mirror of
https://github.com/gwdevhub/gMod.git
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-hash function to crc32 function (tpf support) Improvements: -whole textures can be send to game (needed for zip and tpf) -zip support (normal and as tpf format) -tpf support
194 lines
4.7 KiB
C++
194 lines
4.7 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "OTM_Main.h"
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AddTextureClass::AddTextureClass(void)
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{
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Num = 0;
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Textures = NULL;
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Size = NULL;
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Hash = NULL;
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Force = NULL;
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Add = NULL;
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Len=0;
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}
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void AddTextureClass::SetSize(int num)
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{
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Num = 0;
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Force = new bool[num];
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Add = new bool[num];
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Size = new unsigned int[num];
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for (int i=0; i<num; i++) Size[i] = 0;
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Hash = new unsigned long[num];
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Textures = new char*[num];
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for (int i=0; i<num; i++) Textures[i] = NULL;
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Len = num;
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}
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AddTextureClass::~AddTextureClass(void)
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{
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if (Force!=NULL) delete [] Force;
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if (Add!=NULL) delete [] Add;
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if (Size!=NULL) delete [] Size;
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if (Hash!=NULL) delete [] Hash;
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if (Textures!=NULL)
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{
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for (unsigned int j=0; j<Len; j++) if (Textures[j]!=NULL) delete [] Textures[j];
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delete [] Textures;
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}
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}
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OTM_Sender::OTM_Sender(PipeStruct &pipe) : Pipe(pipe)
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{
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try {Buffer = new char[BIG_BUFSIZE];}
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catch (...) {Buffer=NULL;}
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}
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OTM_Sender::~OTM_Sender(void)
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{
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if (Buffer!=NULL) delete [] Buffer;
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}
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int OTM_Sender::SendSaveAllTextures(bool val)
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{
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MsgStruct msg;
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msg.Control = CONTROL_SAVE_ALL;
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if (val) msg.Value = 1;
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else msg.Value = 0;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendSaveSingleTexture(bool val)
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{
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MsgStruct msg;
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msg.Control = CONTROL_SAVE_SINGLE;
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if (val) msg.Value = 1;
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else msg.Value = 0;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendTextures(unsigned int num, AddTextureClass *tex)
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{
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if (Buffer==NULL) return (RETURN_NO_MEMORY);
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//wxMessageBox("OTM_Sender::SendTextures", "start", wxOK);
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MsgStruct *msg;
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int pos = 0;
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for (unsigned int i=0u; i<num; i++) for (unsigned int j=0u; j<tex[i].Num; j++)
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{
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if (tex[i].Size[j]+sizeof(MsgStruct)+pos>BIG_BUFSIZE)
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{
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if (int ret = SendToGame( Buffer, pos)) return ret;
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pos = 0;
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}
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msg = (MsgStruct*) &Buffer[pos];
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msg->Hash = tex[i].Hash[j];
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msg->Value = tex[i].Size[j];
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pos += sizeof(MsgStruct);
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if (tex[i].Add[j])
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{
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if (tex[i].Force[j]) msg->Control = CONTROL_FORCE_RELOAD_TEXTURE_DATA;
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else msg->Control = CONTROL_ADD_TEXTURE_DATA;
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char* temp = tex[i].Textures[j];
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for (unsigned int l=0; l<tex[i].Size[j]; l++) Buffer[pos+l] = temp[l];
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pos+=tex[i].Size[j];
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}
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else msg->Control = CONTROL_REMOVE_TEXTURE;
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}
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if (pos) if (int ret = SendToGame( Buffer, pos)) return ret;
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return 0;
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}
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int OTM_Sender::SendKeyBack(int key)
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{
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MsgStruct msg;
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msg.Control = CONTROL_KEY_BACK;
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msg.Value = key;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendKeySave(int key)
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{
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MsgStruct msg;
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msg.Control = CONTROL_KEY_SAVE;
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msg.Value = key;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendKeyNext(int key)
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{
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MsgStruct msg;
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msg.Control = CONTROL_KEY_NEXT;
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msg.Value = key;
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msg.Hash = 0u;
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return SendToGame( (void*) &msg, sizeof(MsgStruct));
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}
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int OTM_Sender::SendPath( const wxString &path)
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{
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MsgStruct *msg = (MsgStruct*) Buffer;
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msg->Hash = 0u;
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msg->Control = CONTROL_SET_DIR;
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const wchar_t *file = path.wc_str();
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wchar_t *buff_file = (wchar_t*) &Buffer[sizeof(MsgStruct)];
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int len = 0;
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while (file[len] && (sizeof(MsgStruct)+len*sizeof(wchar_t))<BIG_BUFSIZE) {buff_file[len] = file[len]; len++;};
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if ((sizeof(MsgStruct)+len*sizeof(wchar_t))<BIG_BUFSIZE) buff_file[len] = 0;
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len++;
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msg->Value = len*sizeof(wchar_t);
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return SendToGame( Buffer, sizeof(MsgStruct)+len*sizeof(wchar_t));
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}
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int OTM_Sender::SendToGame( void *msg, unsigned long len)
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{
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if (len==0) return (RETURN_BAD_ARGUMENT);
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unsigned long num;
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if (Pipe.Out==INVALID_HANDLE_VALUE) return -1;
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bool ret = WriteFile( Pipe.Out, (const void*) msg, len, &num, NULL);
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if (!ret || len!=num) return -1;
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if (!FlushFileBuffers(Pipe.Out)) return -1;
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return 0;
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}
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