mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-22 18:39:31 +00:00
9e593e83ee
* basic tga/hdr image loading * bgr tga tex * convert to dds during loading doesn't work yet, fails to create textures from dds memory * remove ext member from TextureFileStruct * do not convert images, leads to weird loading problems... * use regex matching for tpf loading * convert non-RGBA images to RGBA * remove d3dx (mostly) * fix moving wrong image * move TextureFunction to module * move FileLoader to ModfileLoader module * move TextureClient to module * spaces * ifdef debug * 1.6.0 * compress images to dxt5 (bc3_unorm) to use less memory * remove unnecessary directxtex source code patch * don't move unnecessarily * only compress if mods in filesystem use up more than 400mb * use std::future to prepare to multithread image loading fails when using std::launch::async though, maybe something in the directxtex library is not thread safe * remove d3dx sdk from workflows * remove extern "C" * catch exception when saving texture * make loading async (call CoInitializeEx) * support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning * don't warn for BC2 BC4 or BC5 either * update README.md
40 lines
644 B
YAML
40 lines
644 B
YAML
name: gMod CI Pipeline
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on:
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pull_request:
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branches:
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- master
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push:
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branches:
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- dev
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workflow_dispatch:
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jobs:
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build:
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strategy:
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matrix:
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targetplatform: [x86]
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runs-on: windows-latest
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env:
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Configuration: Release
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Actions_Allow_Unsecure_Commands: true
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Setup MSBuild.exe
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uses: microsoft/setup-msbuild@v1.3.1
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- name: Build CMake Files
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run: cmake -S . -B build -A Win32
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- name: Build binaries
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run: cmake --build build --config Release
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