Files
gMod/.gitignore
T
a7e36fc965 rename to gmod, drop gui (#1)
* remove GUI parts as those will not be updated

* move to header/source

* add cmakelist to create solution

* Change Readme

* Implement modlist.txt loading

* Setup versioning and CD pipeline

* Setup DirectX in pipeline

* Make uMod load from uMod.dll directory

* Fix file loading

* Remove break

* Fix CD pipeline (#1)

* Test cd pipeline

* See what's in Lib directory

* See inside lib/x86

* Manually adjust the build environment

* Disable CD pipeline in PRs
Create CI pipeline

* Fix slashes in path

* Fix build call

* Attempt to fix paths

* Copy dx headers inside the /header folder

* Use ps

* Change cache location

* Path changes

* Improve CMake to look for lib and header files

* Fix missing Lib folder

* Move changes to CD pipeline

* Disable CI on merge and fix CD (#2)

* Fix CD tag (#4)

* Hijack existing DirectX calls (#5)

* Create a dll without listener (#6)

* Fix asset creation in CD pipeline (#7)

* Setup file loading

* create necessary files

* merge latest changes, set output dir

* Change main to master in pipelines
Add fallback for DX libs in CMakeLists

* Setup new generator

* formatting

* remove listener

* Change CD to pick the dll from bin
Change release name to gMod

* more formatting

* add editorconfig

* Setup versioning

* Remove CODEOWNERS

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
2023-11-10 17:40:30 +01:00

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# IDE
*.vs
*.user
*.settings
*.vscode
*.project
*.cproject
# Build directories
Release
Debug
bin/
*/Debug
*/Release
*/bin
*/obj
# Bloated Windows Databases
*.sdf
*.opensdf
*.suo
*.exp
*.db
*.pdb
*.idb
*.ilk
*.opendb
*.log
*.lastbuildstate
# Compiled files
*.slo
*.lo
*.o
*.obj
*.exe
*.wxs
*.wixobj
*.msi
# Precompiled Headers
*.gch
*.pch
*.idb
*.pdb
*.opendb
*.wixpdb
/out
/build
.idea