Files
gMod/uMod_DX9/uMod_IDirect3D9.cpp
T

159 lines
5.5 KiB
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "..\uMod_DXMain\uMod_Main.h"
#include "uMod_IDirect3D9.h"
#include "uMod_IDirect3DDevice9.h"
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3D9"
#endif
uMod_IDirect3D9::uMod_IDirect3D9( IDirect3D9 *pOriginal, uMod_TextureServer* server)
{
Message( PRE_MESSAGE "::" PRE_MESSAGE "( %p, %p): %p\n", pOriginal, server, this);
m_pIDirect3D9 = pOriginal;
uMod_Server = server;
}
uMod_IDirect3D9::~uMod_IDirect3D9(void)
{
Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %p\n", this);
}
HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
{
*ppvObj = NULL;
// call this to increase AddRef at original object
// and to check if such an interface is there
HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return (hRes);
}
ULONG __stdcall uMod_IDirect3D9::AddRef(void)
{
return(m_pIDirect3D9->AddRef());
}
ULONG __stdcall uMod_IDirect3D9::Release(void)
{
// call original routine
ULONG count = m_pIDirect3D9->Release();
// in case no further Ref is there, the Original Object has deleted itself
if (count == 0)
{
delete(this);
}
return(count);
}
HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
{
return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction));
}
UINT __stdcall uMod_IDirect3D9::GetAdapterCount(void)
{
return(m_pIDirect3D9->GetAdapterCount());
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier)
{
return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier));
}
UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
{
return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format));
}
HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode)
{
return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode));
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode)
{
return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode));
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)
{
return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed));
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)
{
return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat));
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
{
return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels));
}
HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)
{
return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat));
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)
{
return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat));
}
HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps)
{
return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps));
}
HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
{
return(m_pIDirect3D9->GetAdapterMonitor(Adapter));
}
HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface)
{
Message( PRE_MESSAGE "::CreateDevice(): %p\n", this);
// we intercept this call and provide our own "fake" Device Object
HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
int count = 1;
if (pPresentationParameters!=NULL) count = pPresentationParameters->BackBufferCount;
uMod_IDirect3DDevice9 *pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, uMod_Server, count);
// store our pointer (the fake one) for returning it to the calling program
*ppReturnedDeviceInterface = pIDirect3DDevice9;
return(hres);
}