Files
gMod/uMod_GUI/uMod_MiniPanels.h
T
code@koerner-de.net 071ac3ece5 uMod2 Alpha Version:
known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Changes:
- hashing algorithm is now a CRC64 value
- changed CRC32 algorithm to a faster one
- in save single texture mode, the selected texture can now be displayed
- the way how uMod get the raw data of the texture was changed
2012-08-04 19:30:29 +00:00

179 lines
4.1 KiB
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "uMod_Main.h"
#ifndef UMOD_MINIPANELS_H_
#define UMOD_MINIPANELS_H_
class uMod_SpinPanel : public wxPanel
{
public:
uMod_SpinPanel(wxWindow *parent, int winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr);
virtual ~uMod_SpinPanel() {}
/**
* Get the min an max value
* @param[out] min
* @param[out] max
*/
void GetValue( int &min, int &max);
/**
* Set the min and max value
* @param[in] min
* @param[in] max
*/
void SetValue(int min, int max);
/**
* Set the label of the text ctrl
* @param label
* @return
*/
void SetLabel( const wxString &label);
protected:
/**
* Gets called, when one of the spin boxes changes their value
* @param event
*/
void OnSpin(wxSpinEvent& event);
wxTextCtrl *Text;
wxSpinCtrl *Min, *Max;
DECLARE_EVENT_TABLE();
};
WX_DEFINE_ARRAY_PTR( wxCheckBox*, wxCheckBox_Array );
class uMod_CheckBoxArray : public wxPanel
{
public:
uMod_CheckBoxArray(wxWindow *parent, const wxArrayString &choices, int col, int winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr);
virtual ~uMod_CheckBoxArray() {}
void SetChoices(const wxArrayShort &choices);
void GetChoices(wxArrayShort &choices);
void SetValue( unsigned long val);
void GetValue( unsigned long &val);
private:
wxCheckBox_Array CheckBoxes;
};
/**
* this class is a mini panel with a set key button and string beside it which shows the actual set key
*/
class uMod_KeyPanel : public wxPanel
{
public:
uMod_KeyPanel(wxWindow *parent, const wxString &label, int key, int winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr);
virtual ~uMod_KeyPanel() {}
int GetKey() {return myKey;}
void SetKey(int key) {myKey = key; SetKeyLabel();}
/**
* set the label of the button (for changing the language)
* @param label
*/
void SetLabel(const wxString &label);
/**
* Set the label for the key.
*/
void SetKeyLabel();
private:
/**
* called if button was clicked
* @param event
*/
void OnButton(wxCommandEvent& event);
wxButton *Button;
wxTextCtrl *KeyText;
int myKey;
DECLARE_EVENT_TABLE();
};
class uMod_AskForKey : public wxDialog
{
public:
uMod_AskForKey(const wxString &title);
virtual ~uMod_AskForKey() {}
int Key() {return myKey;}
private:
/**
* called if a key was hit
* @param event
*/
void OnKey(wxKeyEvent& event);
int myKey;
DECLARE_EVENT_TABLE();
};
/*
class uMod_TextureFormat : public wxDialog
{
public:
uMod_TextureFormat(wxWindow *parent, const wxString &title);
virtual ~uMod_TextureFormat() {}
void SetValue( unsigned long val) {TextureFormats->SetValue(val);}
void GetValue( unsigned long &val) {TextureFormats->GetValue(val);}
private:
uMod_CheckBoxArray *TextureFormats;
};
*/
#endif /* UMOD_MINIPANELS_H_ */