Files
gMod/OTM_DX9/OTM_ArrayHandler.cpp
T
code@koerner-de.net 36ab037ad2 Add comments in the source code of the dll.
Changed c-runtime linkage of the GUI to static.

The use of Mutex is enabled, for a secure execution of the server thread in the dll.

BugFix:
- GUI: If texture are removed (which were previously loaded) they are now marked as not loaded.
- DLL: Added AddRef/Release counter to ensure a clean up before the device is destroyed.
- DLL: The reference to the FileToMod array is now update to the new value (after merging an updated).
- DLL: SingleTexture is now unswitched, if it was switched with a texture, which shall be replaced with a texture due to a new update.
2011-10-16 18:09:51 +00:00

218 lines
5.3 KiB
C++

/*
This file is part of OpenTexMod.
OpenTexMod is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenTexMod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OTM_Main.h"
OTM_FileHandler::OTM_FileHandler(void)
{
Message("OTM_FileHandler(void): %lu\n", this);
Number = 0;
FieldCounter = 0;
Files = NULL;
}
OTM_FileHandler::~OTM_FileHandler(void)
{
Message("~OTM_FileHandler(void): %lu\n", this);
if (Files!=NULL)
{
for (int i=0; i<FieldCounter; i++) if (Files[i] != NULL) delete [] Files[i];
delete [] Files;
}
}
int OTM_FileHandler::Add(TextureFileStruct* file)
{
Message("OTM_FileHandler::Add(%lu): %lu\n", file, this);
if (gl_ErrorState & OTM_ERROR_FATAL) return (RETURN_FATAL_ERROR);
if (file->Reference>=0) return (RETURN_UPDATE_ALLREADY_ADDED);
if (Number/FieldLength==FieldCounter) // get more memory
{
TextureFileStruct*** temp = NULL;
try {temp = new TextureFileStruct**[FieldCounter+10];}
catch (...)
{
gl_ErrorState |= OTM_ERROR_MEMORY | OTM_ERROR_TEXTURE;
return (RETURN_NO_MEMORY);
}
for (int i=0; i<FieldCounter; i++) temp[i] = Files[i]; //copy to new allocated memory
for (int i=FieldCounter; i<FieldCounter+10; i++) temp[i] = NULL; // initialize unused parts to zero
FieldCounter += 10;
if (Files!=NULL) delete [] Files;
Files = temp;
}
if (Number%FieldLength==0) // maybe we need to get more memory
{
try {if (Files[Number/FieldLength]==NULL) Files[Number/FieldLength] = new TextureFileStruct*[FieldLength];}
catch (...)
{
Files[Number/FieldLength] = NULL;
gl_ErrorState |= OTM_ERROR_MEMORY | OTM_ERROR_TEXTURE;
return (RETURN_NO_MEMORY);
}
}
Files[Number/FieldLength][Number%FieldLength] = file;
file->Reference = Number++; //set the reference for a fast deleting
return (RETURN_OK);
}
int OTM_FileHandler::Remove(TextureFileStruct* file)
{
Message("OTM_FileHandler::Remove(%lu): %lu\n", file, this);
if (gl_ErrorState & OTM_ERROR_FATAL) return (RETURN_FATAL_ERROR);
int ref = file->Reference;
if (ref<0) return (RETURN_OK); // returning if no Reference is set
file->Reference = -1; //set reference outside of bound
if (ref<(--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
{
Files[ref/FieldLength][ref%FieldLength] = Files[Number/FieldLength][Number%FieldLength];
Files[ref/FieldLength][ref%FieldLength]->Reference = ref; //set the new reference entry
}
return (RETURN_OK);
}
OTM_TextureHandler::OTM_TextureHandler(void)
{
Message("OTM_TextureHandler(void): %lu\n", this);
Number = 0;
FieldCounter = 0;
Textures = NULL;
}
OTM_TextureHandler::~OTM_TextureHandler(void)
{
Message("~OTM_TextureHandler(void): %lu\n", this);
if (Textures!=NULL)
{
for (int i=0; i<FieldCounter; i++) if (Textures[i] != NULL) delete [] Textures[i];
delete [] Textures;
}
}
int OTM_TextureHandler::Add(OTM_IDirect3DTexture9* pTexture)
{
Message("OTM_TextureHandler::Add( %lu): %lu\n", pTexture, this);
if (gl_ErrorState & OTM_ERROR_FATAL) return (RETURN_FATAL_ERROR);
if (pTexture->Reference>=0) return (RETURN_TEXTURE_ALLREADY_ADDED);
if (Number/FieldLength==FieldCounter)
{
OTM_IDirect3DTexture9*** temp = NULL;
try {temp = new OTM_IDirect3DTexture9**[FieldCounter+10];}
catch (...)
{
gl_ErrorState |= OTM_ERROR_MEMORY | OTM_ERROR_TEXTURE;
return (RETURN_NO_MEMORY);
}
for (int i=0; i<FieldCounter; i++) temp[i] = Textures[i];
for (int i=FieldCounter; i<FieldCounter+10; i++) temp[i] = NULL;
FieldCounter += 10;
if (Textures!=NULL) delete [] Textures;
Textures = temp;
}
if (Number%FieldLength==0)
{
try {if (Textures[Number/FieldLength]==NULL) Textures[Number/FieldLength] = new OTM_IDirect3DTexture9*[FieldLength];}
catch (...)
{
Textures[Number/FieldLength]=NULL;
gl_ErrorState |= OTM_ERROR_MEMORY | OTM_ERROR_TEXTURE;
return (RETURN_NO_MEMORY);
}
}
Textures[Number/FieldLength][Number%FieldLength] = pTexture;
pTexture->Reference = Number++;
return (RETURN_OK);
}
int OTM_TextureHandler::Remove(OTM_IDirect3DTexture9* pTexture) //will be called, if a texture is completely released
{
Message("OTM_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
if (gl_ErrorState & OTM_ERROR_FATAL) return (RETURN_FATAL_ERROR);
int ref = pTexture->Reference;
if (ref<0) return (RETURN_OK); // returning if no TextureHandlerRef is set
if (ref<(--Number))
{
Textures[ref/FieldLength][ref%FieldLength] = Textures[Number/FieldLength][Number%FieldLength];
Textures[ref/FieldLength][ref%FieldLength]->Reference = ref;
}
return (RETURN_OK);
}