mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-22 18:39:31 +00:00
6c04a6550d
-hash function to crc32 function (tpf support) Improvements: -whole textures can be send to game (needed for zip and tpf) -zip support (normal and as tpf format) -tpf support
487 lines
12 KiB
C++
487 lines
12 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "OTM_Main.h"
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OTM_GamePage::OTM_GamePage( wxNotebook *parent, OTM_GameInfo *game, PipeStruct &pipe, OTM_Language &lang) : wxPanel(parent), Language(lang), Sender(pipe)
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{
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MainSizer = new wxBoxSizer(wxVERTICAL);
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Game = game;
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wxArrayString array;
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array = Language.Keys;
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array[0] = Language.KeyBack;
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ChoiceKeyBack = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, array);
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MainSizer->Add( (wxWindow*) ChoiceKeyBack, 1, wxEXPAND, 0);
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array = Language.Keys;
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array[0] = Language.KeySave;
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ChoiceKeySave = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, array);
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MainSizer->Add( (wxWindow*) ChoiceKeySave, 1, wxEXPAND, 0);
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array = Language.Keys;
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array[0] = Language.KeyNext;
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ChoiceKeyNext = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, array);
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MainSizer->Add( (wxWindow*) ChoiceKeyNext, 1, wxEXPAND, 0);
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Game->GetTextures( array);
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NumberOfEntry = array.GetCount()+2;
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MaxNumberOfEntry = NumberOfEntry+100;
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CheckBoxes = new wxCheckBox*[MaxNumberOfEntry];
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CheckBoxes[0] = new wxCheckBox( this, -1, Language.CheckBoxSaveSingleTexture);
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CheckBoxes[0]->SetValue( Game->GetSaveSingleTexture());
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MainSizer->Add( (wxWindow*) CheckBoxes[0], 1, wxEXPAND, 0);
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CheckBoxes[1] = new wxCheckBox( this, -1, Language.CheckBoxSaveAllTextures);
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CheckBoxes[1]->SetValue( Game->GetSaveAllTextures());
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MainSizer->Add( (wxWindow*) CheckBoxes[1], 1, wxEXPAND, 0);
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wxString name;
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for (int i=2; i<NumberOfEntry;i++)
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{
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name = array[i-1];
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name = name.AfterLast( '/');
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CheckBoxes[i] = new wxCheckBox( this, -1, name);
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CheckBoxes[i]->SetValue( true);
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MainSizer->Add( (wxWindow*) CheckBoxes[i], 1, wxEXPAND, 0);
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}
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SetSizer(MainSizer);
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}
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OTM_GamePage::~OTM_GamePage(void)
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{
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}
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void OTM_GamePage::SetPath( const wxString &path)
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{
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if (path!=Game->GetPath())
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{
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Game->SetPath( path);
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Sender.SendPath( path);
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}
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}
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void OTM_GamePage::AddTexture( const wxString &file_name)
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{
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if (NumberOfEntry>=MaxNumberOfEntry) return;
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Game->AddTexture( file_name);
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wxString file = file_name.AfterLast( '/');
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CheckBoxes[NumberOfEntry] = new wxCheckBox( this, -1, file);
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CheckBoxes[NumberOfEntry]->SetValue( true);
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MainSizer->Add( (wxWindow*) CheckBoxes[NumberOfEntry], 1, wxEXPAND, 0);
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NumberOfEntry++;
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MainSizer->Layout();
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}
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int OTM_GamePage::UpdateGame(void)
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{
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bool save_tex = CheckBoxes[0]->GetValue();
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if (save_tex != Game->GetSaveSingleTexture())
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{
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Sender.SendSaveSingleTexture(save_tex);
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Game->SetSaveSingleTexture(save_tex);
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if (save_tex)
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{
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//to add get choices
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int key_back = VK_DIVIDE;
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int key_save = VK_MULTIPLY;
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int key_next = VK_SUBTRACT;
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if (key_back!=Game->GetKeyBack())
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{
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Game->SetKeyBack( key_back);
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Sender.SendKeyBack(key_back);
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}
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if (key_save!=Game->GetKeySave())
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{
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Game->SetKeySave( key_save);
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Sender.SendKeySave(key_save);
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}
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if (key_next!=Game->GetKeyNext())
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{
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Game->SetKeyNext( key_next);
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Sender.SendKeyNext(key_next);
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}
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}
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}
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save_tex = CheckBoxes[1]->GetValue();
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if (save_tex != Game->GetSaveAllTextures())
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{
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Sender.SendSaveAllTextures(save_tex);
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Game->SetSaveAllTextures(save_tex);
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}
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if (NumberOfEntry<=2) return 0;
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wxArrayString textures;
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Game->GetTextures( textures);
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int num = textures.GetCount();
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if (num!=NumberOfEntry-2) return -1;
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AddTextureClass *tex = new AddTextureClass[num];
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wxString file_type;
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unsigned long temp_hash;
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for (int i=0; i<num; i++)
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{
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file_type = textures[i];
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file_type = file_type.AfterLast( '.');
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if (file_type == L"zip")
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{
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AddZip( &tex[i], textures[i], CheckBoxes[i+2]->GetValue(), true, false);
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}
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else if (file_type == L"tpf")
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{
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AddZip( &tex[i], textures[i], CheckBoxes[i+2]->GetValue(), true, true);
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}
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else if (file_type == L"dds")
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{
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AddFile( &tex[i], textures[i], CheckBoxes[i+2]->GetValue(), true);
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}
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else
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{
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wxString msg = Language.FileNotSupported;
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msg << textures[i];
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wxMessageBox(msg, "ERROR", wxOK);
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}
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}
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Sender.SendTextures( num, tex);
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return 0;
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}
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int OTM_GamePage::AddFile( AddTextureClass *tex, wxString file, bool add, bool force)
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{
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tex->SetSize(1);
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unsigned long temp_hash;
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wxString name = file.AfterLast( '_');
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name = name.BeforeLast( '.');
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if (!name.ToULong( &temp_hash, 16)) return -1; // return if hash could not be extracted
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tex->Add[0] = add;
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if (add)
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{
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wxFile dat(file, wxFile::read);
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if (!dat.IsOpened()) {return -1;}
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unsigned len = file.Length();
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try {tex->Textures[0] = new char [len];}
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catch (...) {tex->Textures[0] = NULL; return -1;}
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unsigned int result = dat.Read( (void*) tex->Textures[0], len);
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dat.Close();
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if (result != len) return -1;
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tex->Size[0] = len;
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}
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else {tex->Size[0] = 0; tex->Textures[0] = NULL;}
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tex->Num = 1;
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tex->Force[0] = true;
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tex->Hash[0] = temp_hash;
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return 0;
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}
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int OTM_GamePage::AddZip( AddTextureClass *tex, wxString file, bool add, bool force, bool tpf)
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{
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wxFile dat(file, wxFile::read);
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if (!dat.IsOpened()) {return -1;}
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unsigned len = dat.Length();
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unsigned char* buffer;
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try {buffer = new unsigned char [len];}
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catch (...) {return -1;}
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unsigned int result = dat.Read( buffer, len);
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dat.Close();
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if (result != len) return -1;
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if (tpf)
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{
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/*
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*
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* BIG THANKS TO Tonttu
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* (TPFcreate 1.5)
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*
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*/
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unsigned int TPF_XOR = 0x3FA43FA4u;
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const char pw[] = {0x73, 0x2A, 0x63, 0x7D, 0x5F, 0x0A, 0xA6, 0xBD,
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0x7D, 0x65, 0x7E, 0x67, 0x61, 0x2A, 0x7F, 0x7F,
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0x74, 0x61, 0x67, 0x5B, 0x60, 0x70, 0x45, 0x74,
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0x5C, 0x22, 0x74, 0x5D, 0x6E, 0x6A, 0x73, 0x41,
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0x77, 0x6E, 0x46, 0x47, 0x77, 0x49, 0x0C, 0x4B,
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0x46, 0x6F, '\0'};
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unsigned int j=0;
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while ( j <= result - 4 )
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{
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*( unsigned int* )( &buffer[j] ) ^= TPF_XOR;
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j += 4;
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}
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while ( j < result )
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{
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buffer[j] ^= (unsigned char )( TPF_XOR >> 24 );
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TPF_XOR <<= 4;
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j++;
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}
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if (add) AddContent( (char*) buffer, len, pw, tex, add, force);
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else RemoveContent( (char*) buffer, len, pw, tex, add, force);
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}
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else
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{
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if (add) AddContent( (char*) buffer, len, NULL, tex, add, force);
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else RemoveContent( (char*) buffer, len, NULL, tex, add, force);
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}
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delete [] buffer;
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return 0;
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}
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int OTM_GamePage::AddContent( char* buffer, unsigned int len, const char* pw, AddTextureClass *tex, bool add, bool force)
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{
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HZIP hz = OpenZip( (void*) buffer, len, pw);
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ZIPENTRY ze;
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int index;
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FindZipItem( hz, L"texmod.def", false, &index, &ze);
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if (index>=0) //if texmod.def is present in the zip file
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{
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char* def;
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int len = ze.unc_size;
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try {def=new char[len+1];}
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catch(...) {CloseZip(hz); return -1;}
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ZRESULT zr = UnzipItem( hz,index, def, len);
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if (zr!=ZR_OK && zr!=ZR_MORE) {delete [] def; CloseZip(hz); return -1;}
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def[len]=0;
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int count = 0;
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for (int i=0; i<len; i++) if (def[i]=='\n') count++;
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if (def[len-1]!='\n') count++;
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tex->SetSize(count+1);
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unsigned long temp_hash;
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int pos = 0;
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count = 0;
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wxString def_file;
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def_file = def;
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wxString conv;
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while (1)
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{
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if (def_file.Len()<11) break;
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conv = def_file.BeforeFirst( '|');
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if (!conv.ToULong( &temp_hash, 16))
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{
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def_file = def_file.AfterFirst( '\n');
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continue;
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}
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def_file = def_file.AfterFirst( '|');
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conv = def_file.BeforeFirst( '\n');
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conv.Replace( "\r", "");
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FindZipItem( hz, conv.wc_str(), false, &index, &ze); // look for texture
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if (index>=0)
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{
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try {tex->Textures[count] = new char[ze.unc_size];}
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catch(...)
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{
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tex->Textures[count] = NULL;
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def_file = def_file.AfterFirst( '\n');
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continue;
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}
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if (ZR_OK!=UnzipItem( hz, index, tex->Textures[count], ze.unc_size))
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{
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delete [] tex->Textures[count];
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tex->Textures[count] = NULL;
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}
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else
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{
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tex->Hash[count] = temp_hash;
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tex->Add[count] = true;
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tex->Size[count] = ze.unc_size;
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tex->Force[count] = force;
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count++;
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}
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}
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def_file = def_file.AfterFirst( '\n');
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}
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tex->Num = count;
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}
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else // texmod.def is not present in the zip file
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{
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wxString name;
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wxString file;
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GetZipItem( hz, -1, &ze); //ask for number of entries
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index = ze.index;
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tex->SetSize(index);
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int count = 0;
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unsigned long temp_hash;
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for (int i=0; i<index; i++)
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{
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if (GetZipItem( hz, i, &ze)!=ZR_OK) continue; //ask for name and size
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file = ze.name;
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name = file.AfterLast( '.');
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if (name!="dds") continue; //if this is not texture file, continue
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name = file.AfterLast( '_');
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name = name.BeforeLast( '.');
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if (!name.ToULong( &temp_hash, 16)) continue; //if hash couldt not be extracted
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try {tex->Textures[count] = new char[ze.unc_size];}
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catch(...)
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{
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tex->Textures[count] = NULL;
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continue;
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}
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ZRESULT rz = UnzipItem( hz, i, tex->Textures[count], ze.unc_size);
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if (ZR_OK!=rz)
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{
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delete [] tex->Textures[count];
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tex->Textures[count] = NULL;
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}
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else
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{
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tex->Hash[count] = temp_hash;
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tex->Add[count] = true;
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tex->Size[count] = ze.unc_size;
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tex->Force[count] = force;
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count++;
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}
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}
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tex->Num = count;
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}
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CloseZip(hz);
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return 0;
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}
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int OTM_GamePage::RemoveContent( char* buffer, unsigned int len, const char* pw, AddTextureClass *tex, bool add, bool force)
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{
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HZIP hz = OpenZip( (void*) buffer, len, pw);
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ZIPENTRY ze;
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int index;
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FindZipItem( hz, L"texmod.def", true, &index, &ze);
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if (index>=0)
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{
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char* def;
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int len = ze.unc_size;
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try {def=new char[len+1];}
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catch(...) {return -1;}
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if (ZR_OK!=UnzipItem( hz,index, def, len)) {delete [] def; return -1;}
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def[len]=0;
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int count = 0;
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for (int i=0; i<len; i++) if (def[i]=='\n') count++;
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if (def[len-1]!='\n') count++;
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tex->SetSize(count);
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unsigned long temp_hash;
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int pos = 0;
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count = 0;
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wxString def_file;
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def_file = def;
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wxString conv;
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while (1)
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{
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if (def_file.Len()<11) break;
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conv = def_file.BeforeFirst( '|');
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if (!conv.ToULong( &temp_hash, 16))
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{
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def_file = def_file.AfterFirst( '\n');
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continue;
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}
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tex->Hash[count] = temp_hash;
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tex->Add[count] = false;
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tex->Size[count] = 0;
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tex->Force[count] = force;
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count++;
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def_file = def_file.AfterFirst( '\n');
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}
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tex->Num = count;
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}
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else
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{
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wxString name;
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wxString file;
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GetZipItem( hz, -1, &ze);
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index = ze.index;
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tex->SetSize(index);
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int count = 0;
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unsigned long temp_hash;
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for (int i=0; i<index; i++)
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{
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if (GetZipItem( hz, i, &ze)!=ZR_OK) continue;
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file = ze.name;
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name = file.AfterLast( '.');
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if (name!="dds") continue;
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name = file.AfterLast( '_');
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name = name.BeforeLast( '.');
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if (!name.ToULong( &temp_hash, 16)) continue;
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tex->Hash[count] = temp_hash;
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tex->Add[count] = false;
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tex->Size[count] = 0;
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tex->Force[count] = force;
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count++;
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}
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tex->Num = count;
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}
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CloseZip(hz);
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return 0;
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}
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