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gMod/uMod_DX9/uMod_ArrayHandler.h
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/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef uMod_FIELDHANDLER_H_
#define uMod_FIELDHANDLER_H_
#include "..\uMod_GlobalDefines.h"
#include "uMod_IDirect3DTexture9.h"
typedef struct
{
bool ForceReload; // to force a reload of the texture (if it is already modded)
char* pData; // store texture file as file in memory
unsigned int Size; // size of file
int NumberOfTextures;
int Reference; // for a fast delete in the FileHandler
IDirect3DBaseTexture9 **Textures; // pointer to the fake textures
MyTypeHash Hash; // hash value
} TextureFileStruct;
class uMod_FileHandler // array to store TextureFileStruct
{
public:
uMod_FileHandler(void);
~uMod_FileHandler(void);
int Add( TextureFileStruct* file);
int Remove( TextureFileStruct* file);
int GetNumber(void) {return (Number);}
TextureFileStruct *operator [] (int i) {if (i<0||i>=Number) return (NULL); else return (Files[i/FieldLength][i%FieldLength]);}
protected:
static const int FieldLength = 1024;
long Number;
int FieldCounter;
TextureFileStruct*** Files;
};
template <class T>
class uMod_TextureHandler // array to store uMod_IDirect3DTexture9, uMod_IDirect3DVolumeTexture9 or uMod_IDirect3DCubeTexture9
{
public:
uMod_TextureHandler(void);
~uMod_TextureHandler(void);
int Add( T* texture);
int Remove( T* texture);
int GetNumber(void) {return (Number);}
T *operator [] (int i) {if (i<0||i>=Number) return (NULL); else return (Textures[i/FieldLength][i%FieldLength]);}
private:
static const int FieldLength = 1024;
long Number;
int FieldCounter;
T*** Textures;
};
template <class T>
uMod_TextureHandler<T>::uMod_TextureHandler(void)
{
Message("uMod_TextureHandler(void): %lu\n", this);
Number = 0;
FieldCounter = 0;
Textures = NULL;
}
template <class T>
uMod_TextureHandler<T>::~uMod_TextureHandler(void)
{
Message("~uMod_TextureHandler(void): %lu\n", this);
if (Textures!=NULL)
{
for (int i=0; i<FieldCounter; i++) if (Textures[i] != NULL) delete [] Textures[i];
delete [] Textures;
}
}
template <class T>
int uMod_TextureHandler<T>::Add(T* pTexture)
{
Message("uMod_TextureHandler::Add( %lu): %lu\n", pTexture, this);
if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
if (pTexture->Reference>=0) return (RETURN_TEXTURE_ALLREADY_ADDED);
if (Number/FieldLength==FieldCounter)
{
T*** temp = NULL;
try {temp = new T**[FieldCounter+10];}
catch (...)
{
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
return (RETURN_NO_MEMORY);
}
for (int i=0; i<FieldCounter; i++) temp[i] = Textures[i];
for (int i=FieldCounter; i<FieldCounter+10; i++) temp[i] = NULL;
FieldCounter += 10;
if (Textures!=NULL) delete [] Textures;
Textures = temp;
}
if (Number%FieldLength==0)
{
try {if (Textures[Number/FieldLength]==NULL) Textures[Number/FieldLength] = new T*[FieldLength];}
catch (...)
{
Textures[Number/FieldLength]=NULL;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
return (RETURN_NO_MEMORY);
}
}
Textures[Number/FieldLength][Number%FieldLength] = pTexture;
pTexture->Reference = Number++;
return (RETURN_OK);
}
template <class T>
int uMod_TextureHandler<T>::Remove(T* pTexture) //will be called, if a texture is completely released
{
Message("uMod_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
int ref = pTexture->Reference;
if (ref<0) return (RETURN_OK); // returning if no TextureHandlerRef is set
if (ref<(--Number))
{
Textures[ref/FieldLength][ref%FieldLength] = Textures[Number/FieldLength][Number%FieldLength];
Textures[ref/FieldLength][ref%FieldLength]->Reference = ref;
}
return (RETURN_OK);
}
#endif /* uMod_FIELDHANDLER_H_ */