mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
f07e180b53
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
66 lines
549 B
Plaintext
66 lines
549 B
Plaintext
# IDE
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*.vs
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*.user
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*.settings
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*.vscode
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*.project
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*.cproject
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*.vcproj
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*.vcxproj
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*.vcxproj.filters
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**/CMakeFiles/**
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cmake_install.cmake
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CMakeCache.txt
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*.sln
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*.rc
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/*.dir
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# Build directories
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Release
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Debug
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bin/
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*/Debug
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*/Release
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*/bin
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*/obj
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# Bloated Windows Databases
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*.sdf
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*.opensdf
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*.suo
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*.exp
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*.db
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*.pdb
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*.idb
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*.ilk
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*.opendb
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*.log
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*.lastbuildstate
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# Compiled files
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*.slo
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*.lo
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*.o
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*.obj
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*.exe
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*.wxs
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*.wixobj
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*.msi
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# Precompiled Headers
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*.gch
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*.pch
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*.idb
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*.pdb
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*.opendb
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*.wixpdb
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**/RelWithDebInfo/
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**/Debug/
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/bin
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/win32
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/out
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/build
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/_deps
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.idea |