mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-16 23:49:32 +00:00
a7e36fc965
* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
#pragma once
|
|
|
|
#include "uMod_GlobalDefines.h"
|
|
#include "uMod_ArrayHandler.h"
|
|
|
|
|
|
/*
|
|
* An object of this class is created only once.
|
|
* The Mainloop functions is executed by a server thread,
|
|
* which listen on a pipe.
|
|
*
|
|
* Functions called by the Client are called from the a thread instance of the game itself.
|
|
* Nearly all other functions are called from the server thread instance.
|
|
*/
|
|
|
|
|
|
class uMod_TextureClient;
|
|
|
|
class uMod_TextureServer {
|
|
public:
|
|
uMod_TextureServer(char* name, char* uModName);
|
|
~uMod_TextureServer();
|
|
|
|
int AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number); // called from a Client
|
|
int RemoveClient(uMod_TextureClient* client); // called from a Client
|
|
|
|
int MainLoop(); // is executed in a server thread
|
|
|
|
|
|
// following functions are only public for testing purpose !!
|
|
// they should be private and only be called from the Mainloop
|
|
|
|
int AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent
|
|
int AddFile(wchar_t* file_name, MyTypeHash hash, bool force); // called from Mainloop(), if the name and the path to the file is sent
|
|
int RemoveFile(MyTypeHash hash); // called from Mainloop()
|
|
|
|
int SaveAllTextures(bool val); // called from Mainloop()
|
|
int SaveSingleTexture(bool val); // called from Mainloop()
|
|
|
|
int SetSaveDirectory(wchar_t* dir); // called from Mainloop()
|
|
|
|
|
|
int SetKeyBack(int key); // called from Mainloop()
|
|
int SetKeySave(int key); // called from Mainloop()
|
|
int SetKeyNext(int key); // called from Mainloop()
|
|
|
|
int SetFontColour(DWORD colour); // called from Mainloop()
|
|
int SetTextureColour(DWORD colour); // called from Mainloop()
|
|
|
|
private:
|
|
bool BoolSaveAllTextures;
|
|
bool BoolSaveSingleTexture;
|
|
wchar_t SavePath[MAX_PATH];
|
|
wchar_t GameName[MAX_PATH];
|
|
char UModName[MAX_PATH];
|
|
|
|
void LoadModsFromFile(char* source);
|
|
int PropagateUpdate(uMod_TextureClient* client = nullptr); // called from Mainloop() if texture are loaded or removed
|
|
int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient()
|
|
// generate a copy of the current texture to be modded
|
|
// the file content of the textures are not copied, the clients get the pointer to the file content
|
|
// but the arrays allocate by this function, must be deleted by the client
|
|
|
|
int LockMutex();
|
|
int UnlockMutex();
|
|
HANDLE Mutex;
|
|
|
|
|
|
int KeyBack;
|
|
int KeySave;
|
|
int KeyNext;
|
|
|
|
DWORD FontColour;
|
|
DWORD TextureColour;
|
|
|
|
|
|
PipeStruct Pipe;
|
|
|
|
uMod_TextureClient** Clients;
|
|
int NumberOfClients;
|
|
int LenghtOfClients;
|
|
|
|
uMod_FileHandler CurrentMod; // hold the file content of texture
|
|
uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more
|
|
// this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures
|
|
};
|