mirror of
https://github.com/gwdevhub/gMod.git
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4fa1d8e2c5
* change tpfconvert functionality to backup into backup folder * use vcpkg for more packages * update readme, bump to 1.7.0.2 * rework dll path * https://github.com/gwdevhub/gMod/issues/33 * v1.7.0.3 * debug mode enabled * fix... something... somehow??? @STL can you explain this??? * safety * 1.8.0.0
378 lines
13 KiB
C++
378 lines
13 KiB
C++
module;
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#include "Main.h"
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#include "Error.h"
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#include "uMod_IDirect3DTexture9.h"
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#include <DDSTextureLoader/DDSTextureLoader9.h>
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#include <DirectXTex/DirectXTex.h>
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export module TextureClient;
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import TextureFunction;
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import ModfileLoader;
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export std::vector<std::pair<std::string, std::string>> modlists_contents;
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/*
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* An object of this class is owned by each d3d9 device.
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* All other functions are called from the render thread instance of the game itself.
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*/
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export class TextureClient {
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public:
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TextureClient(IDirect3DDevice9* device);
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~TextureClient();
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int AddTexture(uModTexturePtr auto pTexture);
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int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
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int LookUpToMod(uModTexturePtr auto pTexture);
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// called at the end AddTexture(...) and from Device->UpdateTexture(...)
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int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
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void Initialize();
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std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
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// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
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std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
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// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
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std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
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// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
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private:
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IDirect3DDevice9* D3D9Device;
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// Cached info about whether this id a dx9ex device or not; used for proxy functions
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bool isDirectXExDevice = false;
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// DX9 proxy functions
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void SetLastCreatedTexture(uMod_IDirect3DTexture9*);
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void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
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void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
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bool should_update = false;
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int LockMutex();
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int UnlockMutex();
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HANDLE hMutex;
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std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures;
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// array which stores the file in memory and the hash of each texture to be modded
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// called if a target texture is found
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int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
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void LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple);
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std::filesystem::path dll_path; // path to gmod dll
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};
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TextureClient::TextureClient(IDirect3DDevice9* device)
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{
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Message("TextureClient::TextureClient(): %p\n", this);
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D3D9Device = device;
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void* cpy;
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isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
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hMutex = CreateMutex(nullptr, false, nullptr);
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}
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TextureClient::~TextureClient()
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{
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Message("TextureClient::~TextureClient(): %p\n", this);
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if (hMutex != nullptr) {
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CloseHandle(hMutex);
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}
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for (const auto texture_file_struct : modded_textures | std::views::values) {
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delete texture_file_struct;
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}
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modded_textures.clear();
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}
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int TextureClient::MergeUpdate()
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{
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if (!should_update) return RETURN_OK;
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should_update = false;
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if (const int ret = LockMutex()) {
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gl_ErrorState |= uMod_ERROR_TEXTURE;
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return ret;
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}
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Message("MergeUpdate(): %p\n", this);
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for (const auto pTexture : OriginalTextures) {
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if (pTexture->CrossRef_D3Dtex == nullptr) {
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LookUpToMod(pTexture);
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}
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}
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for (const auto pTexture : OriginalVolumeTextures) {
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if (pTexture->CrossRef_D3Dtex == nullptr) {
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LookUpToMod(pTexture);
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}
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}
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for (const auto pTexture : OriginalCubeTextures) {
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if (pTexture->CrossRef_D3Dtex == nullptr) {
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LookUpToMod(pTexture);
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}
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}
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return UnlockMutex();
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}
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void TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
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{
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if (isDirectXExDevice)
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return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
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return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
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}
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void TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
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{
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if (isDirectXExDevice)
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return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
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return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
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}
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void TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
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{
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if (isDirectXExDevice)
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return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
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return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
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}
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int TextureClient::LockMutex()
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{
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if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
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return RETURN_NO_MUTEX;
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}
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if (WAIT_OBJECT_0 != WaitForSingleObject(hMutex, 100)) {
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return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
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}
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return RETURN_OK;
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}
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int TextureClient::UnlockMutex()
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{
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if (ReleaseMutex(hMutex) == 0) {
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return RETURN_MUTEX_UNLOCK;
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}
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return RETURN_OK;
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}
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gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress)
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{
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const auto texture_file_struct = new TextureFileStruct();
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texture_file_struct->crc_hash = entry.crc_hash;
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const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress);
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texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
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return texture_file_struct;
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}
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std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem::path& modfile, const bool compress)
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{
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const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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if (FAILED(hr)) return {};
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const auto modfile_str = modfile.string();
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Message("Initialize: loading file %s... ", modfile_str.c_str());
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auto file_loader = ModfileLoader(modfile);
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auto entries = file_loader.GetContents();
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if (entries.empty()) {
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Message("No entries found.\n");
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return {};
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}
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Message("%zu textures... ", entries.size());
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std::vector<gsl::owner<TextureFileStruct*>> texture_file_structs;
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texture_file_structs.reserve(entries.size());
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unsigned file_bytes_loaded = 0;
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for (auto& tpf_entry : entries) {
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const auto tex_file_struct = AddFile(tpf_entry, compress);
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texture_file_structs.push_back(tex_file_struct);
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file_bytes_loaded += texture_file_structs.back()->data.size();
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}
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entries.clear();
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Message("%d bytes loaded.\n", file_bytes_loaded);
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CoUninitialize();
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return texture_file_structs;
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}
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void TextureClient::LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple)
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{
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static std::vector<std::filesystem::path> loaded_modfiles{};
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std::locale::global(std::locale(""));
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std::istringstream file(modfile_tuple.second);
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std::string line;
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std::vector<std::filesystem::path> modfiles;
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while (std::getline(file, line)) {
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if (line.starts_with("//") || line.starts_with("#") || line.empty()) {
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continue;
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}
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// Remove newline character
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line.erase(std::ranges::remove(line, '\r').begin(), line.end());
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line.erase(std::ranges::remove(line, '\n').begin(), line.end());
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const auto wline = utils::utf8_to_wstring(line);
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const auto fsline = std::filesystem::path(wline);
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if (!std::ranges::contains(loaded_modfiles, fsline)) {
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modfiles.push_back(fsline);
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loaded_modfiles.push_back(fsline);
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}
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}
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auto files_size = 0ull;
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for (const auto modfile : modfiles) {
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if (std::filesystem::exists(modfile)) {
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files_size += std::filesystem::file_size(modfile);
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}
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}
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std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
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for (const auto modfile : modfiles) {
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futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, files_size > 400'000'000));
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}
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auto loaded_size = 0u;
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for (auto& future : futures) {
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const auto texture_file_structs = future.get();
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for (const auto texture_file_struct : texture_file_structs) {
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if (!texture_file_struct->crc_hash) continue;
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if (!modded_textures.contains(texture_file_struct->crc_hash)) {
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modded_textures.emplace(texture_file_struct->crc_hash, texture_file_struct);
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loaded_size += texture_file_struct->data.size();
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}
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else {
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delete texture_file_struct;
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}
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}
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should_update = true;
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}
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Message("Finished loading mods from %s: Loaded %u bytes (%u mb)\n", modfile_tuple.first.c_str(), loaded_size, loaded_size / 1024 / 1024);
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}
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void TextureClient::Initialize()
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{
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const auto t1 = std::chrono::high_resolution_clock::now();
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Info("Initialize: begin\n");
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for (const auto& modlists_content : modlists_contents) {
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LoadModsFromModlist(modlists_content);
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}
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const auto t2 = std::chrono::high_resolution_clock::now();
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const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
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Info("Initialize: end, took %d ms\n", ms);
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}
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int TextureClient::AddTexture(uModTexturePtr auto pTexture)
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{
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if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
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SetLastCreatedTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
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SetLastCreatedVolumeTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
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SetLastCreatedCubeTexture(nullptr);
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}
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if (pTexture->FAKE) {
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return RETURN_OK; // this is a fake texture
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}
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
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pTexture->Hash = pTexture->GetHash();
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if (!pTexture->Hash) {
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return RETURN_FATAL_ERROR;
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}
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if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
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OriginalTextures.push_back(pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
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OriginalVolumeTextures.push_back(pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
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OriginalCubeTextures.push_back(pTexture);
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}
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return LookUpToMod(pTexture); // check if this texture should be modded
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}
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int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
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{
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Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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if (!pTexture->FAKE) {
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if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
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utils::erase_first(OriginalTextures, pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
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utils::erase_first(OriginalVolumeTextures, pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
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utils::erase_first(OriginalCubeTextures, pTexture);
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}
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}
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if (!pTexture->Reference)
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return RETURN_OK; // Should this ever happen?
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return RETURN_OK;
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}
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int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
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{
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Message("TextureClient::LookUpToMod( %p): hash: %#lX\n", pTexture, pTexture->Hash);
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int ret = RETURN_OK;
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if (pTexture->CrossRef_D3Dtex != nullptr)
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return ret; // bug, this texture is already switched
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auto found = modded_textures.find(pTexture->Hash.crc32);
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if (found == modded_textures.end())
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if (found = modded_textures.find(pTexture->Hash.crc64), !pTexture->Hash.crc64 || found == modded_textures.end())
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return ret;
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const auto textureFileStruct = found->second;
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decltype(pTexture) fake_Texture;
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ret = LoadTexture(textureFileStruct, &fake_Texture);
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if (ret != RETURN_OK)
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return ret;
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ret = SwitchTextures(fake_Texture, pTexture);
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if (ret != RETURN_OK) {
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Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
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fake_Texture->Release();
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return ret;
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}
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fake_Texture->Reference = textureFileStruct;
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return ret;
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}
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int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
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{
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Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
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if (const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
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D3D9Device,
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file_in_memory->data.data(),
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file_in_memory->data.size(),
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0, D3DPOOL_MANAGED, false,
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reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture)); ret != D3D_OK) {
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*ppTexture = nullptr;
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Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
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return RETURN_TEXTURE_NOT_LOADED;
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}
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if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
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SetLastCreatedTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
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SetLastCreatedVolumeTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
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SetLastCreatedCubeTexture(nullptr);
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}
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(*ppTexture)->FAKE = true;
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Message("LoadTexture (%p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
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return RETURN_OK;
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}
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