mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 23:19:30 +00:00
a7e36fc965
* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
#pragma once
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#include "uMod_Main.h"
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#include <string>
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#include <vector>
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#include "uMod_Texture.h"
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class uMod_File {
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public:
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uMod_File();
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uMod_File(std::string file);
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~uMod_File();
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bool FileSupported();
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bool PackageFile();
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bool SingleFile();
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//int AddSingleFileToNode( uMod_TreeViewNode* node);
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int GetContentTemplate(const std::string& content);
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/*
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int GetComment( wxString &tool_tip);
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int GetContent( AddTextureClass &tex, bool add);
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*/
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int GetContent();
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int SetFile(const std::string file)
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{
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FileName = file;
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Loaded = false;
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return 0;
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}
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std::string GetFile() { return FileName; }
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std::vector<UModTexture> Textures;
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private:
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int ReadFile();
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int UnXOR();
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/*
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int GetCommentZip( wxString &tool_tip);
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int GetCommentTpf( wxString &tool_tip);
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*/
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int AddFile();
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int AddZip();
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int AddTpf();
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int AddContent(const char* pw);
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std::string FileName;
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bool Loaded;
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bool XORed;
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char* FileInMemory;
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unsigned int MemoryLength;
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unsigned int FileLen;
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unsigned long long FileHash;
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};
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