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https://github.com/gwdevhub/gMod.git
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9e593e83ee
* basic tga/hdr image loading * bgr tga tex * convert to dds during loading doesn't work yet, fails to create textures from dds memory * remove ext member from TextureFileStruct * do not convert images, leads to weird loading problems... * use regex matching for tpf loading * convert non-RGBA images to RGBA * remove d3dx (mostly) * fix moving wrong image * move TextureFunction to module * move FileLoader to ModfileLoader module * move TextureClient to module * spaces * ifdef debug * 1.6.0 * compress images to dxt5 (bc3_unorm) to use less memory * remove unnecessary directxtex source code patch * don't move unnecessarily * only compress if mods in filesystem use up more than 400mb * use std::future to prepare to multithread image loading fails when using std::launch::async though, maybe something in the directxtex library is not thread safe * remove d3dx sdk from workflows * remove extern "C" * catch exception when saving texture * make loading async (call CoInitializeEx) * support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning * don't warn for BC2 BC4 or BC5 either * update README.md
39 lines
632 B
C++
39 lines
632 B
C++
#pragma once
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//#define HashType DWORD64
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using HashType = DWORD32;
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struct TexEntry {
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std::vector<BYTE> data{};
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HashType crc_hash = 0; // hash value
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std::string ext{};
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};
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struct TextureFileStruct {
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std::vector<BYTE> data{};
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HashType crc_hash = 0; // hash value
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};
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inline void Message(const char* format, ...)
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{
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#ifdef _DEBUG
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#if 0
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va_list args;
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va_start(args, format);
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vprintf(format, args);
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va_end(args);
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#endif
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#endif
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}
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inline void Warning(const char* format, ...)
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{
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#ifdef _DEBUG
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va_list args;
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va_start(args, format);
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vfprintf(stderr, format, args);
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va_end(args);
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#endif
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}
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