mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-16 07:29:30 +00:00
601c8c1504
* The hash of textures is now computed the first time they are used. The hash is recomputed if the content might have changed. * In some games, textures are used as rendering targets (e.g. a mirror or a portal in Portal). The hash calculation of these textures might slow down the game. -> there is an option to disable the computation of hashes for rendering targets. * Enable or Disable the support of tpf mods affect now the game immediately. * Little rearrangements in the GUI. * uMod can now extract the content of mods to disk and the game loads the textures from there. This solves the huge memory problem of uMod.
238 lines
7.0 KiB
C++
238 lines
7.0 KiB
C++
/*
|
|
This file is part of Universal Modding Engine.
|
|
|
|
|
|
Universal Modding Engine is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Universal Modding Engine is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
|
|
* if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
|
|
*/
|
|
|
|
|
|
#include "../uMod_DXMain/uMod_Main.h"
|
|
#include "../uMod_DXMain/uMod_TextureFunction.h"
|
|
#include "uMod_IDirect3DDevice9.h"
|
|
#include "uMod_IDirect3DTexture9.h"
|
|
#include "uMod_IDirect3DSurface9.h"
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
|
|
{
|
|
if (riid==IID_IDirect3D9)
|
|
{
|
|
// This function should never be called with IID_IDirect3D9 by the game
|
|
// thus this call comes from our own dll to ask for the texture type
|
|
// 0x01000000L == uMod_IDirect3DTexture9
|
|
// 0x01000001L == uMod_IDirect3DVolumeTexture9
|
|
// 0x01000002L == uMod_IDirect3DCubeTexture9
|
|
|
|
*ppvObj = this;
|
|
return (0x01000000L);
|
|
}
|
|
HRESULT hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
|
|
if (*ppvObj==m_D3Dtex) *ppvObj=this;
|
|
|
|
return (hRes);
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
|
|
{
|
|
if (FAKE) return (1); //bug, this case should never happen
|
|
return (m_D3Dtex->AddRef());
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
ULONG APIENTRY uMod_IDirect3DTexture9::Release()
|
|
{
|
|
//Message("uMod_IDirect3DTexture9::Release(): %p\n", this);
|
|
|
|
void *cpy;
|
|
long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
|
|
|
|
ULONG count;
|
|
if (FAKE)
|
|
{
|
|
UnswitchTextures( this);
|
|
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
|
|
}
|
|
else
|
|
{
|
|
count = m_D3Dtex->Release();
|
|
}
|
|
|
|
if (count==0) //if this texture is released, we clean up
|
|
{
|
|
if (ret == 0x01000000L)
|
|
{
|
|
((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
|
}
|
|
else
|
|
{
|
|
((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
|
|
}
|
|
|
|
delete(this);
|
|
}
|
|
|
|
//Message("uMod_IDirect3DTexture9::Release() end: %p\n", this);
|
|
return (count);
|
|
}
|
|
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
|
|
{
|
|
*ppDevice = m_D3Ddev;
|
|
return D3D_OK;
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
|
|
{
|
|
return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
|
|
{
|
|
return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
|
|
{
|
|
return (m_D3Dtex->FreePrivateData(refguid));
|
|
}
|
|
|
|
DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
|
|
{
|
|
return (m_D3Dtex->SetPriority(PriorityNew));
|
|
}
|
|
|
|
DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
|
|
{
|
|
return (m_D3Dtex->GetPriority());
|
|
}
|
|
|
|
void APIENTRY uMod_IDirect3DTexture9::PreLoad()
|
|
{
|
|
m_D3Dtex->PreLoad();
|
|
}
|
|
|
|
D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
|
|
{
|
|
return (m_D3Dtex->GetType());
|
|
}
|
|
|
|
DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
|
|
{
|
|
return (m_D3Dtex->SetLOD(LODNew));
|
|
}
|
|
|
|
DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
|
|
{
|
|
return (m_D3Dtex->GetLOD());
|
|
}
|
|
|
|
DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
|
|
{
|
|
return (m_D3Dtex->GetLevelCount());
|
|
}
|
|
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
|
|
{
|
|
return (m_D3Dtex->SetAutoGenFilterType(FilterType));
|
|
}
|
|
|
|
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
|
|
{
|
|
return (m_D3Dtex->GetAutoGenFilterType());
|
|
}
|
|
|
|
void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
|
|
{
|
|
m_D3Dtex->GenerateMipSubLevels();
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level,D3DSURFACE_DESC *pDesc)
|
|
{
|
|
return (m_D3Dtex->GetLevelDesc(Level, pDesc));
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel)
|
|
{
|
|
Message( "uMod_IDirect3DTexture9::GetSurfaceLevel( %u, %p): %p\n", Level, *ppSurfaceLevel, this);
|
|
IDirect3DSurface9* pSurf;
|
|
uMod_IDirect3DSurface9* puMod_Surf;
|
|
HRESULT ret = (m_D3Dtex->GetSurfaceLevel(Level, &pSurf));
|
|
|
|
if (SUCCEEDED(ret))
|
|
{
|
|
puMod_Surf = new uMod_IDirect3DSurface9( pSurf, this, NULL, m_D3Ddev);
|
|
*ppSurfaceLevel = puMod_Surf;
|
|
}
|
|
else *ppSurfaceLevel = pSurf;
|
|
|
|
return ret;
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
|
|
{
|
|
return (m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags));
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
|
|
{
|
|
Dirty =1;
|
|
return (m_D3Dtex->UnlockRect(Level));
|
|
}
|
|
|
|
//this function yields for the non switched texture object
|
|
HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
|
|
{
|
|
return (m_D3Dtex->AddDirtyRect(pDirtyRect));
|
|
}
|
|
|
|
|
|
int uMod_IDirect3DTexture9::ComputetHash( bool compute_crc)
|
|
{
|
|
if (FAKE) return (RETURN_BAD_ARGUMENT);
|
|
IDirect3DTexture9 *pTexture = m_D3Dtex;
|
|
|
|
|
|
IDirect3DSurface9 *surface = NULL;
|
|
if (pTexture->GetSurfaceLevel(0, &surface)!=D3D_OK)
|
|
{
|
|
Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
|
|
return (RETURN_LockRect_FAILED);
|
|
}
|
|
|
|
if (compute_crc) InitCRC32(CRC32);
|
|
else CRC32 = 0u;
|
|
InitCRC64(CRC64);
|
|
|
|
void *cpy;
|
|
long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
|
|
if (ret == 0x01000000L) ret = ((uMod_IDirect3DDevice9*)m_D3Ddev)->ComputeCRC( CRC64, CRC32, surface, compute_crc);
|
|
else ret = ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->ComputeCRC( CRC64, CRC32, surface, compute_crc);
|
|
|
|
surface->Release();
|
|
return (ret);
|
|
}
|