mirror of
https://github.com/gwdevhub/gMod.git
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b2bade7ff8
- append '\0' at the end of game name (dll injection) - Release() fake texture (if force reload) instead of calling RemoveTexture(..) Improvements: - template support, you can now have more than one template set one of them as default. - update function will only update the texture if this is needed or the reload button is pressed. - textures will also be removed, if they are removed from the package list.
99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OTM_TEXTURESERVER_H_
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#define OTM_TEXTURESERVER_H_
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#include "../OTM_GlobalDefines.h"
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#include "OTM_ArrayHandler.h"
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class OTM_TextureClient;
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class OTM_TextureServer
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{
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public:
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OTM_TextureServer(wchar_t *name);
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~OTM_TextureServer(void);
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int AddClient(OTM_TextureClient *client, TextureFileStruct** update, int* number);
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int RemoveClient(OTM_TextureClient *client);
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int OpenPipe(wchar_t *name);
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int ClosePipe(void);
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int MainLoop(void);
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//following functions are public for testing purpose !!
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int AddFile( char* buffer, unsigned int size, MyTypeHash hash, bool force);
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int AddFile( wchar_t* file_name, MyTypeHash hash, bool force);
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int RemoveFile( MyTypeHash hash);
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int SaveAllTextures(bool val);
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int SaveSingleTexture(bool val);
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int SetSaveDirectory( wchar_t *dir);
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int SaveTexture(OTM_IDirect3DTexture9* pTexture);
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int SetKeyBack( int key);
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int SetKeySave( int key);
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int SetKeyNext( int key);
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int SetFontColour(DWORD colour);
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int SetTextureColour(DWORD colour);
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private:
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bool BoolSaveAllTextures;
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bool BoolSaveSingleTexture;
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wchar_t SavePath[MAX_PATH];
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wchar_t GameName[MAX_PATH];
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int PropagateUpdate(OTM_TextureClient* client=NULL);
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int PrepareUpdate(TextureFileStruct** update, int* number);
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int LockMutex();
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int UnlockMutex();
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int KeyBack;
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int KeySave;
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int KeyNext;
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DWORD FontColour;
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DWORD TextureColour;
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HANDLE Mutex;
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PipeStruct Pipe;
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OTM_TextureClient** Clients;
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int NumberOfClients;
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int LenghtOfClients;
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OTM_FileHandler CurrentMod;
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OTM_FileHandler OldMod;
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};
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#endif /* OTM_TEXTURESERVER_H_ */
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