mirror of
https://github.com/gwdevhub/Daybreak.git
synced 2026-09-17 05:44:59 +00:00
Compare commits
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75807edfb7 | ||
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becce84849 | ||
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c313e66957 | ||
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36ea941fe6 |
@@ -12,5 +12,9 @@ namespace Daybreak.Configuration
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public string LeftBrowserDefault { get; set; }
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[JsonProperty("RightBrowserDefault")]
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public string RightBrowserDefault { get; set; }
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[JsonProperty("ProtectedUsername")]
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public string ProtectedUsername { get; set; }
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[JsonProperty("ProtectedPassword")]
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public string ProtectedPassword { get; set; }
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}
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}
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@@ -1,13 +1,13 @@
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using Daybreak.Services.ApplicationDetection;
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using Daybreak.Services.ApplicationLifetime;
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using Daybreak.Services.Bloogum;
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using Daybreak.Services.Configuration;
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using Daybreak.Services.Credentials;
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using Daybreak.Services.Logging;
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using Daybreak.Services.Screenshots;
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using Daybreak.Services.ViewManagement;
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using Daybreak.Views;
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using Microsoft.Web.WebView2.Core;
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using Palletizer.WPF.Services.ConfigurationManager;
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using Slim;
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using System.Extensions;
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@@ -9,16 +9,15 @@
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<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
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<LangVersion>preview</LangVersion>
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<ApplicationIcon>Daybreak.ico</ApplicationIcon>
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<Version>0.1</Version>
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<Version>0.1.1</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Meziantou.Framework.Win32.CredentialManager" Version="1.4.0" />
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<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.774.44" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="Slim" Version="1.2.1" />
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<PackageReference Include="SystemExtensions.NetStandard" Version="1.1.3" />
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<PackageReference Include="WCL" Version="1.0.1" />
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<PackageReference Include="WCL" Version="1.0.2" />
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<PackageReference Include="WpfExtended" Version="0.1.1" />
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</ItemGroup>
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@@ -72,7 +72,7 @@
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<Grid x:Name="Container" Grid.Row="1">
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</Grid>
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<wcl:TitleBar x:Name="Titlebar"
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Background="Transparent" Text="" MouseLeftButtonDown="TitleBar_MouseLeftButtonDown"
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Background="Transparent" MouseLeftButtonDown="TitleBar_MouseLeftButtonDown"
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WindowState="Normal" MinimizeButtonClicked="TitleBar_MinimizeButtonClicked"
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MaximizeButtonClicked="TitleBar_MaximizeButtonClicked"
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RestoreButtonClicked="TitleBar_RestoreButtonClicked"
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@@ -1,5 +1,5 @@
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using Daybreak.Services.Credentials;
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using Palletizer.WPF.Services.ConfigurationManager;
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using Daybreak.Services.Configuration;
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using Daybreak.Services.Credentials;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@@ -41,15 +41,18 @@ namespace Daybreak.Services.ApplicationDetection
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}
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var auth = this.credentialManager.GetCredentials();
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if (auth is null)
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{
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throw new InvalidOperationException($"No credentials available");
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}
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if (Process.Start(executable, new List<string> { "-email", auth.Username, "-password", auth.Password, "-character", configuration.CharacterName }) is null)
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{
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throw new InvalidOperationException($"Unable to launch executable");
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}
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auth.Do(
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onSome: (credentials) =>
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{
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if (Process.Start(executable, new List<string> { "-email", credentials.Username, "-password", credentials.Password, "-character", configuration.CharacterName }) is null)
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{
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throw new InvalidOperationException($"Unable to launch executable");
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}
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},
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onNone: () =>
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{
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throw new InvalidOperationException($"No credentials available");
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});
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}
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private static bool GuildwarsProcessDetected()
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@@ -4,7 +4,7 @@ using Daybreak.Utils;
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using System;
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using System.IO;
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namespace Palletizer.WPF.Services.ConfigurationManager
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namespace Daybreak.Services.Configuration
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{
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public sealed class ConfigurationManager : IConfigurationManager
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{
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@@ -1,6 +1,6 @@
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using Daybreak.Configuration;
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namespace Palletizer.WPF.Services.ConfigurationManager
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namespace Daybreak.Services.Configuration
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{
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public interface IConfigurationManager
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{
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@@ -1,20 +1,65 @@
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using Daybreak.Models;
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using Daybreak.Services.Configuration;
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using Daybreak.Services.Logging;
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using Daybreak.Utils;
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using System;
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using System.Extensions;
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using System.Security.Cryptography;
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using System.Text;
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namespace Daybreak.Services.Credentials
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{
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public sealed class CredentialManager : ICredentialManager
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{
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private const string Target = "GuildwarsLogin";
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private static readonly byte[] Entropy = Convert.FromBase64String("R3VpbGR3YXJz");
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private readonly ILogger logger;
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private readonly IConfigurationManager configurationManager;
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public LoginCredentials GetCredentials()
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public CredentialManager(
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ILogger logger,
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IConfigurationManager configurationManager)
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{
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var credential = Meziantou.Framework.Win32.CredentialManager.ReadCredential(Target);
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return new LoginCredentials { Username = credential.UserName, Password = credential.Password };
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this.configurationManager = configurationManager.ThrowIfNull(nameof(configurationManager));
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this.logger = logger.ThrowIfNull(nameof(logger));
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}
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public Optional<LoginCredentials> GetCredentials()
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{
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this.logger.LogInformation("Retrieving credentials");
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var config = this.configurationManager.GetConfiguration();
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if (string.IsNullOrEmpty(config.ProtectedUsername) ||
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string.IsNullOrEmpty(config.ProtectedPassword))
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{
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this.logger.LogInformation("No credentials found");
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return Optional.None<LoginCredentials>();
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}
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try
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{
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var usrbytes = Convert.FromBase64String(config.ProtectedUsername);
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var psdBytes = Convert.FromBase64String(config.ProtectedPassword);
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return new LoginCredentials
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{
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Username = Encoding.UTF8.GetString(ProtectedData.Unprotect(usrbytes, Entropy, DataProtectionScope.LocalMachine)),
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Password = Encoding.UTF8.GetString(ProtectedData.Unprotect(psdBytes, Entropy, DataProtectionScope.LocalMachine))
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};
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}
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catch(Exception e)
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{
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this.logger.LogError($"Unable to retrieve credentials. Details: {e}");
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return Optional.None<LoginCredentials>();
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}
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}
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public void StoreCredentials(LoginCredentials loginCredentials)
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{
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Meziantou.Framework.Win32.CredentialManager.WriteCredential(Target, loginCredentials.Username, loginCredentials.Password, Meziantou.Framework.Win32.CredentialPersistence.LocalMachine);
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this.logger.LogInformation("Storing credentials");
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var usrBytes = Encoding.UTF8.GetBytes(loginCredentials.Username);
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var psdBytes = Encoding.UTF8.GetBytes(loginCredentials.Password);
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var config = this.configurationManager.GetConfiguration();
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config.ProtectedUsername = Convert.ToBase64String(ProtectedData.Protect(usrBytes, Entropy, DataProtectionScope.LocalMachine));
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config.ProtectedPassword = Convert.ToBase64String(ProtectedData.Protect(psdBytes, Entropy, DataProtectionScope.LocalMachine));
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this.configurationManager.SaveConfiguration(config);
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}
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}
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}
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@@ -1,10 +1,11 @@
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using Daybreak.Models;
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using System.Extensions;
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namespace Daybreak.Services.Credentials
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{
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public interface ICredentialManager
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{
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void StoreCredentials(LoginCredentials loginCredentials);
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LoginCredentials GetCredentials();
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Optional<LoginCredentials> GetCredentials();
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}
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}
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@@ -1,13 +1,10 @@
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using Daybreak.Configuration;
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using Daybreak.Models;
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using Daybreak.Models;
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using Daybreak.Services.Configuration;
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using Daybreak.Services.Credentials;
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using Daybreak.Services.ViewManagement;
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using Microsoft.Win32;
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using Palletizer.WPF.Services.ConfigurationManager;
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using System.Extensions;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Extensions;
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namespace Daybreak.Views
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{
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@@ -36,8 +33,13 @@ namespace Daybreak.Views
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{
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var config = this.configurationManager.GetConfiguration();
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var creds = this.credentialManager.GetCredentials();
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this.UsernameTextbox.Text = creds.Username;
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this.PasswordBox.Password = creds.Password;
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creds.DoAny(
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onSome: (credentials) =>
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{
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this.UsernameTextbox.Text = credentials.Username;
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this.PasswordBox.Password = credentials.Password;
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});
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this.CharacterTextbox.Text = config.CharacterName;
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this.GamePathTextbox.Text = config.GamePath;
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}
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@@ -1,10 +1,9 @@
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using Daybreak.Services.ApplicationDetection;
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using Daybreak.Services.Configuration;
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using Daybreak.Services.ViewManagement;
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using Palletizer.WPF.Services.ConfigurationManager;
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using System;
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using System.Extensions;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Extensions;
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@@ -1,5 +1,8 @@
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# Daybreak
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Custom client for Guildwars.
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Requires standalone version https://developer.microsoft.com/microsoft-edge/webview2.
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## Features
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Automatically detect if guildwars is running or not. Includes the ability to launch guildwars from the client.
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Reference in New Issue
Block a user