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* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
52 lines
394 B
Plaintext
52 lines
394 B
Plaintext
# IDE
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*.vs
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*.user
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*.settings
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*.vscode
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*.project
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*.cproject
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# Build directories
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Release
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Debug
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bin/
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*/Debug
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*/Release
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*/bin
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*/obj
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# Bloated Windows Databases
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*.sdf
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*.opensdf
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*.suo
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*.exp
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*.db
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*.pdb
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*.idb
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*.ilk
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*.opendb
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*.log
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*.lastbuildstate
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# Compiled files
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*.slo
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*.lo
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*.o
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*.obj
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*.exe
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*.wxs
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*.wixobj
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*.msi
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# Precompiled Headers
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*.gch
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*.pch
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*.idb
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*.pdb
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*.opendb
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*.wixpdb
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/out
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/build
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.idea |