mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 23:19:30 +00:00
ab2d8cdb0a
* toggle use_folders on
* Rename pipelines
* its a strcpy :(
* add miniz, add xorstream, add non-working ziploader
* start integrating libzip (WIP)
* use ExternalProject test (doesnt work maybe?!)
* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib
* LibZip build script
* make libzip build too
todo: specify cmake find_library to check the paths we install to
* prepare everything in cmake
* fix rebuilding of libzip/zlib
* fix stupid double quotes
* libzippp works
* Setup libzippp archive loading
* Remove allocation of new data when adding file to TextureServer
* Enable CI on dev
* Create LICENSE (#5)
* add mbedtls
* fix cmake (forgot to substitute, woops)
* fix %lu warnings for printing addresses
* enable debug messages, some formatting
* remove mbedtls, fix libzip for /MD(d)
* some code changes
* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15
* linker errors in release
* c++ify a little
* remove unnecessary duplicate c++23 definition
* Fixes to gMod_XorStream when calculating stream length
* Fix loading tpf contents with password
* Implemented complete parsing
* Cleanup file loading
* Change to NI
* Revert "Change to NI"
This reverts commit 19b511d907.
* update XorStreamReader to read whole file, then xor
* delete a lot of unused code
* loading logic
* rename console window
* 1.5.4
* remove pointless mutex
* wtf is this code
---------
Co-authored-by: Alex Macocian <amacocian@yahoo.com>
49 lines
2.0 KiB
C++
49 lines
2.0 KiB
C++
#include "uMod_Main.h"
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#define IDirect3D9 IDirect3D9Ex
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#define uMod_IDirect3D9 uMod_IDirect3D9Ex
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#define m_pIDirect3D9 m_pIDirect3D9Ex
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#define PRE_MESSAGE "uMod_IDirect3D9Ex"
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// ReSharper disable once CppUnusedIncludeDirective
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#include "uMod_IDirect3D9.cpp"
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HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode,
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IDirect3DDevice9Ex** ppReturnedDeviceInterface)
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{
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Message("uMod_IDirect3D9Ex::CreateDeviceEx: %p\n", this);
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// we intercept this call and provide our own "fake" Device Object
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const HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
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int count = 1;
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if (pPresentationParameters != nullptr) {
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count = pPresentationParameters->BackBufferCount;
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}
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const auto pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, uMod_Server, count);
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// store our pointer (the fake one) for returning it to the calling program
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*ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
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return hres;
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}
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HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode)
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{
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return m_pIDirect3D9Ex->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode);
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}
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HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation)
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{
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return m_pIDirect3D9Ex->GetAdapterDisplayModeEx(Adapter, pMode, pRotation);
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}
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HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID(UINT Adapter, LUID* pLUID)
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{
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return m_pIDirect3D9Ex->GetAdapterLUID(Adapter, pLUID);
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}
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UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER* pFilter)
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{
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return m_pIDirect3D9Ex->GetAdapterModeCountEx(Adapter, pFilter);
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}
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