Files
gMod/header/uMod_Error.h
T
DubbleClick a7e36fc965 rename to gmod, drop gui (#1)
* remove GUI parts as those will not be updated

* move to header/source

* add cmakelist to create solution

* Change Readme

* Implement modlist.txt loading

* Setup versioning and CD pipeline

* Setup DirectX in pipeline

* Make uMod load from uMod.dll directory

* Fix file loading

* Remove break

* Fix CD pipeline (#1)

* Test cd pipeline

* See what's in Lib directory

* See inside lib/x86

* Manually adjust the build environment

* Disable CD pipeline in PRs
Create CI pipeline

* Fix slashes in path

* Fix build call

* Attempt to fix paths

* Copy dx headers inside the /header folder

* Use ps

* Change cache location

* Path changes

* Improve CMake to look for lib and header files

* Fix missing Lib folder

* Move changes to CD pipeline

* Disable CI on merge and fix CD (#2)

* Fix CD tag (#4)

* Hijack existing DirectX calls (#5)

* Create a dll without listener (#6)

* Fix asset creation in CD pipeline (#7)

* Setup file loading

* create necessary files

* merge latest changes, set output dir

* Change main to master in pipelines
Add fallback for DX libs in CMakeLists

* Setup new generator

* formatting

* remove listener

* Change CD to pick the dll from bin
Change release name to gMod

* more formatting

* add editorconfig

* Setup versioning

* Remove CODEOWNERS

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
2023-11-10 17:40:30 +01:00

44 lines
1.1 KiB
C

#pragma once
// define return values, a value less than zero indicates an error
#define RETURN_OK 0
#define RETURN_FATAL_ERROR -1
#define RETURN_NO_MEMORY -2
#define RETURN_BAD_ARGUMENT -3
#define RETURN_NO_IDirect3DDevice9 -10
#define RETURN_TEXTURE_NOT_LOADED -20
#define RETURN_TEXTURE_NOT_SAVED -21
#define RETURN_TEXTURE_NOT_FOUND -22
#define RETURN_TEXTURE_ALLREADY_ADDED -23
#define RETURN_TEXTURE_NOT_SWITCHED -24
#define RETURN_LockRect_FAILED -30
#define RETURN_UnlockRect_FAILED -31
#define RETURN_GetLevelDesc_FAILED -32
#define RETURN_NO_MUTEX -40
#define RETURN_MUTEX_LOCK -41
#define RETURN_MUTEX_UNLOCK -42
#define RETURN_UPDATE_ALLREADY_ADDED -50
#define RETURN_FILE_NOT_LOADED -51
#define RETURN_PIPE_NOT_OPENED 60
// define error states
#define uMod_ERROR_FATAL 1u
#define uMod_ERROR_MUTEX 1u<<1
#define uMod_ERROR_PIPE 1u<<2
#define uMod_ERROR_MEMORY 1u<<3
#define uMod_ERROR_TEXTURE 1u<<4
#define uMod_ERROR_MULTIPLE_IDirect3D9 1u<<5
#define uMod_ERROR_MULTIPLE_IDirect3DDevice9 1u<<6
#define uMod_ERROR_UPDATE 1u<<7
#define uMod_ERROR_SERVER 1u<<8