Files
gMod/OTM_DX9/OTM_IDirect3DTexture9.h
T
code@koerner-de.net 3e30507ad4 BugFix:
- a bug prevented to unload Mods, which were new added to the list

Improvements:
- OpenTexMod can now be started only once
- language support (German package provided)
- added more error comments
2011-09-26 14:03:36 +00:00

123 lines
4.1 KiB
C

/*
This file is part of OpenTexMod.
OpenTexMod is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenTexMod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
*/
/*
*
* BIG THANKS TO Matthew L (Azorbix)
* (Direct3D StarterKit v3.0)
*
*/
#ifndef OTM_IDirect3DTexture9_H
#define OTM_IDirect3DTexture9_H
#include <d3d9.h>
#include <d3dx9.h>
#include "OTM_Defines.h"
interface OTM_IDirect3DTexture9 : public IDirect3DTexture9
{
OTM_IDirect3DTexture9(IDirect3DTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9, UINT Width, UINT Height, D3DFORMAT Format)
{
//Message("OTM_IDirect3DTexture9( %lu, %lu): %lu\n", ppTex, pIDirect3DDevice9, this);
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
CrossRef_D3Dtex = NULL; //cross reference
// fake texture: store the pointer to the original OTM_IDirect3DTexture9 object, needed if a fake texture is deselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted (that fake texture can be replaced, if original texture is loaded again)
Reference = -1; //need for fast deleting
Hash = 0u;
FAKE = false;
}
// callback interface
IDirect3DTexture9 *m_D3Dtex;
OTM_IDirect3DTexture9 *CrossRef_D3Dtex;
IDirect3DDevice9 *m_D3Ddev;
int Reference;
MyTypeHash Hash;
bool FAKE;
// original interface
STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
STDMETHOD_(ULONG,AddRef)();
STDMETHOD_(ULONG,Release)();
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)(REFGUID refguid);
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
STDMETHOD_(DWORD, GetPriority)();
STDMETHOD_(void, PreLoad)();
STDMETHOD_(D3DRESOURCETYPE, GetType)();
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
STDMETHOD_(DWORD, GetLOD)();
STDMETHOD_(DWORD, GetLevelCount)();
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
STDMETHOD_(void, GenerateMipSubLevels)();
STDMETHOD(GetLevelDesc)(UINT Level,D3DSURFACE_DESC *pDesc);
STDMETHOD(GetSurfaceLevel)(UINT Level,IDirect3DSurface9** ppSurfaceLevel);
STDMETHOD(LockRect)(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
STDMETHOD(UnlockRect)(UINT Level);
STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect);
};
inline void UnswitchTextures(OTM_IDirect3DTexture9 *pTexture)
{
OTM_IDirect3DTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef!=NULL)
{
//switch textures back
IDirect3DTexture9* cpy = pTexture->m_D3Dtex;
pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
CrossRef->m_D3Dtex = cpy;
// cancel the link
CrossRef->CrossRef_D3Dtex = NULL;
pTexture->CrossRef_D3Dtex = NULL;
}
}
inline int SwitchTextures( OTM_IDirect3DTexture9 *pTexture1, OTM_IDirect3DTexture9 *pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
{
//make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
//switch textures
IDirect3DTexture9* cpy = pTexture2->m_D3Dtex;
pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
pTexture1->m_D3Dtex = cpy;
return (RETURN_OK);
}
else return (RETURN_TEXTURE_NOT_SWITCHED);
}
#endif