Files
gMod/source/uMod_IDirect3DDevice9.cpp
T
DubbleClick 9e593e83ee remove d3dx dependency, severely improve memory usage if necessary (#19)
* basic tga/hdr image loading

* bgr tga tex

* convert to dds during loading
doesn't work yet, fails to create textures from dds memory

* remove ext member from TextureFileStruct

* do not convert images, leads to weird loading problems...

* use regex matching for tpf loading

* convert non-RGBA images to RGBA

* remove d3dx (mostly)

* fix moving wrong image

* move TextureFunction to module

* move FileLoader to ModfileLoader module

* move TextureClient to module

* spaces

* ifdef debug

* 1.6.0

* compress images to dxt5 (bc3_unorm) to use less memory

* remove unnecessary directxtex source code patch

* don't move unnecessarily

* only compress if mods in filesystem use up more than 400mb

* use std::future to prepare to multithread image loading
fails when using std::launch::async though, maybe something in the directxtex library is not thread safe

* remove d3dx sdk from workflows

* remove extern "C"

* catch exception when saving texture

* make loading async (call CoInitializeEx)

* support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning

* don't warn for BC2 BC4 or BC5 either

* update README.md
2023-12-04 19:50:56 +01:00

914 lines
34 KiB
C++

#include "Main.h"
import TextureClient;
#ifndef RETURN_QueryInterface
#define RETURN_QueryInterface 0x01000000L
#endif
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3DDevice9"
#endif
uMod_IDirect3DDevice9::uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int back_buffer_count)
{
Message(PRE_MESSAGE "::" PRE_MESSAGE " (%p): %p\n", pOriginal, this);
BackBufferCount = back_buffer_count;
uMod_Client = new TextureClient(this); //get a new texture client for this device
uMod_Client->Initialize();
m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
}
uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9()
{
Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %p\n", this);
}
HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj)
{
// check if original dll can provide interface. then send *our* address
if (riid == IID_IDirect3DTexture9) {
// This function should never be called with IDirect3DTexture9 by the game
*ppvObj = this;
return RETURN_QueryInterface;
}
*ppvObj = nullptr;
Message(PRE_MESSAGE "::QueryInterface(): %p\n", this);
const HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
if (*ppvObj == m_pIDirect3DDevice9) {
uMod_Reference++; //increasing our counter
*ppvObj = this;
}
return hRes;
}
ULONG uMod_IDirect3DDevice9::AddRef()
{
uMod_Reference++; //increasing our counter
Message("%p = " PRE_MESSAGE "::AddRef(): %p\n", uMod_Reference, this);
return m_pIDirect3DDevice9->AddRef();
}
ULONG uMod_IDirect3DDevice9::Release()
{
if (--uMod_Reference == 0) //if our counter drops to zero, the real device will be deleted, so we clean up before
{
// we must not release the fake textures, cause they are released if the target textures are released
// and the target textures are released by the game.
delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
uMod_Client = nullptr;
}
const ULONG count = m_pIDirect3DDevice9->Release();
Message("%p = " PRE_MESSAGE "::Release(): %p\n", count, this);
if (uMod_Reference != count) //bug
{
Message("Error in " PRE_MESSAGE "::Release(): %p!=%p\n", uMod_Reference, count);
}
if (count == 0u) {
delete this;
}
return count;
}
HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel()
{
return m_pIDirect3DDevice9->TestCooperativeLevel();
}
UINT uMod_IDirect3DDevice9::GetAvailableTextureMem()
{
return m_pIDirect3DDevice9->GetAvailableTextureMem();
}
HRESULT uMod_IDirect3DDevice9::EvictManagedResources()
{
return m_pIDirect3DDevice9->EvictManagedResources();
}
HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9)
{
return m_pIDirect3DDevice9->GetDirect3D(ppD3D9);
}
HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps)
{
return m_pIDirect3DDevice9->GetDeviceCaps(pCaps);
}
HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode);
}
HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters)
{
return m_pIDirect3DDevice9->GetCreationParameters(pParameters);
}
HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap)
{
return m_pIDirect3DDevice9->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
}
void uMod_IDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags)
{
m_pIDirect3DDevice9->SetCursorPosition(X, Y, Flags);
}
BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
{
return m_pIDirect3DDevice9->ShowCursor(bShow);
}
HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain)
{
return m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters, pSwapChain);
}
HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain)
{
return m_pIDirect3DDevice9->GetSwapChain(iSwapChain, pSwapChain);
}
UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains()
{
return m_pIDirect3DDevice9->GetNumberOfSwapChains();
}
HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
{
return m_pIDirect3DDevice9->Reset(pPresentationParameters);
}
HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
return m_pIDirect3DDevice9->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer)
{
return m_pIDirect3DDevice9->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
}
HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus)
{
return m_pIDirect3DDevice9->GetRasterStatus(iSwapChain, pRasterStatus);
}
HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
{
return m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs);
}
void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp)
{
return m_pIDirect3DDevice9->SetGammaRamp(iSwapChain, Flags, pRamp);
}
void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp)
{
return m_pIDirect3DDevice9->GetGammaRamp(iSwapChain, pRamp);
}
HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
{
//create real texture
Message("uMod_IDirect3DDevice9::CreateTexture()\n");
const HRESULT ret = m_pIDirect3DDevice9->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
if (ret != D3D_OK) {
return ret;
}
const auto texture = new uMod_IDirect3DTexture9(ppTexture, this);
*ppTexture = texture;
if (LastCreatedTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
uMod_Client->AddTexture(LastCreatedTexture);
}
LastCreatedTexture = texture;
return ret;
}
HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
{
//create real texture
Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
const HRESULT ret = m_pIDirect3DDevice9->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
if (ret != D3D_OK) {
return ret;
}
//create fake texture
const auto texture = new uMod_IDirect3DVolumeTexture9(ppVolumeTexture, this);
*ppVolumeTexture = texture;
if (LastCreatedVolumeTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
uMod_Client->AddTexture(LastCreatedVolumeTexture);
}
LastCreatedVolumeTexture = texture;
return ret;
}
HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
{
//create real texture
Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
const HRESULT ret = m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
if (ret != D3D_OK) {
return ret;
}
//create fake texture
const auto texture = new uMod_IDirect3DCubeTexture9(ppCubeTexture, this);
*ppCubeTexture = texture;
if (LastCreatedCubeTexture != nullptr && uMod_Client != nullptr) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
uMod_Client->AddTexture(LastCreatedCubeTexture);
}
LastCreatedCubeTexture = texture;
return ret;
}
HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateDepthStencilSurface(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint)
{
return m_pIDirect3DDevice9->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
}
HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture)
{
Message(PRE_MESSAGE "::UpdateTexture( %p, %p): %p\n", pSourceTexture, pDestinationTexture, this);
// we must pass the real texture objects
uMod_IDirect3DTexture9* pSource = nullptr;
uMod_IDirect3DVolumeTexture9* pSourceVolume = nullptr;
uMod_IDirect3DCubeTexture9* pSourceCube = nullptr;
IDirect3DBaseTexture9* cpy;
if (pSourceTexture != nullptr) {
switch (pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy)) {
case 0x01000000L: {
pSource = static_cast<uMod_IDirect3DTexture9*>(pSourceTexture);
if (const auto hash = pSource->GetHash()) {
if (hash != pSource->Hash) // this hash has changed !!
{
pSource->Hash = hash;
if (pSource->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSource);
}
uMod_Client->LookUpToMod(pSource);
}
}
else if (pSource->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSource); // we better unswitch
}
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSource->CrossRef_D3Dtex != nullptr) {
pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex;
}
else {
pSourceTexture = pSource->m_D3Dtex;
}
break;
}
case 0x01000001L: {
pSourceVolume = static_cast<uMod_IDirect3DVolumeTexture9*>(pSourceTexture);
if (const auto hash = pSource->GetHash()) {
if (hash != pSourceVolume->Hash) // this hash has changed !!
{
pSourceVolume->Hash = hash;
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceVolume);
}
uMod_Client->LookUpToMod(pSourceVolume);
}
}
else if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceVolume); // we better unswitch
}
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex;
}
else {
pSourceTexture = pSourceVolume->m_D3Dtex;
}
break;
}
case 0x01000002L: {
pSourceCube = static_cast<uMod_IDirect3DCubeTexture9*>(pSourceTexture);
if (const auto hash = pSourceCube->GetHash()) {
if (hash != pSourceCube->Hash) // this hash has changed !!
{
pSourceCube->Hash = hash;
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceCube);
}
uMod_Client->LookUpToMod(pSourceCube);
}
}
else if (pSourceCube->CrossRef_D3Dtex != nullptr) {
UnswitchTextures(pSourceCube); // we better unswitch
}
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex;
}
else {
pSourceTexture = pSourceCube->m_D3Dtex;
}
break;
}
default:
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
}
}
if (pDestinationTexture != nullptr) {
switch (pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy)) {
case 0x01000000L: {
const auto pDest = static_cast<uMod_IDirect3DTexture9*>(pDestinationTexture);
if (pSource != nullptr && pDest->Hash != pSource->Hash) {
pDest->Hash = pSource->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSource->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DTexture9* cpy = pSource->CrossRef_D3Dtex;
UnswitchTextures(pSource);
SwitchTextures(cpy, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
}
else {
pDestinationTexture = pDest->m_D3Dtex;
}
break;
}
case 0x01000001L: {
const auto pDest = static_cast<uMod_IDirect3DVolumeTexture9*>(pDestinationTexture);
if (pSourceVolume != nullptr && pDest->Hash != pSourceVolume->Hash) {
pDest->Hash = pSourceVolume->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceVolume->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DVolumeTexture9* cpy = pSourceVolume->CrossRef_D3Dtex;
UnswitchTextures(pSourceVolume);
SwitchTextures(cpy, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
}
else {
pDestinationTexture = pDest->m_D3Dtex;
}
break;
}
case 0x01000002L: {
auto pDest = static_cast<uMod_IDirect3DCubeTexture9*>(pDestinationTexture);
if (pSourceCube != nullptr && pDest->Hash != pSourceCube->Hash) {
pDest->Hash = pSourceCube->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceCube->CrossRef_D3Dtex != nullptr) {
uMod_IDirect3DCubeTexture9* cpy = pSourceCube->CrossRef_D3Dtex;
UnswitchTextures(pSourceCube);
SwitchTextures(cpy, pDest);
}
}
if (pDest->CrossRef_D3Dtex != nullptr) {
pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
}
else {
pDestinationTexture = pDest->m_D3Dtex;
}
break;
}
}
}
return m_pIDirect3DDevice9->UpdateTexture(pSourceTexture, pDestinationTexture);
}
HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface)
{
return m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget, pDestSurface);
}
HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface)
{
return m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain, pDestSurface);
}
HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter)
{
return m_pIDirect3DDevice9->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
}
HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color)
{
return m_pIDirect3DDevice9->ColorFill(pSurface, pRect, color);
}
HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle)
{
return m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface, pSharedHandle);
}
HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget)
{
{
IDirect3DSurface9* back_buffer;
NormalRendering = false;
for (int i = 0; !NormalRendering && i < BackBufferCount; i++) {
m_pIDirect3DDevice9->GetBackBuffer(0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
if (back_buffer == pRenderTarget) {
NormalRendering = true;
}
back_buffer->Release();
}
}
return m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex, pRenderTarget);
}
HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget)
{
return m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex, ppRenderTarget);
}
HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
{
return m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil);
}
HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface)
{
return m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface);
}
HRESULT uMod_IDirect3DDevice9::BeginScene()
{
if (LastCreatedTexture != nullptr) // add the last created texture
{
uMod_Client->AddTexture(LastCreatedTexture);
}
if (LastCreatedVolumeTexture != nullptr) // add the last created texture
{
uMod_Client->AddTexture(LastCreatedVolumeTexture);
}
if (LastCreatedCubeTexture != nullptr) // add the last created texture
{
uMod_Client->AddTexture(LastCreatedCubeTexture);
}
uMod_Client->MergeUpdate(); // merge an update, if present
return m_pIDirect3DDevice9->BeginScene();
}
HRESULT uMod_IDirect3DDevice9::EndScene()
{
return m_pIDirect3DDevice9->EndScene();
}
HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
{
return m_pIDirect3DDevice9->Clear(Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
{
return m_pIDirect3DDevice9->SetTransform(State, pMatrix);
}
HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix)
{
return m_pIDirect3DDevice9->GetTransform(State, pMatrix);
}
HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
{
return m_pIDirect3DDevice9->MultiplyTransform(State, pMatrix);
}
HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport)
{
return m_pIDirect3DDevice9->SetViewport(pViewport);
}
HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport)
{
return m_pIDirect3DDevice9->GetViewport(pViewport);
}
HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial)
{
return m_pIDirect3DDevice9->SetMaterial(pMaterial);
}
HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial)
{
return m_pIDirect3DDevice9->GetMaterial(pMaterial);
}
HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight)
{
return m_pIDirect3DDevice9->SetLight(Index, pLight);
}
HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9* pLight)
{
return m_pIDirect3DDevice9->GetLight(Index, pLight);
}
HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index, BOOL Enable)
{
return m_pIDirect3DDevice9->LightEnable(Index, Enable);
}
HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index, BOOL* pEnable)
{
return m_pIDirect3DDevice9->GetLightEnable(Index, pEnable);
}
HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane)
{
return m_pIDirect3DDevice9->SetClipPlane(Index, pPlane);
}
HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index, float* pPlane)
{
return m_pIDirect3DDevice9->GetClipPlane(Index, pPlane);
}
HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
{
return m_pIDirect3DDevice9->SetRenderState(State, Value);
}
HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue)
{
return m_pIDirect3DDevice9->GetRenderState(State, pValue);
}
HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB)
{
return m_pIDirect3DDevice9->CreateStateBlock(Type, ppSB);
}
HRESULT uMod_IDirect3DDevice9::BeginStateBlock()
{
return m_pIDirect3DDevice9->BeginStateBlock();
}
HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
{
return m_pIDirect3DDevice9->EndStateBlock(ppSB);
}
HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus)
{
return m_pIDirect3DDevice9->SetClipStatus(pClipStatus);
}
HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus)
{
return m_pIDirect3DDevice9->GetClipStatus(pClipStatus);
}
HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture)
{
return m_pIDirect3DDevice9->GetTexture(Stage, ppTexture);
}
HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture)
{
// we must pass the real texture objects
// if (dev != this) this texture was not initialized through our device and is thus no fake texture object
//IDirect3DDevice9 *dev = NULL;
IDirect3DBaseTexture9* cpy;
if (pTexture != nullptr) {
long int ret = pTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy);
switch (ret) {
case 0x01000000L:
pTexture = static_cast<uMod_IDirect3DTexture9*>(pTexture)->m_D3Dtex;
break;
case 0x01000001L:
pTexture = static_cast<uMod_IDirect3DVolumeTexture9*>(pTexture)->m_D3Dtex;
break;
case 0x01000002L:
pTexture = static_cast<uMod_IDirect3DCubeTexture9*>(pTexture)->m_D3Dtex;
break;
default:
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
}
}
/*
if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
{
if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex;
}
*/
return m_pIDirect3DDevice9->SetTexture(Stage, pTexture);
}
HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue)
{
return m_pIDirect3DDevice9->GetTextureStageState(Stage, Type, pValue);
}
HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
{
return m_pIDirect3DDevice9->SetTextureStageState(Stage, Type, Value);
}
HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue)
{
return m_pIDirect3DDevice9->GetSamplerState(Sampler, Type, pValue);
}
HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
{
return m_pIDirect3DDevice9->SetSamplerState(Sampler, Type, Value);
}
HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses)
{
return m_pIDirect3DDevice9->ValidateDevice(pNumPasses);
}
HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries)
{
return m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries)
{
return m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
{
return m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber);
}
HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT* PaletteNumber)
{
return m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber);
}
HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
{
return m_pIDirect3DDevice9->SetScissorRect(pRect);
}
HRESULT uMod_IDirect3DDevice9::GetScissorRect(RECT* pRect)
{
return m_pIDirect3DDevice9->GetScissorRect(pRect);
}
HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
{
return m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware);
}
BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing()
{
return m_pIDirect3DDevice9->GetSoftwareVertexProcessing();
}
HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments)
{
return m_pIDirect3DDevice9->SetNPatchMode(nSegments);
}
float uMod_IDirect3DDevice9::GetNPatchMode()
{
return m_pIDirect3DDevice9->GetNPatchMode();
}
HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
{
return m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
return m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
return m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride)
{
return m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
{
return m_pIDirect3DDevice9->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
}
HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl)
{
return m_pIDirect3DDevice9->CreateVertexDeclaration(pVertexElements, ppDecl);
}
HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
{
return m_pIDirect3DDevice9->SetVertexDeclaration(pDecl);
}
HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
{
return m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl);
}
HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF)
{
return m_pIDirect3DDevice9->SetFVF(FVF);
}
HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF)
{
return m_pIDirect3DDevice9->GetFVF(pFVF);
}
HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
{
return m_pIDirect3DDevice9->CreateVertexShader(pFunction, ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
{
return m_pIDirect3DDevice9->SetVertexShader(pShader);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
{
return m_pIDirect3DDevice9->GetVertexShader(ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride)
{
return m_pIDirect3DDevice9->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
}
HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride)
{
return m_pIDirect3DDevice9->GetStreamSource(StreamNumber, ppStreamData, OffsetInBytes, pStride);
}
HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Divider)
{
return m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber, UINT* Divider)
{
return m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
{
return m_pIDirect3DDevice9->SetIndices(pIndexData);
}
HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
{
return m_pIDirect3DDevice9->GetIndices(ppIndexData);
}
HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
{
return m_pIDirect3DDevice9->CreatePixelShader(pFunction, ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
{
return m_pIDirect3DDevice9->SetPixelShader(pShader);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
{
return m_pIDirect3DDevice9->GetPixelShader(ppShader);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount)
{
return m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount)
{
return m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
{
return m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo)
{
return m_pIDirect3DDevice9->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
}
HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo)
{
return m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
}
HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle)
{
return m_pIDirect3DDevice9->DeletePatch(Handle);
}
HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery)
{
return m_pIDirect3DDevice9->CreateQuery(Type, ppQuery);
}