 @@
Highlight="{StaticResource MahApps.Brushes.Accent}"
Clicked="HighlightButton_Clicked">
<local:CircularButton.Content>
<Viewbox Stretch="Fill" Width="60" Height="60">
<Grid Width="25" Height="25">
<Path Data="m13,20a1,1 0 0 1 -1,-1l0,-12a1,1 0 0 1 2,0l0,12a1,1 0 0 1 -1,1z"
Fill="{StaticResource MahApps.Brushes.ThemeForeground}"></Path>
<Path Data="m19,14l-12,0a1,1 0 0 1 0,-2l12,0a1,1 0 0 1 0,2z"
Fill="{StaticResource MahApps.Brushes.ThemeForeground}"></Path>
</Grid>
<Viewbox>
<glyphs:PlusGlyph Foreground="{StaticResource MahApps.Brushes.ThemeForeground}"
Height="50"
Width="50"
VerticalAlignment="Top"
HorizontalAlignment="Left"
Margin="0, 0, 14, 14"/>
</Viewbox>
</local:CircularButton.Content>
</local:CircularButton>
+2 -4
View File
@@ -4,6 +4,7 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Buttons"
xmlns:glyphs="clr-namespace:Daybreak.Controls.Glyphs"
mc:Ignorable="d"
x:Name="_this"
Cursor="Hand"
@@ -14,10 +15,7 @@
Clicked="HighlightButton_Clicked">
<local:CircularButton.Content>
<Viewbox Stretch="Fill" Width="60" Height="60">
<Grid Width="30" Height="30" Margin="-2, 0, 0 ,0">
<Path Fill="{DynamicResource MahApps.Brushes.ThemeForeground}" VerticalAlignment="Top" HorizontalAlignment="Left"
Data="m18.87,9.41l-5.58,5.59l5.58,5.59a1,1 0 0 1 0,1.41l0,0a1,1 0 0 1 -1.41,0l-6.36,-6.36a0.91,0.91 0 0 1 0,-1.28l6.36,-6.36a1,1 0 0 1 1.41,0l0,0a1,1 0 0 1 0,1.41z"></Path>
</Grid>
<glyphs:ArrowGlyph />
</Viewbox>
</local:CircularButton.Content>
</local:CircularButton>
@@ -10,6 +10,7 @@
mc:Ignorable="d"
Loaded="UserControl_Loaded"
Unloaded="UserControl_Unloaded"
PreviewMouseDown="Browser_PreviewMouseDown"
x:Name="_this"
d:DesignHeight="450" d:DesignWidth="800">
<UserControl.Resources>
@@ -51,11 +52,11 @@
<WrapPanel>
<buttons:BackButton Height="30" Width="30"
Clicked="BackButton_Clicked" Margin="5" Cursor="Hand"
IsEnabled="{Binding ElementName=WebBrowser, Path=CanGoBack, Mode=OneWay}"
IsEnabled="{Binding ElementName=_this, Path=BrowserHistoryManager.CanGoBack, Mode=OneWay}"
ToolTip="Go back"/>
<buttons:BackButton Height="30" Width="30"
Clicked="ForwardButton_Clicked" Margin="5" Cursor="Hand"
IsEnabled="{Binding ElementName=WebBrowser, Path=CanGoForward, Mode=OneWay}"
IsEnabled="{Binding ElementName=_this, Path=BrowserHistoryManager.CanGoForward, Mode=OneWay}"
ToolTip="Go forward">
<buttons:BackButton.RenderTransform>
<RotateTransform Angle="180" CenterX="15" CenterY="15"></RotateTransform>
@@ -94,6 +95,7 @@
<buttons:MaximizeButton Height="30" Width="30" Margin="5"
Foreground="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
IsEnabled="{Binding ElementName=_this, Path=BrowserSupported, Mode=OneWay}"
Visibility="{Binding ElementName=_this, Path=MaximizeButtonVisible, Mode=OneWay, Converter={StaticResource BooleanToVisibilityConverter}}"
Clicked="MaximizeButton_Clicked"
ToolTip="Maximize"/>
</StackPanel>
@@ -2,13 +2,16 @@
using Daybreak.Configuration.Options;
using Daybreak.Models;
using Daybreak.Models.Browser;
using Daybreak.Models.Builds;
using Daybreak.Models.Guildwars;
using Daybreak.Services.Browser;
using Daybreak.Services.BuildTemplates;
using Daybreak.Utils;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Web.WebView2.Core;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Core.Extensions;
using System.Diagnostics;
@@ -21,6 +24,7 @@ using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Extensions;
using System.Windows.Input;
namespace Daybreak.Controls;
@@ -39,10 +43,10 @@ public partial class ChromiumBrowserWrapper : UserControl
private const string BrowserSearchLink = $"https://www.google.com/search?q={BrowserSearchPlaceholder}";
private const string BrowserDownloadLink = "https://developer.microsoft.com/en-us/microsoft-edge/webview2/";
private static readonly Regex WebAddressRegex = new("^((http|ftp|https)://)?([\\w_-]+(?:(?:\\.[\\w_-]+)+))([\\w.,@?^=%&:/~+#-]*[\\w@?^=%&/~+#-])?", RegexOptions.Compiled);
private static readonly object Lock = new();
private static readonly Regex WebAddressRegex = BuildWebAddressRegex();
private static readonly SemaphoreSlim SemaphoreSlim = new(1, 1);
private static CoreWebView2Environment? CoreWebView2Environment;
private static CoreWebView2Environment? CoreWebView2Environment;
public event EventHandler<string>? FavoriteUriChanged;
public event EventHandler? MaximizeClicked;
@@ -50,12 +54,14 @@ public partial class ChromiumBrowserWrapper : UserControl
public event EventHandler<DownloadPayload>? DownloadingFile;
public event EventHandler<string>? DownloadedFile;
private readonly HashSet<ulong> domNavigationIds = [];
private readonly Task initializationTask;
private readonly IHttpClient<ChromiumBrowserWrapper> httpClient;
private readonly ILiveOptions<BrowserOptions> liveOptions;
private readonly ILogger<ChromiumBrowserWrapper> logger;
private readonly IBuildTemplateManager buildTemplateManager;
private readonly IBrowserExtensionsManager browserExtensionsManager;
[GenerateDependencyProperty(InitialValue = true)]
private bool canDownloadBuild;
[GenerateDependencyProperty(InitialValue = true)]
@@ -86,6 +92,8 @@ public partial class ChromiumBrowserWrapper : UserControl
private bool showBrowserDisabledMessage;
[GenerateDependencyProperty(InitialValue = true)]
private bool showDownloadsDialog = true;
[GenerateDependencyProperty(InitialValue = true)]
private bool maximizeButtonVisible = true;
private bool browserInitialized = false;
@@ -95,8 +103,13 @@ public partial class ChromiumBrowserWrapper : UserControl
set => this.SetValue(AddressProperty, value);
}
public IBrowserHistoryManager BrowserHistoryManager { get; }
public ChromiumBrowserWrapper()
: this(Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IHttpClient<ChromiumBrowserWrapper>>(),
: this(
Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IBrowserHistoryManager>(),
Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IBrowserExtensionsManager>(),
Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IHttpClient<ChromiumBrowserWrapper>>(),
Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<ILiveOptions<BrowserOptions>>(),
Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IBuildTemplateManager>(),
Launch.Launcher.Instance.ApplicationServiceProvider.GetRequiredService<ILogger<ChromiumBrowserWrapper>>())
@@ -104,18 +117,22 @@ public partial class ChromiumBrowserWrapper : UserControl
}
public ChromiumBrowserWrapper(
IBrowserHistoryManager historyManager,
IBrowserExtensionsManager browserExtensionsManager,
IHttpClient<ChromiumBrowserWrapper> httpClient,
ILiveOptions<BrowserOptions> liveOptions,
IBuildTemplateManager buildTemplateManager,
ILogger<ChromiumBrowserWrapper> logger)
{
this.BrowserHistoryManager = historyManager.ThrowIfNull();
this.browserExtensionsManager = browserExtensionsManager.ThrowIfNull();
this.httpClient = httpClient.ThrowIfNull();
this.liveOptions = liveOptions.ThrowIfNull();
this.buildTemplateManager = buildTemplateManager.ThrowIfNull();
this.logger = logger.ThrowIfNull();
this.InitializeEnvironment();
this.InitializeComponent();
this.BrowserHistoryManager.InitializeHistoryManager(this);
this.initializationTask = Task.Run(this.InitializeBrowserSafe);
}
@@ -149,24 +166,22 @@ public partial class ChromiumBrowserWrapper : UserControl
{
try
{
lock (Lock)
if (CoreWebView2Environment is not null)
{
if (CoreWebView2Environment is not null)
{
this.BrowserSupported = true;
return;
}
CoreWebView2Environment ??= System.Extensions.TaskExtensions.RunSync(() => CoreWebView2Environment.CreateAsync(null, "BrowserData", new CoreWebView2EnvironmentOptions
{
EnableTrackingPrevention = true,
AllowSingleSignOnUsingOSPrimaryAccount = true
}));
this.BrowserSupported = true;
return;
}
CoreWebView2Environment ??= System.Extensions.TaskExtensions.RunSync(() => CoreWebView2Environment.CreateAsync(null, "BrowserData", new CoreWebView2EnvironmentOptions
{
EnableTrackingPrevention = true,
AllowSingleSignOnUsingOSPrimaryAccount = true,
AreBrowserExtensionsEnabled = true,
}));
this.BrowserSupported = true;
}
catch(Exception e)
catch (Exception e)
{
this.logger!.LogWarning($"Browser initialization failed. Details: {e}");
this.BrowserSupported = false;
@@ -177,10 +192,7 @@ public partial class ChromiumBrowserWrapper : UserControl
{
await this.Dispatcher.InvokeAsync(async () =>
{
while (!Monitor.TryEnter(Lock))
{
await Task.Delay(100);
}
await SemaphoreSlim.WaitAsync();
try
{
@@ -189,7 +201,7 @@ public partial class ChromiumBrowserWrapper : UserControl
}
finally
{
Monitor.Exit(Lock);
SemaphoreSlim.Release();
}
});
}
@@ -201,12 +213,18 @@ public partial class ChromiumBrowserWrapper : UserControl
if (!this.BrowserSupported ||
!this.BrowserEnabled)
{
return;
}
if (this.WebBrowser.CoreWebView2 is not null)
{
return;
}
this.ShowBrowserDisabledMessage = false;
await this.WebBrowser.EnsureCoreWebView2Async(CoreWebView2Environment);
await this.WebBrowser.EnsureCoreWebView2Async(CoreWebView2Environment).ConfigureAwait(true);
await this.browserExtensionsManager.InitializeBrowserEnvironment(this.WebBrowser.CoreWebView2!.Profile, CoreWebView2Environment!.BrowserVersionString).ConfigureAwait(true);
if (this.Address is not null &&
Uri.TryCreate(this.Address, UriKind.RelativeOrAbsolute, out var uri))
{
@@ -217,6 +235,21 @@ public partial class ChromiumBrowserWrapper : UserControl
this.AddressBarReadonly = this.liveOptions!.Value.AddressBarReadonly;
this.CanDownloadBuild = this.liveOptions.Value.DynamicBuildLoading;
this.WebBrowser.CoreWebView2.NewWindowRequested += (browser, args) => args.Handled = true;
this.WebBrowser.KeyDown += (sender, e) =>
{
if ((e.Key == Key.Left && Keyboard.Modifiers == ModifierKeys.Alt) ||
(e.Key == Key.BrowserBack))
{
this.BrowserHistoryManager.GoBack();
e.Handled = true; // Prevent default behavior
}
else if ((e.Key == Key.Right && Keyboard.Modifiers == ModifierKeys.Alt) ||
(e.Key == Key.BrowserForward))
{
this.BrowserHistoryManager.GoForward();
e.Handled = true; // Prevent default behavior
}
};
this.WebBrowser.NavigationStarting += (browser, args) =>
{
if (this.CanNavigate is false && args.Uri != this.Address)
@@ -271,6 +304,13 @@ public partial class ChromiumBrowserWrapper : UserControl
};
this.WebBrowser.CoreWebView2.DOMContentLoaded += async (browser, args) =>
{
if (this.domNavigationIds.Contains(args.NavigationId))
{
return;
}
this.domNavigationIds.Add(args.NavigationId);
await this.WebBrowser.CoreWebView2.ExecuteScriptAsync(Scripts.CaptureNavigationButtons);
if (this.CanDownloadBuild)
{
await this.WebBrowser.CoreWebView2.ExecuteScriptAsync(Scripts.SendSelectionOnContextMenu);
@@ -376,12 +416,12 @@ public partial class ChromiumBrowserWrapper : UserControl
{
payload = args.WebMessageAsJson.Deserialize<BrowserPayload>();
}
catch(Exception e)
catch (Exception e)
{
this.logger!.LogError(e, $"Exception encountered when deserializing {nameof(BrowserPayload)}");
}
if (payload?.Key == BrowserPayload.PayloadKeys.ContextMenu)
if (payload?.Key is BrowserPayload.PayloadKeys.ContextMenu)
{
var contextMenuPayload = args.WebMessageAsJson.Deserialize<BrowserPayload<OnContextMenuPayload>>();
var maybeTemplate = contextMenuPayload?.Value?.Selection?.Trim();
@@ -411,12 +451,20 @@ public partial class ChromiumBrowserWrapper : UserControl
this.ContextMenu.IsOpen = true;
});
}
catch(Exception e)
catch (Exception e)
{
this.logger!.LogWarning($"Exception when decoding template {maybeTemplate}. Details {e}");
}
});
}
else if (payload?.Key is BrowserPayload.PayloadKeys.XButton1Pressed)
{
this.BrowserHistoryManager.GoBack();
}
else if (payload?.Key is BrowserPayload.PayloadKeys.XButton2Pressed)
{
this.BrowserHistoryManager.GoForward();
}
}
private void DownloadOperation_StateChanged(object? sender, object? e)
@@ -439,7 +487,7 @@ public partial class ChromiumBrowserWrapper : UserControl
private void LoadBuildTemplateButton_Click(object sender, EventArgs e)
{
var build = this.ContextMenu.DataContext.As<Build>();
var build = this.ContextMenu.DataContext.As<IBuildEntry>();
this.ContextMenu.IsOpen = false;
if (build is null)
{
@@ -461,26 +509,24 @@ public partial class ChromiumBrowserWrapper : UserControl
return;
}
this.BrowserHistoryManager.UnInitializeHistoryManager();
this.WebBrowser?.Dispose();
this.browserInitialized = false;
}
private void BackButton_Clicked(object sender, EventArgs e)
{
this.WebBrowser.GoBack();
this.Address = this.WebBrowser.Source.ToString();
this.BrowserHistoryManager.GoBack();
}
private void ForwardButton_Clicked(object sender, EventArgs e)
{
this.WebBrowser.GoForward();
this.Address = this.WebBrowser.Source.ToString();
this.BrowserHistoryManager.GoForward();
}
private void RefreshGlyph_Clicked(object sender, EventArgs e)
{
this.WebBrowser.Reload();
this.Address = this.WebBrowser.Source.ToString();
this.BrowserHistoryManager.Reload();
}
private void CancelGlyph_Clicked(object sender, EventArgs e)
@@ -504,6 +550,11 @@ public partial class ChromiumBrowserWrapper : UserControl
this.MaximizeClicked?.Invoke(this, e);
}
private void Browser_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
}
private void CheckFavoriteAddress()
{
if (this.Address == this.FavoriteAddress)
@@ -541,4 +592,7 @@ public partial class ChromiumBrowserWrapper : UserControl
Uri.TryCreate(address, UriKind.Absolute, out var uri);
return uri?.ToString() ?? string.Empty;
}
[GeneratedRegex("^((http|ftp|https)://)?([\\w_-]+(?:(?:\\.[\\w_-]+)+))([\\w.,@?^=%&:/~+#-]*[\\w@?^=%&/~+#-])?", RegexOptions.Compiled)]
private static partial Regex BuildWebAddressRegex();
}
+76
View File
@@ -0,0 +1,76 @@
<UserControl x:Class="Daybreak.Controls.DropDownButton"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls"
xmlns:buttons="clr-namespace:Daybreak.Controls.Buttons"
xmlns:glyphs="clr-namespace:Daybreak.Controls.Glyphs"
xmlns:converters="clr-namespace:Daybreak.Converters"
mc:Ignorable="d"
x:Name="_this"
Tag="{Binding RelativeSource={RelativeSource Self}}"
MouseRightButtonDown="IgnoreRightMouseButton"
MouseRightButtonUp="IgnoreRightMouseButton"
d:DesignHeight="450" d:DesignWidth="800">
<UserControl.Resources>
<converters:BooleanToVisibilityConverter x:Key="InverseBooleanToVisibilityConverter" TriggerValue="True"/>
</UserControl.Resources>
<UserControl.ContextMenu>
<ContextMenu Placement="Bottom">
<ContextMenu.Template>
<ControlTemplate>
<local:DropDownButtonContextMenu
Items="{Binding PlacementTarget.Tag.Items, RelativeSource={RelativeSource AncestorType=ContextMenu}}"
ItemTemplate="{Binding PlacementTarget.Tag.ItemTemplate, RelativeSource={RelativeSource AncestorType=ContextMenu}}"
Background="{Binding PlacementTarget.Tag.Background, RelativeSource={RelativeSource AncestorType=ContextMenu}}"
Width="{Binding PlacementTarget.Tag.ActualWidth, RelativeSource={RelativeSource AncestorType=ContextMenu}}"
ItemClicked="DropDownButtonContextMenu_ItemClicked"/>
</ControlTemplate>
</ContextMenu.Template>
</ContextMenu>
</UserControl.ContextMenu>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="auto"/>
</Grid.ColumnDefinitions>
<buttons:HighlightButton Grid.Column="0"
Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
VerticalContentAlignment="Center"
HorizontalContentAlignment="Center"
Clicked="MainButton_Clicked">
<buttons:HighlightButton.ButtonContent>
<ContentControl ContentTemplate="{Binding ItemTemplate, RelativeSource={RelativeSource AncestorType={x:Type local:DropDownButton}}}"
Content="{Binding SelectedItem, RelativeSource={RelativeSource AncestorType={x:Type local:DropDownButton}}}" />
</buttons:HighlightButton.ButtonContent>
</buttons:HighlightButton>
<buttons:HighlightButton Grid.Column="1"
Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
Clicked="ArrowButton_Clicked">
<buttons:HighlightButton.ButtonContent>
<glyphs:ArrowGlyph Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
Height="30"
Width="30"
VerticalAlignment="Center"
HorizontalAlignment="Center"
RenderTransformOrigin="0.5 0.5">
<glyphs:ArrowGlyph.RenderTransform>
<RotateTransform Angle="270"/>
</glyphs:ArrowGlyph.RenderTransform>
</glyphs:ArrowGlyph>
</buttons:HighlightButton.ButtonContent>
</buttons:HighlightButton>
<Rectangle Opacity="0.2"
Fill="Black"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
Visibility="{Binding ElementName=_this, Path=ClickEnabled, Mode=OneWay, Converter={StaticResource InverseBooleanToVisibilityConverter}}"/>
</Grid>
</UserControl>
+60
View File
@@ -0,0 +1,60 @@
using System;
using System.Collections;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Extensions;
using System.Windows.Input;
namespace Daybreak.Controls;
/// <summary>
/// Interaction logic for DropdownButton.xaml
/// </summary>
public partial class DropDownButton : UserControl
{
[GenerateDependencyProperty]
private DataTemplate itemTemplate = default!;
[GenerateDependencyProperty]
private object selectedItem = default!;
[GenerateDependencyProperty]
private IEnumerable items = default!;
[GenerateDependencyProperty(InitialValue = true)]
private bool clickEnabled = true;
public event EventHandler<object> Clicked = default!;
public event EventHandler<object> SelectionChanged = default!;
public DropDownButton()
{
this.InitializeComponent();
}
private void MainButton_Clicked(object sender, EventArgs e)
{
this.Clicked?.Invoke(this, this.SelectedItem);
}
private void ArrowButton_Clicked(object sender, EventArgs e)
{
var contextMenu = this.ContextMenu;
contextMenu.PlacementTarget = this;
contextMenu.IsOpen = true;
}
private void DropDownButtonContextMenu_ItemClicked(object _, object e)
{
this.SelectedItem = e;
this.ContextMenu.IsOpen = false;
this.SelectionChanged?.Invoke(this, e);
}
private void IgnoreRightMouseButton(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton is MouseButton.Right)
{
e.Handled = true;
}
}
}
@@ -0,0 +1,29 @@
<UserControl x:Class="Daybreak.Controls.DropDownButtonContextMenu"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls"
xmlns:buttons="clr-namespace:Daybreak.Controls.Buttons"
mc:Ignorable="d"
x:Name="_this"
d:DesignHeight="450" d:DesignWidth="800">
<Grid>
<ItemsControl ItemsSource="{Binding ElementName=_this, Path=Items, Mode=OneWay}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<buttons:HighlightButton HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
Tag="{Binding Mode=OneWay}"
Clicked="HighlightButton_Clicked">
<buttons:HighlightButton.ButtonContent>
<ContentControl DataContext="{Binding DataContext, RelativeSource={RelativeSource AncestorType={x:Type buttons:HighlightButton}}}"
ContentTemplate="{Binding ItemTemplate, RelativeSource={RelativeSource AncestorType={x:Type local:DropDownButtonContextMenu}}}"/>
</buttons:HighlightButton.ButtonContent>
</buttons:HighlightButton>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
</UserControl>
@@ -0,0 +1,32 @@
using Daybreak.Controls.Buttons;
using System;
using System.Collections;
using System.Extensions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Extensions;
namespace Daybreak.Controls;
/// <summary>
/// Interaction logic for DropDownButtonContextMenu.xaml
/// </summary>
public partial class DropDownButtonContextMenu : UserControl
{
[GenerateDependencyProperty]
private DataTemplate itemTemplate = default!;
[GenerateDependencyProperty]
private IEnumerable items = default!;
public event EventHandler<object> ItemClicked = default!;
public DropDownButtonContextMenu()
{
this.InitializeComponent();
}
private void HighlightButton_Clicked(object sender, EventArgs e)
{
this.ItemClicked?.Invoke(this, sender.Cast<HighlightButton>().DataContext);
}
}
@@ -16,6 +16,7 @@
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock
Grid.Column="0"
@@ -27,7 +28,7 @@
HorizontalAlignment="Left" />
<buttons:HighlightButton
Grid.Column="1"
Title="Edit Build"
Title="Export Build"
HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
Margin="10, 0, 10, 0"
@@ -40,6 +41,19 @@
ToolTip="Load current build"/>
<buttons:HighlightButton
Grid.Column="2"
Title="Export Team Build"
HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
Margin="10, 0, 10, 0"
HorizontalAlignment="Stretch"
HorizontalContentAlignment="Center"
VerticalContentAlignment="Center"
Cursor="Hand"
FontSize="18"
MouseLeftButtonDown="EditTeamBuild_MouseLeftButtonDown"
ToolTip="Load current team build"/>
<buttons:HighlightButton
Grid.Column="3"
Title="Meta Builds"
HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
@@ -2,10 +2,13 @@
using Daybreak.Models.Guildwars;
using Daybreak.Services.BuildTemplates;
using Daybreak.Services.Navigation;
using Daybreak.Services.Scanner;
using Daybreak.Views;
using Microsoft.Extensions.DependencyInjection;
using NAudio.CoreAudioApi;
using System;
using System.Core.Extensions;
using System.Threading;
using System.Windows.Controls;
namespace Daybreak.Controls.FocusViewComponents;
@@ -14,6 +17,7 @@ namespace Daybreak.Controls.FocusViewComponents;
/// </summary>
public partial class MainPlayerInformationComponent : UserControl
{
private readonly IGuildwarsMemoryCache guildwarsMemoryCache;
private readonly IBuildTemplateManager buildTemplateManager;
private readonly IViewManager viewManager;
@@ -21,15 +25,18 @@ public partial class MainPlayerInformationComponent : UserControl
public MainPlayerInformationComponent()
: this(
Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IGuildwarsMemoryCache>(),
Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IBuildTemplateManager>(),
Launcher.Instance.ApplicationServiceProvider.GetRequiredService<IViewManager>())
{
}
public MainPlayerInformationComponent(
IGuildwarsMemoryCache guildwarsMemoryCache,
IBuildTemplateManager buildTemplateManager,
IViewManager viewManager)
{
this.guildwarsMemoryCache = guildwarsMemoryCache.ThrowIfNull();
this.buildTemplateManager = buildTemplateManager.ThrowIfNull();
this.viewManager = viewManager.ThrowIfNull();
this.InitializeComponent();
@@ -89,9 +96,46 @@ public partial class MainPlayerInformationComponent : UserControl
if (mainPlayer.CurrentBuild is Build build)
{
var buildEntry = this.buildTemplateManager.CreateBuild();
buildEntry.Build = build;
this.viewManager.ShowView<BuildTemplateView>(buildEntry);
var buildEntry = this.buildTemplateManager.CreateSingleBuild();
buildEntry.Primary = build.Primary;
buildEntry.Secondary = build.Secondary;
buildEntry.Attributes = build.Attributes;
buildEntry.Skills = build.Skills;
this.viewManager.ShowView<SingleBuildTemplateView>(buildEntry);
}
}
private async void EditTeamBuild_MouseLeftButtonDown(object _, System.Windows.Input.MouseButtonEventArgs e)
{
var gameData = await this.guildwarsMemoryCache.ReadGameData(CancellationToken.None);
if (gameData is null)
{
return;
}
var teamBuild = this.buildTemplateManager.CreateTeamBuild();
teamBuild.Builds.Clear();
var mainPlayerBuild = this.buildTemplateManager.CreateSingleBuild();
mainPlayerBuild.Primary = gameData.MainPlayer?.CurrentBuild?.Primary!;
mainPlayerBuild.Secondary = gameData.MainPlayer?.CurrentBuild?.Secondary!;
mainPlayerBuild.Attributes = gameData.MainPlayer?.CurrentBuild?.Attributes!;
mainPlayerBuild.Skills = gameData.MainPlayer?.CurrentBuild?.Skills!;
teamBuild.Builds.Add(mainPlayerBuild);
foreach (var player in gameData.Party!)
{
if (player.CurrentBuild is null)
{
continue;
}
var singleBuildEntry = this.buildTemplateManager.CreateSingleBuild();
singleBuildEntry.Primary = player.CurrentBuild.Primary;
singleBuildEntry.Secondary = player.CurrentBuild.Secondary;
singleBuildEntry.Attributes = player.CurrentBuild.Attributes;
singleBuildEntry.Skills = player.CurrentBuild.Skills;
teamBuild.Builds.Add(singleBuildEntry);
}
this.viewManager.ShowView<TeamBuildTemplateView>(teamBuild);
}
}
+15
View File
@@ -0,0 +1,15 @@
<UserControl x:Class="Daybreak.Controls.Glyphs.ArrowGlyph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Glyphs"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Viewbox>
<Grid Width="30" Height="30" Margin="-2, 0, 0 ,0">
<Path Fill="{DynamicResource MahApps.Brushes.ThemeForeground}" VerticalAlignment="Top" HorizontalAlignment="Left"
Data="m18.87,9.41l-5.58,5.59l5.58,5.59a1,1 0 0 1 0,1.41l0,0a1,1 0 0 1 -1.41,0l-6.36,-6.36a0.91,0.91 0 0 1 0,-1.28l6.36,-6.36a1,1 0 0 1 1.41,0l0,0a1,1 0 0 1 0,1.41z"></Path>
</Grid>
</Viewbox>
</UserControl>
@@ -0,0 +1,13 @@
using System.Windows.Controls;
namespace Daybreak.Controls.Glyphs;
/// <summary>
/// Interaction logic for ArrowGlyph.xaml
/// </summary>
public partial class ArrowGlyph : UserControl
{
public ArrowGlyph()
{
this.InitializeComponent();
}
}
+16
View File
@@ -0,0 +1,16 @@
<UserControl x:Class="Daybreak.Controls.Glyphs.PersonGlyph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Glyphs"
mc:Ignorable="d"
x:Name="_this"
d:DesignHeight="450" d:DesignWidth="800">
<Grid>
<Viewbox>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m12.5,11c3.03757,0 5.5,-2.46243 5.5,-5.5c0,-3.03757 -2.46243,-5.5 -5.5,-5.5c-3.03757,0 -5.5,2.46243 -5.5,5.5c0,3.03757 2.46243,5.5 5.5,5.5l0,0zm12.5,12l0,0l0,0l-25,0c0.74635,-6.19634 6.05817,-11 12.5,-11c6.44183,0 11.75365,4.80366 12.5,11l0,0z"/>
</Viewbox>
</Grid>
</UserControl>
@@ -0,0 +1,13 @@
using System.Windows.Controls;
namespace Daybreak.Controls.Glyphs;
/// <summary>
/// Interaction logic for PersonGlyph.xaml
/// </summary>
public partial class PersonGlyph : UserControl
{
public PersonGlyph()
{
this.InitializeComponent();
}
}
+20
View File
@@ -0,0 +1,20 @@
<UserControl x:Class="Daybreak.Controls.Glyphs.PinGlyph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Glyphs"
x:Name="_this"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Viewbox>
<Grid>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m15.0058,27.53079a1,1 0 0 1 -0.71,-0.29l-11.53,-11.53a1,1 0 0 1 0,-1.42l1.52,-1.51a6.06,6.06 0 0 1 6.37,-1.43l5.41,-5.41l-0.94,-0.94a1,1 0 0 1 0,-1.41l3.29,-3.3a1,1 0 0 1 1.41,0l9.89,9.89a1,1 0 0 1 0,1.41l-3.3,3.29a1,1 0 0 1 -1.41,0l-0.94,-0.94l-5.41,5.41a6.08,6.08 0 0 1 -1.43,6.37l-1.51,1.52a1,1 0 0 1 -0.71,0.29zm-10.12,-12.53l10.12,10.12l0.81,-0.81a4.12,4.12 0 0 0 0.77,-4.75a1,1 0 0 1 0.18,-1.15l6.59,-6.59a1,1 0 0 1 1.42,0l0.94,0.94l1.88,-1.88l-8.47,-8.47l-1.88,1.88l0.94,0.94a1,1 0 0 1 0,1.42l-6.59,6.59a1,1 0 0 1 -1.15,0.18a4.12,4.12 0 0 0 -4.75,0.77l-0.81,0.81z"/>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m1.0058,30.00079a1,1 0 0 1 -0.71,-0.29a1,1 0 0 1 0,-1.42l8.24,-8.23a1,1 0 0 1 1.41,1.41l-8.23,8.24a1,1 0 0 1 -0.71,0.29z"/>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m24.0658,13.53079a1,1 0 0 1 -0.71,-0.29l-2.47,-2.47a1,1 0 1 1 1.42,-1.42l2.47,2.47a1,1 0 0 1 0,1.42a1,1 0 0 1 -0.71,0.29z"/>
</Grid>
</Viewbox>
</UserControl>
+13
View File
@@ -0,0 +1,13 @@
using System.Windows.Controls;
namespace Daybreak.Controls.Glyphs;
/// <summary>
/// Interaction logic for PinGlyph.xaml
/// </summary>
public partial class PinGlyph : UserControl
{
public PinGlyph()
{
this.InitializeComponent();
}
}
+18
View File
@@ -0,0 +1,18 @@
<UserControl x:Class="Daybreak.Controls.Glyphs.PlusGlyph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Glyphs"
x:Name="_this"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Viewbox Stretch="Fill">
<Grid>
<Path Data="m13,20a1,1 0 0 1 -1,-1l0,-12a1,1 0 0 1 2,0l0,12a1,1 0 0 1 -1,1z"
Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"></Path>
<Path Data="m19,14l-12,0a1,1 0 0 1 0,-2l12,0a1,1 0 0 1 0,2z"
Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"></Path>
</Grid>
</Viewbox>
</UserControl>
@@ -0,0 +1,13 @@
using System.Windows.Controls;
namespace Daybreak.Controls.Glyphs;
/// <summary>
/// Interaction logic for PlusGlyph.xaml
/// </summary>
public partial class PlusGlyph : UserControl
{
public PlusGlyph()
{
this.InitializeComponent();
}
}
+40
View File
@@ -0,0 +1,40 @@
<UserControl x:Class="Daybreak.Controls.Glyphs.TeamGlyph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Daybreak.Controls.Glyphs"
x:Name="_this"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid>
<Viewbox>
<Grid>
<Ellipse Margin="97,25,0,0"
Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
VerticalAlignment="Top"
HorizontalAlignment="Left"
Width="13"
Height="13"/>
<Ellipse Margin="20,25,0,0"
VerticalAlignment="Top"
HorizontalAlignment="Left"
Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Width="13"
Height="13"/>
<Ellipse Margin="0,18,0,0"
VerticalAlignment="Top"
HorizontalAlignment="Center"
Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Width="18"
Height="18"/>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m34.6,51.17l0,0q-0.43,0.61 -0.84,1.24l0,0a35.82,35.82 0 0 0 -5.76,19.53l72,0a35.82,35.82 0 0 0 -5.71,-19.44l0,0q-0.41,-0.63 -0.84,-1.24l0,0a36,36 0 0 0 -58.8,0l-0.05,-0.09z"/>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m0,63.94l20.74,0a44,44 0 0 1 13.72,-24.58a26,26 0 0 0 -34.46,24.58z"/>
<Path Fill="{Binding ElementName=_this, Path=Foreground, Mode=OneWay}"
Data="m102,37.94a26,26 0 0 0 -8.46,1.42a44,44 0 0 1 13.72,24.58l20.74,0a26,26 0 0 0 -26,-26z"/>
</Grid>
</Viewbox>
</Grid>
</UserControl>
@@ -0,0 +1,13 @@
using System.Windows.Controls;
namespace Daybreak.Controls.Glyphs;
/// <summary>
/// Interaction logic for TeamGlyph.xaml
/// </summary>
public partial class TeamGlyph : UserControl
{
public TeamGlyph()
{
this.InitializeComponent();
}
}
@@ -58,7 +58,7 @@ public partial class LivingEntityContextMenu : UserControl
this.PrimaryProfessionVisible = false;
}
await this.guildwarsMemoryReader.EnsureInitialized(context.GuildWarsApplicationLaunchContext!.GuildWarsProcess, CancellationToken.None);
await this.guildwarsMemoryReader.EnsureInitialized(context.GuildWarsApplicationLaunchContext!.ProcessId, CancellationToken.None);
this.EntityName = await this.guildwarsMemoryReader.GetEntityName(context.LivingEntity!, CancellationToken.None).ConfigureAwait(true);
}
+7
View File
@@ -51,6 +51,13 @@
Cursor="Hand"
Clicked="CopyGuildwarsButton_Clicked"
ToolTip="Copy Guild Wars from an existing installation"/>
<buttons:MenuButton Title="Event Calendar"
Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
HighlightColor="{DynamicResource MahApps.Brushes.Accent}"
Height="30"
Cursor="Hand"
Clicked="CalendarButton_Clicked"
ToolTip="Show current and upcoming events"/>
</local:ExpandableMenuSection.Children>
</local:ExpandableMenuSection>
<Grid>
+7 -2
View File
@@ -163,6 +163,11 @@ public partial class MenuList : UserControl
this.viewManager.ShowView<TradeAlertsView>();
}
private void CalendarButton_Clicked(object sender, EventArgs e)
{
this.viewManager.ShowView<EventCalendarView>();
}
private void UserControl_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
this.cancellationTokenSource = new CancellationTokenSource();
@@ -180,13 +185,13 @@ public partial class MenuList : UserControl
{
while (!cancellationToken.IsCancellationRequested)
{
var unopenedNotifications = this.notificationStorage.GetPendingNotifications().ToList();
var unopenedNotifications = this.notificationStorage.GetPendingNotifications();
if (unopenedNotifications.Any())
{
await this.Dispatcher.InvokeAsync(() =>
{
this.ShowingNotificationCount = true;
this.NotificationCount = unopenedNotifications.Count;
this.NotificationCount = unopenedNotifications.Count();
});
}
else
@@ -68,8 +68,13 @@
</ContextMenu>
</UserControl.Resources>
<Grid>
<Image x:Name="MapDrawingHost" VerticalAlignment="Top" HorizontalAlignment="Left" Stretch="Fill"/>
<Image x:Name="EntitiesDrawingHost" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" />
<Grid RenderTransformOrigin="0.5 0.5">
<Grid.RenderTransform>
<RotateTransform x:Name="RotateTransform" Angle="{Binding ElementName=_this, Path=Angle, Mode=OneWay}"/>
</Grid.RenderTransform>
<Image x:Name="MapDrawingHost" VerticalAlignment="Top" HorizontalAlignment="Left" Stretch="Fill" />
<Image x:Name="EntitiesDrawingHost" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" />
</Grid>
<Grid Background="{DynamicResource Daybreak.Brushes.Background}"
VerticalAlignment="Bottom"
HorizontalAlignment="Right"
@@ -79,15 +84,5 @@
Clicked="MaximizeButton_Clicked"
ToolTip="Maximize"/>
</Grid>
<WrapPanel Background="{DynamicResource Daybreak.Brushes.Background}"
VerticalAlignment="Top"
HorizontalAlignment="Right" >
<TextBlock Text="{Binding ElementName=_this, Path=TargetEntityId, Mode=OneWay}" Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
FontSize="16" Padding="5" />
<TextBlock Text=" - " Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
FontSize="16" Padding="5" />
<TextBlock Text="{Binding ElementName=_this, Path=TargetEntityModelId, Mode=OneWay}" Foreground="{DynamicResource MahApps.Brushes.ThemeForeground}"
FontSize="16" Padding="5" />
</WrapPanel>
</Grid>
</UserControl>
@@ -78,6 +78,10 @@ public partial class GuildwarsMinimap : UserControl
[GenerateDependencyProperty]
private bool controlsVisible;
[GenerateDependencyProperty]
private bool canRotate;
[GenerateDependencyProperty]
private double angle;
[GenerateDependencyProperty]
private int targetEntityId;
[GenerateDependencyProperty]
private int targetEntityModelId;
@@ -163,12 +167,14 @@ public partial class GuildwarsMinimap : UserControl
this.GameData.MainPlayer!.Position = mainPlayerState?.Position ?? new Position();
this.GameData.MainPlayer!.CurrentHealth = mainPlayerState?.Health ?? 0;
this.GameData.MainPlayer!.CurrentEnergy = mainPlayerState?.Energy ?? 0;
this.GameData.MainPlayer!.RotationAngle = mainPlayerState?.RotationAngle ?? 0;
foreach (var worldPlayer in this.GameData.WorldPlayers!)
{
var worldPlayerState = this.GameState.States?.FirstOrDefault(state => state.Id == worldPlayer.Id);
worldPlayer.Position = worldPlayerState?.Position ?? new Position();
worldPlayer.CurrentHealth = worldPlayerState?.Health ?? 0;
worldPlayer.CurrentEnergy = worldPlayerState?.Energy ?? 0;
worldPlayer.RotationAngle = worldPlayerState?.RotationAngle ?? 0;
}
foreach (var partyPlayer in this.GameData.Party!)
@@ -177,6 +183,7 @@ public partial class GuildwarsMinimap : UserControl
partyPlayer.Position = partyPlayerState?.Position ?? new Position();
partyPlayer.CurrentHealth = partyPlayerState?.Health ?? 0;
partyPlayer.CurrentEnergy = partyPlayerState?.Energy ?? 0;
partyPlayer.RotationAngle = partyPlayerState?.RotationAngle ?? 0;
}
foreach (var entity in this.GameData.LivingEntities!)
@@ -186,7 +193,10 @@ public partial class GuildwarsMinimap : UserControl
entity.State = state?.State ?? LivingEntityState.Unknown;
entity.Health = state?.Health ?? 0;
entity.Energy = state?.Energy ?? 0;
entity.RotationAngle = state?.RotationAngle ?? 0;
}
this.Angle = this.CanRotate ? (this.GameState.Camera.Yaw - (Math.PI / 2)) * (180 / Math.PI) : 0;
}
private void UpdateGameData()
@@ -341,6 +351,7 @@ public partial class GuildwarsMinimap : UserControl
this.CalculatePathsToObjectives();
var angleRads = -(Math.PI / 180 * this.Angle);
var foregroundColor = this.FindResource("MahApps.Colors.ThemeBackground").Cast<Color>();
bitmap.Clear(Colors.Transparent);
using var context = bitmap.GetBitmapContext();
@@ -357,9 +368,9 @@ public partial class GuildwarsMinimap : UserControl
this.drawingService.DrawEngagementArea(bitmap, this.GameData);
this.drawingService.DrawMainPlayerPositionHistory(bitmap, this.mainPlayerPositionHistory);
this.drawingService.DrawPaths(bitmap, this.pathfindingCache);
this.drawingService.DrawQuestObjectives(bitmap, this.GameData.MainPlayer?.QuestLog ?? []);
this.drawingService.DrawMapIcons(bitmap, this.GameData.MapIcons ?? []);
this.drawingService.DrawEntities(bitmap, this.GameData, this.TargetEntityId);
this.drawingService.DrawQuestObjectives(bitmap, this.GameData.MainPlayer?.QuestLog ?? [], angleRads);
this.drawingService.DrawMapIcons(bitmap, this.GameData.MapIcons ?? [], angleRads);
this.drawingService.DrawEntities(bitmap, this.GameData, this.TargetEntityId, angleRads);
bitmap.Unlock();
this.drawingLatency.Record(sw.ElapsedMilliseconds);
}
@@ -368,8 +379,10 @@ public partial class GuildwarsMinimap : UserControl
{
var x = (int)((entity.Position!.Value.X - this.originPoint.X) * this.Zoom);
var y = 0 - (int)((entity.Position!.Value.Y - this.originPoint.Y) * this.Zoom);
return Math.Pow(mousePosition.X - x, 2) + Math.Pow(mousePosition.Y - y, 2) < Math.Pow(EntitySize * this.Zoom, 2);
var entityPoint = new Point(x, y);
var centerPoint = new Point(this.ActualWidth / 2, this.ActualHeight / 2);
var finalEntityPoint = RotatePointAroundPivot(entityPoint, centerPoint, this.Angle);
return Math.Pow(mousePosition.X - finalEntityPoint.X, 2) + Math.Pow(mousePosition.Y - finalEntityPoint.Y, 2) < Math.Pow(EntitySize * this.Zoom, 2);
}
private void DragMinimap()
@@ -379,9 +392,14 @@ public partial class GuildwarsMinimap : UserControl
return;
}
var rad = -this.Angle * Math.PI / 180;
var mousePosition = Mouse.GetPosition(this);
var offset = mousePosition - this.initialClickPoint;
var transformedOffset = new Vector((offset.X * Math.Cos(rad)) - (offset.Y * Math.Sin(rad)),
(offset.X * Math.Sin(rad)) + (offset.Y * Math.Cos(rad)));
this.initialClickPoint = mousePosition;
this.offsetRevert = 0;
this.originOffset = mousePosition - this.initialClickPoint;
this.originOffset += transformedOffset;
this.offsetRevertTime = DateTime.Now + this.offsetRevertDelay;
this.UpdateGameData();
}
@@ -518,7 +536,7 @@ public partial class GuildwarsMinimap : UserControl
private void GuildwarsMinimap_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
this.initialClickPoint = Mouse.GetPosition(this) - this.originOffset;
this.initialClickPoint = Mouse.GetPosition(this);
this.offsetRevert = 0;
this.offsetRevertTime = DateTime.Now + this.offsetRevertDelay;
this.dragging = true;
@@ -694,7 +712,7 @@ public partial class GuildwarsMinimap : UserControl
{
var delta = e.Delta > 0 ? 0.1 : -0.1;
var previousZoom = this.Zoom;
var newZoom = this.Zoom + this.Zoom * delta;
var newZoom = this.Zoom + (this.Zoom * delta);
this.originOffset *= newZoom / previousZoom;
this.initialClickPoint = new Point(
this.initialClickPoint.X * newZoom / previousZoom,
@@ -785,6 +803,25 @@ public partial class GuildwarsMinimap : UserControl
}
}
private static Point RotatePointAroundPivot(Point point, Point pivot, double angle)
{
// Translate the point to the pivot point
point = new Point(point.X - pivot.X, point.Y - pivot.Y);
// Convert angle to radians for the rotation
double radians = Math.PI / 180 * angle;
// Rotate the point around the pivot
double rotatedX = (point.X * Math.Cos(radians)) - (point.Y * Math.Sin(radians));
double rotatedY = (point.X * Math.Sin(radians)) + (point.Y * Math.Cos(radians));
// Translate the point back
rotatedX += pivot.X;
rotatedY += pivot.Y;
return new Point(rotatedX, rotatedY);
}
private static bool PositionsCollide(Position position1, Position position2)
{
var a = PositionRadius + PositionRadius;
+1 -1
View File
@@ -43,7 +43,7 @@ public partial class PlayerContextMenu : UserControl
return;
}
await this.guildwarsMemoryReader.EnsureInitialized(context.GuildWarsApplicationLaunchContext!.GuildWarsProcess, CancellationToken.None);
await this.guildwarsMemoryReader.EnsureInitialized(context.GuildWarsApplicationLaunchContext!.ProcessId, CancellationToken.None);
this.PlayerName = await this.guildwarsMemoryReader.GetEntityName(context.Player!, CancellationToken.None).ConfigureAwait(true);
}
@@ -23,7 +23,6 @@
<Grid.RowDefinitions>
<RowDefinition Height="auto"></RowDefinition>
<RowDefinition Height="auto"></RowDefinition>
<RowDefinition Height="auto"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"></ColumnDefinition>
@@ -31,7 +30,6 @@
</Grid.ColumnDefinitions>
<TextBlock FontSize="16" Text="Username:" Foreground="{StaticResource MahApps.Brushes.ThemeForeground}" Margin="5" Grid.Row="0" HorizontalAlignment="Right" VerticalAlignment="Center"></TextBlock>
<TextBlock FontSize="16" Text="Password:" Foreground="{StaticResource MahApps.Brushes.ThemeForeground}" Margin="5" Grid.Row="1" HorizontalAlignment="Right" VerticalAlignment="Center"></TextBlock>
<TextBlock FontSize="16" Text="Character name:" Foreground="{StaticResource MahApps.Brushes.ThemeForeground}" Margin="5" Grid.Row="2" HorizontalAlignment="Right" VerticalAlignment="Center"></TextBlock>
<TextBox Text="{Binding ElementName=_this, Path=Username, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Foreground="{StaticResource MahApps.Brushes.ThemeForeground}" Background="Transparent"
BorderThickness="1" HorizontalAlignment="Stretch" Grid.Row="0" Grid.Column="1"
FontSize="16" TextChanged="UsernameTextbox_TextChanged" Margin="5"
@@ -40,10 +38,6 @@
BorderThickness="1" HorizontalAlignment="Stretch" Grid.Row="1" Grid.Column="1"
FontSize="16" PasswordChanged="Passwordbox_PasswordChanged" Margin="5"
ToolTip="Password" />
<TextBox Text="{Binding ElementName=_this, Path=CharacterName, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Foreground="{StaticResource MahApps.Brushes.ThemeForeground}" Background="Transparent"
BorderThickness="1" HorizontalAlignment="Stretch" Grid.Row="2" Grid.Column="1"
FontSize="16" TextChanged="CharacterNameTextbox_TextChanged" Margin="5"
ToolTip="Character name" />
</Grid>
<buttons:BinButton Grid.Column="2" Height="30" Width="30" Foreground="{StaticResource MahApps.Brushes.ThemeForeground}" VerticalAlignment="Center" Margin="5, 5, 5, 5"
Clicked="BinButton_Clicked"
@@ -21,8 +21,6 @@ public partial class AccountTemplate : UserControl
private string username = string.Empty;
[GenerateDependencyProperty]
private string password = string.Empty;
[GenerateDependencyProperty]
private string characterName = string.Empty;
public AccountTemplate()
{
@@ -36,7 +34,6 @@ public partial class AccountTemplate : UserControl
{
this.PasswordBox.Password = loginCredentials.Password;
this.Username = loginCredentials.Username;
this.CharacterName = loginCredentials.CharacterName;
}
}
@@ -50,11 +47,6 @@ public partial class AccountTemplate : UserControl
this.DataContext.As<LoginCredentials>()!.Username = this.Username;
}
private void CharacterNameTextbox_TextChanged(object sender, EventArgs e)
{
this.DataContext.As<LoginCredentials>()!.CharacterName = this.CharacterName;
}
private void Passwordbox_PasswordChanged(object sender, EventArgs e)
{
this.Password = sender.As<PasswordBox>()?.Password;

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