mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-18 16:39:31 +00:00
8d4ab8963f
BugFix: - removed CheckBoxVSizer, it was unused, but object were detached - correct estimation of the number of hash entries in OTM_Sender::SendTextures Improvements: - added a comment support for tpf and zip files
262 lines
6.7 KiB
C++
262 lines
6.7 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "OTM_Main.h"
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OTM_Sender::OTM_Sender(PipeStruct &pipe, OTM_Language &lang) : Pipe(pipe), Language(lang)
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{
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try {Buffer = new char[BIG_BUFSIZE];}
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catch (...) {Buffer=NULL;}
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}
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OTM_Sender::~OTM_Sender(void)
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{
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if (Buffer!=NULL) delete [] Buffer;
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}
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int OTM_Sender::Send( const OTM_GameInfo &game, const OTM_GameInfo &game_old, wxArrayString *comments)
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{
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LastError.Empty();
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int key = game.GetKeyBack();
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if (key>=0 && key!=game_old.GetKeyBack())
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{
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key = Language.KeyValues[key];
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SendKey( key, CONTROL_KEY_BACK);
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}
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key = game.GetKeySave();
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if (key>=0 && key!=game_old.GetKeySave())
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{
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key = Language.KeyValues[key];
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SendKey( key, CONTROL_KEY_SAVE);
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}
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key = game.GetKeyNext();
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if (key>=0 && key!=game_old.GetKeyNext())
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{
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key = Language.KeyValues[key];
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SendKey( key, CONTROL_KEY_NEXT);
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}
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int colour[3], colour_old[3];
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game.GetFontColour( colour);
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game_old.GetFontColour( colour_old);
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for (int i=0; i<3; i++) if (colour[i]!=colour_old[i])
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{
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SendColour( colour, CONTROL_FONT_COLOUR);
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break;
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}
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game.GetTextureColour( colour);
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game_old.GetTextureColour( colour_old);
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for (int i=0; i<3; i++) if (colour[i]!=colour_old[i])
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{
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SendColour( colour, CONTROL_TEXTURE_COLOUR);
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break;
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}
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if ( game.GetSaveSingleTexture() != game_old.GetSaveSingleTexture() ) SendSaveSingleTexture( game.GetSaveSingleTexture());
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if ( game.GetSaveAllTextures() != game_old.GetSaveAllTextures() ) SendSaveAllTextures(game.GetSaveAllTextures());
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wxString path;
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path = game.GetSavePath();
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if (path!=game_old.GetSavePath()) SendPath(path);
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// the rest of this function is not optimized !!
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if (game.GetNumberOfFiles()<=0)
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{
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if (LastError.Len()>0) return 1;
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else return 0;
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}
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wxArrayString files;
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game.GetFiles( files);
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int num = files.GetCount();
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if (comments!=NULL)
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{
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comments->Empty();
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comments->Alloc(num);
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}
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bool *checked = new bool [num];
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game.GetChecked( checked, num);
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AddTextureClass *tex = new AddTextureClass[num];
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wxString comment;
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for (int i=0; i<num; i++)
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{
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OTM_File file( Language, files[i]);
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if (comments!=NULL)
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{
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file.GetComment(comment);
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comments->Add(comment);
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}
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if (file.GetContent( &tex[i], checked[i], true))
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{
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LastError << file.LastError;
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file.LastError.Empty();
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}
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}
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SendTextures( num, tex);
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delete [] checked;
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delete [] tex;
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if (LastError.Len()>0) return 1;
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else return 0;
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}
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int OTM_Sender::SendSaveAllTextures(bool val)
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{
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MsgStruct msg;
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msg.Control = CONTROL_SAVE_ALL;
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if (val) msg.Value = 1;
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else msg.Value = 0;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendSaveSingleTexture(bool val)
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{
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MsgStruct msg;
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msg.Control = CONTROL_SAVE_SINGLE;
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if (val) msg.Value = 1;
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else msg.Value = 0;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendTextures(unsigned int num, AddTextureClass *tex)
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{
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if (Buffer==NULL) return (RETURN_NO_MEMORY);
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int count = 0;
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for (unsigned int i=0u; i<num; i++) count+=tex[i].Num;
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unsigned long *hash = new unsigned long[count];
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count = 0;
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MsgStruct *msg;
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int pos = 0;
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for (unsigned int i=0u; i<num; i++) for (unsigned int j=0u; j<tex[i].Num; j++)
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{
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bool hit = false;
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unsigned long temp_hash = tex[i].Hash[j];
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for (int h=0; h<count; h++) if (temp_hash == hash[h]) {hit= true; break;}
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if (hit) continue;
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if (tex[i].Size[j]+sizeof(MsgStruct)+pos>BIG_BUFSIZE)
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{
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if (int ret = SendToGame( Buffer, pos)) return ret;
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pos = 0;
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}
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hash[count++] = temp_hash;
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unsigned int size = tex[i].Size[j];
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msg = (MsgStruct*) &Buffer[pos];
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msg->Hash = temp_hash;
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msg->Value = size;
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pos += sizeof(MsgStruct);
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if (tex[i].Add[j])
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{
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if (tex[i].Force[j]) msg->Control = CONTROL_FORCE_RELOAD_TEXTURE_DATA;
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else msg->Control = CONTROL_ADD_TEXTURE_DATA;
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char* temp = tex[i].Textures[j];
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if (temp!=NULL)
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{
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for (unsigned int l=0; l<size; l++) Buffer[pos+l] = temp[l];
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pos+=size;
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}
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}
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else msg->Control = CONTROL_REMOVE_TEXTURE;
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}
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delete [] hash;
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if (pos) if (int ret = SendToGame( Buffer, pos)) return ret;
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if (LastError.Len()>0) return 1;
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else return 0;
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}
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int OTM_Sender::SendKey(int key, int ctr)
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{
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MsgStruct msg;
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msg.Control = ctr;
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msg.Value = key;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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#define D3DCOLOR_ARGB(a,r,g,b) ((DWORD)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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int OTM_Sender::SendColour( int* colour, int ctr)
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{
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MsgStruct msg;
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msg.Control = ctr;
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msg.Value = D3DCOLOR_ARGB( 255, colour[0], colour[1], colour[2]);
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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#undef D3DCOLOR_ARGB
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int OTM_Sender::SendPath( const wxString &path)
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{
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MsgStruct *msg = (MsgStruct*) Buffer;
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msg->Hash = 0u;
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msg->Control = CONTROL_SET_DIR;
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const wchar_t *file = path.wc_str();
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wchar_t *buff_file = (wchar_t*) &Buffer[sizeof(MsgStruct)];
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int len = 0;
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while (file[len] && (sizeof(MsgStruct)+len*sizeof(wchar_t))<BIG_BUFSIZE) {buff_file[len] = file[len]; len++;};
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if ((sizeof(MsgStruct)+len*sizeof(wchar_t))<BIG_BUFSIZE) buff_file[len] = 0;
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len++;
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msg->Value = len*sizeof(wchar_t);
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return SendToGame( Buffer, sizeof(MsgStruct)+len*sizeof(wchar_t));
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}
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int OTM_Sender::SendToGame( void *msg, unsigned long len)
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{
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if (len==0) return (RETURN_BAD_ARGUMENT);
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unsigned long num;
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if (Pipe.Out==INVALID_HANDLE_VALUE) {LastError << Language.Error_NoPipe; return -1;}
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bool ret = WriteFile( Pipe.Out, (const void*) msg, len, &num, NULL);
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if (!ret || len!=num) {LastError << Language.Error_WritePipe; return -1;}
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if (!FlushFileBuffers(Pipe.Out)) {LastError << Language.Error_FlushPipe; return -1;}
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return 0;
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}
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