mirror of
https://github.com/gwdevhub/gMod.git
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9e593e83ee
* basic tga/hdr image loading * bgr tga tex * convert to dds during loading doesn't work yet, fails to create textures from dds memory * remove ext member from TextureFileStruct * do not convert images, leads to weird loading problems... * use regex matching for tpf loading * convert non-RGBA images to RGBA * remove d3dx (mostly) * fix moving wrong image * move TextureFunction to module * move FileLoader to ModfileLoader module * move TextureClient to module * spaces * ifdef debug * 1.6.0 * compress images to dxt5 (bc3_unorm) to use less memory * remove unnecessary directxtex source code patch * don't move unnecessarily * only compress if mods in filesystem use up more than 400mb * use std::future to prepare to multithread image loading fails when using std::launch::async though, maybe something in the directxtex library is not thread safe * remove d3dx sdk from workflows * remove extern "C" * catch exception when saving texture * make loading async (call CoInitializeEx) * support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning * don't warn for BC2 BC4 or BC5 either * update README.md
32 lines
1.0 KiB
CMake
32 lines
1.0 KiB
CMake
include_guard()
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include(FetchContent)
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FetchContent_Declare(
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DirectXTex
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GIT_REPOSITORY https://github.com/microsoft/DirectXTex
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GIT_TAG oct2023)
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FetchContent_GetProperties(directxtex)
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if (directxtex_POPULATED)
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return()
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endif()
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FetchContent_Populate(directxtex)
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add_library(directxtex)
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file(GLOB SOURCES
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.cpp"
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"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.h"
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"${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp"
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"${directxtex_SOURCE_DIR}/DirectXTex/*.h"
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"${directxtex_SOURCE_DIR}/DirectXTex/*.cpp"
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)
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list(REMOVE_ITEM SOURCES
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"${directxtex_SOURCE_DIR}/DirectXTex/BCDirectCompute.cpp"
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)
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source_group(TREE ${directxtex_SOURCE_DIR} FILES ${SOURCES})
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target_sources(directxtex PRIVATE ${SOURCES})
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target_include_directories(directxtex PUBLIC "${directxtex_SOURCE_DIR}")
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set_target_properties(directxtex PROPERTIES FOLDER "Dependencies/")
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