mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 23:19:30 +00:00
a7e36fc965
* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
#pragma once
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#include "uMod_GlobalDefines.h"
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#include "uMod_IDirect3DTexture9.h"
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extern unsigned int gl_ErrorState;
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using TextureFileStruct = struct {
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bool ForceReload; // to force a reload of the texture (if it is already modded)
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char* pData; // store texture file as file in memory
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unsigned int Size; // size of file
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int NumberOfTextures;
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int Reference; // for a fast delete in the FileHandler
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IDirect3DBaseTexture9** Textures; // pointer to the fake textures
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MyTypeHash Hash; // hash value
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};
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class uMod_FileHandler // array to store TextureFileStruct
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{
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public:
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uMod_FileHandler();
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~uMod_FileHandler();
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int Add(TextureFileStruct* file);
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int Remove(TextureFileStruct* file);
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int GetNumber() { return Number; }
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TextureFileStruct* operator [](int i)
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{
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if (i < 0 || i >= Number) {
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return nullptr;
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}
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return Files[i / FieldLength][i % FieldLength];
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}
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protected:
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static constexpr int FieldLength = 1024;
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long Number;
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int FieldCounter;
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TextureFileStruct*** Files;
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};
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template <class T>
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class uMod_TextureHandler // array to store uMod_IDirect3DTexture9, uMod_IDirect3DVolumeTexture9 or uMod_IDirect3DCubeTexture9
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{
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public:
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uMod_TextureHandler();
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~uMod_TextureHandler();
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int Add(T* texture);
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int Remove(T* texture);
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int GetNumber() { return Number; }
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T* operator [](int i)
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{
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if (i < 0 || i >= Number) {
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return nullptr;
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}
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return Textures[i / FieldLength][i % FieldLength];
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}
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private:
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static constexpr int FieldLength = 1024;
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long Number;
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int FieldCounter;
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T*** Textures;
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};
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template <class T>
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uMod_TextureHandler<T>::uMod_TextureHandler()
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{
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Message("uMod_TextureHandler(): %lu\n", this);
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Number = 0;
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FieldCounter = 0;
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Textures = NULL;
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}
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template <class T>
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uMod_TextureHandler<T>::~uMod_TextureHandler()
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{
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Message("~uMod_TextureHandler(): %lu\n", this);
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if (Textures != nullptr) {
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for (int i = 0; i < FieldCounter; i++) {
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delete [] Textures[i];
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}
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delete [] Textures;
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}
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}
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template <class T>
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int uMod_TextureHandler<T>::Add(T* pTexture)
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{
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Message("uMod_TextureHandler::Add( %lu): %lu\n", pTexture, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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if (pTexture->Reference >= 0) {
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return RETURN_TEXTURE_ALLREADY_ADDED;
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}
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if (Number / FieldLength == FieldCounter) {
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T*** temp = nullptr;
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try { temp = new T**[FieldCounter + 10]; }
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catch (...) {
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gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
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return RETURN_NO_MEMORY;
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}
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for (int i = 0; i < FieldCounter; i++) {
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temp[i] = Textures[i];
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}
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for (int i = FieldCounter; i < FieldCounter + 10; i++) {
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temp[i] = NULL;
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}
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FieldCounter += 10;
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delete [] Textures;
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Textures = temp;
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}
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if (Number % FieldLength == 0) {
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try {
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if (Textures[Number / FieldLength] == NULL) {
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Textures[Number / FieldLength] = new T*[FieldLength];
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}
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}
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catch (...) {
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Textures[Number / FieldLength] = NULL;
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gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
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return RETURN_NO_MEMORY;
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}
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}
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Textures[Number / FieldLength][Number % FieldLength] = pTexture;
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pTexture->Reference = Number++;
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return RETURN_OK;
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}
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template <class T>
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int uMod_TextureHandler<T>::Remove(T* pTexture) //will be called, if a texture is completely released
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{
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Message("uMod_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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int ref = pTexture->Reference;
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if (ref < 0) {
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return RETURN_OK; // returning if no TextureHandlerRef is set
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}
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if (ref < (--Number)) {
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Textures[ref / FieldLength][ref % FieldLength] = Textures[Number / FieldLength][Number % FieldLength];
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Textures[ref / FieldLength][ref % FieldLength]->Reference = ref;
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}
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return RETURN_OK;
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}
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