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https://github.com/gwdevhub/gMod.git
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24769aad67
support now: - UpdateSurface - uMod_IDirect3DSurface9 other improvements: - added an update button - uMod can now detect if textures changed their content
72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UMOD_IDIRECT3DSURFACE9_H_
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#define UMOD_IDIRECT3DSURFACE9_H_
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "..\uMod_DXMain\uMod_Defines.h"
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class uMod_IDirect3DSurface9 : public IDirect3DSurface9
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{
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public:
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uMod_IDirect3DSurface9(IDirect3DSurface9 *pSurf, uMod_IDirect3DTexture9 *pTex, uMod_IDirect3DCubeTexture9 *pCubeTex, IDirect3DDevice9 *pIDirect3DDevice9)
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{
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Message( "uMod_IDirect3DSurface9::uMod_IDirect3DSurface9(%p, %p, %p %p): %p\n", pSurf, pTex, pCubeTex, pIDirect3DDevice9, this);
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m_D3Dsurf = pSurf;
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m_D3DTex = pTex; //Texture which will be displayed and will be passed to the game
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m_D3DCubeTex = pCubeTex; //Texture which will be displayed and will be passed to the game
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m_D3Ddev = pIDirect3DDevice9; //device pointer
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RefCounter = 1;
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}
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IDirect3DSurface9 *m_D3Dsurf; //!< pointer to the real IDirect3DSurface9 object
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uMod_IDirect3DTexture9 *m_D3DTex; //!< pointer to the parent uMod_IDirect3DTexture9 object
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uMod_IDirect3DCubeTexture9 *m_D3DCubeTex; //!< pointer to the parent uMod_IDirect3DTexture9 object
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IDirect3DDevice9 *m_D3Ddev; //!< pointer to the device
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int RefCounter;
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// original interface
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STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
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STDMETHOD_(ULONG,AddRef)();
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STDMETHOD_(ULONG,Release)();
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STDMETHOD(GetDevice)( IDirect3DDevice9** ppDevice);
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STDMETHOD(SetPrivateData)( REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
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STDMETHOD(GetPrivateData)( REFGUID refguid,void* pData,DWORD* pSizeOfData);
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STDMETHOD(FreePrivateData)( REFGUID refguid);
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STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
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STDMETHOD_(DWORD, GetPriority)();
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STDMETHOD_(void, PreLoad)() ;
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STDMETHOD_(D3DRESOURCETYPE, GetType)();
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STDMETHOD(GetContainer)( REFIID riid,void** ppContainer);
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STDMETHOD(GetDesc)( D3DSURFACE_DESC *pDesc);
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STDMETHOD(LockRect)( D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
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STDMETHOD(UnlockRect)();
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STDMETHOD(GetDC)( HDC *phdc);
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STDMETHOD(ReleaseDC)( HDC hdc);
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};
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#endif /* UMOD_IDIRECT3DSURFACE9_H_ */
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