Files
gMod/OTM_DX9/OTM_TextureClient.h
T
code@koerner-de.net 3e30507ad4 BugFix:
- a bug prevented to unload Mods, which were new added to the list

Improvements:
- OpenTexMod can now be started only once
- language support (German package provided)
- added more error comments
2011-09-26 14:03:36 +00:00

103 lines
3.0 KiB
C++

/*
This file is part of OpenTexMod.
OpenTexMod is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenTexMod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OTM_TEXTUREHANDLER_HPP
#define OTM_TEXTUREHANDLER_HPP
#include "OTM_IDirect3DTexture9.h"
#include "OTM_IDirect3DDevice9.h"
#include "..\OTM_Error.h"
class OTM_TextureServer;
class OTM_TextureClient
{
public:
OTM_TextureClient(OTM_TextureServer* server, IDirect3DDevice9* device);
~OTM_TextureClient(void);
int AddTexture( OTM_IDirect3DTexture9* tex); //called from OTM_IDirect3DDevice9::CreateTexture(...)
int RemoveTexture( OTM_IDirect3DTexture9* tex); //called from OTM_IDirect3DTexture9::Release()
//int ReleaseAllFakeTexture(void); // called when the Game is closed
int SaveAllTextures(bool val); //called from the Server
int SaveSingleTexture(bool val); //called from the Server
int SetSaveDirectory( wchar_t *dir); //called from the Server
int SetGameName( wchar_t *dir); //called from the Server
int SaveTexture(OTM_IDirect3DTexture9* pTexture);
int SetKeyBack( int key) {if (key>0) KeyBack = key; return (RETURN_OK);}
int SetKeySave( int key) {if (key>0) KeySave = key; return (RETURN_OK);}
int SetKeyNext( int key) {if (key>0) KeyNext = key; return (RETURN_OK);}
int SetFontColour( DWORD r, DWORD g, DWORD b) {FontColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);}
int SetTextureColour( DWORD r, DWORD g, DWORD b) {TextureColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);}
int AddUpdate(TextureFileStruct* update, int number); //client must delete the temp array
int MergeUpdate(void);
//OTM_TextureHandler FakeTextures;
OTM_TextureHandler OriginalTextures;
bool BoolSaveAllTextures;
bool BoolSaveSingleTexture;
int KeyBack;
int KeySave;
int KeyNext;
D3DCOLOR FontColour;
D3DCOLOR TextureColour;
private:
OTM_TextureServer* Server;
IDirect3DDevice9* D3D9Device;
wchar_t SavePath[MAX_PATH];
wchar_t GameName[MAX_PATH];
TextureFileStruct* Update;
int NumberOfUpdate;
int LockMutex();
int UnlockMutex();
HANDLE Mutex;
int NumberToMod;
TextureFileStruct* FileToMod;
int LookUpToMod( OTM_IDirect3DTexture9* pTexture);
int LoadTexture( TextureFileStruct* file_in_memory, OTM_IDirect3DTexture9 **ppTexture);
MyTypeHash GetHash(unsigned char *str, int len);
unsigned int GetCRC32(char *pcDatabuf, unsigned int ulDatalen);
};
#endif /* OTM_TEXTUREHANDLER_HPP_ */