Files
gMod/OTM_GUI/OTM_GamePage.cpp
T
code@koerner-de.net 7d2c28fdc5
2011-09-11 13:42:23 +00:00

179 lines
4.7 KiB
C++

/*
This file is part of OpenTexMod.
OpenTexMod is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenTexMod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OTM_Main.h"
OTM_GamePage::OTM_GamePage( wxNotebook *parent, OTM_GameInfo *game, PipeStruct &pipe, OTM_Language &lang) : wxPanel(parent), Language(lang), Sender(pipe)
{
MainSizer = new wxBoxSizer(wxVERTICAL);
Game = game;
wxArrayString array;
array = Language.Keys;
array[0] = Language.KeyBack;
ChoiceKeyBack = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, array);
MainSizer->Add( ChoiceKeyBack, 1, wxEXPAND, 0);
array = Language.Keys;
array[0] = Language.KeySave;
ChoiceKeySave = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, array);
MainSizer->Add( ChoiceKeySave, 1, wxEXPAND, 0);
array = Language.Keys;
array[0] = Language.KeyNext;
ChoiceKeyNext = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, array);
MainSizer->Add( ChoiceKeyNext, 1, wxEXPAND, 0);
Game->GetTextures( array);
NumberOfEntry = array.GetCount()+2;
MaxNumberOfEntry = NumberOfEntry+100;
CheckBoxes = new wxCheckBox*[MaxNumberOfEntry];
CheckBoxes[0] = new wxCheckBox( this, -1, Language.CheckBoxSaveSingleTexture);
CheckBoxes[0]->SetValue( Game->GetSaveSingleTexture());
MainSizer->Add( CheckBoxes[0], 1, wxEXPAND, 0);
CheckBoxes[1] = new wxCheckBox( this, -1, Language.CheckBoxSaveAllTextures);
CheckBoxes[1]->SetValue( Game->GetSaveAllTextures());
MainSizer->Add( CheckBoxes[1], 1, wxEXPAND, 0);
wxString name;
for (int i=2; i<NumberOfEntry;i++)
{
name = array[i-1];
name = name.AfterLast( '/');
CheckBoxes[i] = new wxCheckBox( this, -1, name);
CheckBoxes[i]->SetValue( true);
MainSizer->Add( CheckBoxes[i], 1, wxEXPAND, 0);
}
SetSizer(MainSizer);
}
OTM_GamePage::~OTM_GamePage(void)
{
}
void OTM_GamePage::SetPath( const wxString &path)
{
if (path!=Game->GetPath())
{
Game->SetPath( path);
Sender.SendPath( path);
}
}
void OTM_GamePage::AddTexture( const wxString &file_name)
{
if (NumberOfEntry>=MaxNumberOfEntry) return;
Game->AddTexture( file_name);
wxString file = file_name.AfterLast( '/');
CheckBoxes[NumberOfEntry] = new wxCheckBox( this, -1, file);
CheckBoxes[NumberOfEntry]->SetValue( true);
MainSizer->Add( CheckBoxes[NumberOfEntry], 1, wxEXPAND, 0);
NumberOfEntry++;
MainSizer->Layout();
}
int OTM_GamePage::UpdateGame(void)
{
bool save_tex = CheckBoxes[0]->GetValue();
if (save_tex != Game->GetSaveSingleTexture())
{
Sender.SendSaveSingleTexture(save_tex);
Game->SetSaveSingleTexture(save_tex);
if (save_tex)
{
//to add get choices
int key_back = VK_DIVIDE;
int key_save = VK_MULTIPLY;
int key_next = VK_SUBTRACT;
if (key_back!=Game->GetKeyBack())
{
Game->SetKeyBack( key_back);
Sender.SendKeyBack(key_back);
}
if (key_save!=Game->GetKeySave())
{
Game->SetKeySave( key_save);
Sender.SendKeySave(key_save);
}
if (key_next!=Game->GetKeyNext())
{
Game->SetKeyNext( key_next);
Sender.SendKeyNext(key_next);
}
}
}
save_tex = CheckBoxes[1]->GetValue();
if (save_tex != Game->GetSaveAllTextures())
{
Sender.SendSaveAllTextures(save_tex);
Game->SetSaveAllTextures(save_tex);
}
if (NumberOfEntry<=2) return 0;
wxArrayString textures;
wxArrayString send_tex;
Game->GetTextures( textures);
int num = textures.GetCount();
unsigned long hash [num];
bool add[num];
bool force[num];
if (num!=NumberOfEntry-2) return -1;
wxString name;
unsigned long temp_hash;
int count = 0;
for (int i=0; i<num; i++)
{
name = textures[i];
name = name.AfterLast( '\\');
name = name.BeforeLast( '.');
if (name.ToULong( &temp_hash, 16))
{
send_tex.Add( textures[i]);
add[count] = CheckBoxes[i+2]->GetValue();
force[count] = true;
hash[count++] = temp_hash;
}
else wxMessageBox("UpdateGame(): no Ulong", "Info", wxOK);
}
if (count) return Sender.SendTextures( send_tex, hash, add, force);
return 0;
}