Files
gMod/modules/TextureClient.ixx
T
2023-12-20 16:50:49 +01:00

391 lines
14 KiB
C++

module;
#include "Main.h"
#include "Error.h"
#include "uMod_IDirect3DTexture9.h"
#include <DDSTextureLoader/DDSTextureLoader9.h>
#include <DirectXTex/DirectXTex.h>
export module TextureClient;
import TextureFunction;
import ModfileLoader;
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
*/
export class TextureClient {
public:
TextureClient(IDirect3DDevice9* device);
~TextureClient();
int AddTexture(uModTexturePtr auto pTexture);
int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
int LookUpToMod(uModTexturePtr auto pTexture);
// called at the end AddTexture(...) and from Device->UpdateTexture(...)
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();
std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
private:
IDirect3DDevice9* D3D9Device;
// Cached info about whether this id a dx9ex device or not; used for proxy functions
bool isDirectXExDevice = false;
// DX9 proxy functions
void SetLastCreatedTexture(uMod_IDirect3DTexture9*);
void SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
void SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
bool should_update = false;
int LockMutex();
int UnlockMutex();
HANDLE hMutex;
std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
void LoadModsFromFile(const char* source);
std::filesystem::path exe_path; // path to gw.exe
std::filesystem::path dll_path; // path to gmod dll
};
TextureClient::TextureClient(IDirect3DDevice9* device)
{
Message("TextureClient::TextureClient(): %p\n", this);
D3D9Device = device;
void* cpy;
isDirectXExDevice = D3D9Device->QueryInterface(IID_IDirect3DTexture9, &cpy) == 0x01000001L;
hMutex = CreateMutex(nullptr, false, nullptr);
}
TextureClient::~TextureClient()
{
Message("TextureClient::~TextureClient(): %p\n", this);
if (hMutex != nullptr) {
CloseHandle(hMutex);
}
for (const auto texture_file_struct : modded_textures | std::views::values) {
delete texture_file_struct;
}
modded_textures.clear();
}
int TextureClient::MergeUpdate()
{
if (!should_update) return RETURN_OK;
should_update = false;
if (const int ret = LockMutex()) {
gl_ErrorState |= uMod_ERROR_TEXTURE;
return ret;
}
Message("MergeUpdate(): %p\n", this);
for (const auto pTexture : OriginalTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalVolumeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
for (const auto pTexture : OriginalCubeTextures) {
if (pTexture->CrossRef_D3Dtex == nullptr) {
LookUpToMod(pTexture);
}
}
return UnlockMutex();
}
void TextureClient::SetLastCreatedTexture(uMod_IDirect3DTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedTexture(texture);
}
void TextureClient::SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedVolumeTexture(texture);
}
void TextureClient::SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* texture)
{
if (isDirectXExDevice)
return static_cast<uMod_IDirect3DDevice9Ex*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
return static_cast<uMod_IDirect3DDevice9*>(D3D9Device)->SetLastCreatedCubeTexture(texture);
}
int TextureClient::LockMutex()
{
if ((gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX))) {
return RETURN_NO_MUTEX;
}
if (WAIT_OBJECT_0 != WaitForSingleObject(hMutex, 100)) {
return RETURN_MUTEX_LOCK; //waiting 100ms, to wait infinite pass INFINITE
}
return RETURN_OK;
}
int TextureClient::UnlockMutex()
{
if (ReleaseMutex(hMutex) == 0) {
return RETURN_MUTEX_UNLOCK;
}
return RETURN_OK;
}
gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
{
const auto texture_file_struct = new TextureFileStruct();
texture_file_struct->crc_hash = entry.crc_hash;
const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress, dll_path);
texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
return texture_file_struct;
}
std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem::path& modfile, const std::filesystem::path& dll_path, const bool compress)
{
const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
if (FAILED(hr)) return {};
Message("Initialize: loading file %s... ", modfile.c_str());
auto file_loader = ModfileLoader(modfile);
auto entries = file_loader.GetContents();
if (entries.empty()) {
Message("No entries found.\n");
return {};
}
Message("%zu textures... ", entries.size());
std::vector<gsl::owner<TextureFileStruct*>> texture_file_structs;
texture_file_structs.reserve(entries.size());
unsigned file_bytes_loaded = 0;
for (auto& tpf_entry : entries) {
const auto tex_file_struct = AddFile(tpf_entry, compress, dll_path);
texture_file_structs.push_back(tex_file_struct);
file_bytes_loaded += texture_file_structs.back()->data.size();
}
entries.clear();
Message("%d bytes loaded.\n", file_bytes_loaded);
CoUninitialize();
return texture_file_structs;
}
void TextureClient::LoadModsFromFile(const char* source)
{
static std::vector<std::filesystem::path> loaded_modfiles{};
Message("Initialize: searching in %s\n", source);
std::locale::global(std::locale(""));
std::ifstream file(source, std::ios::binary);
if (!file.is_open()) {
Warning("LoadModsFromFile: failed to open modlist.txt for reading; aborting!!!");
return;
}
Message("Initialize: found modlist.txt. Reading\n");
std::string line;
std::vector<std::filesystem::path> modfiles;
while (std::getline(file, line)) {
// Remove newline character
line.erase(std::ranges::remove(line, '\r').begin(), line.end());
line.erase(std::ranges::remove(line, '\n').begin(), line.end());
const auto wline = utils::utf8_to_wstring(line);
const auto fsline = std::filesystem::path(wline);
if (!std::ranges::contains(loaded_modfiles, fsline)) {
modfiles.push_back(fsline);
loaded_modfiles.push_back(fsline);
}
}
auto files_size = 0u;
for (const auto modfile : modfiles) {
if (std::filesystem::exists(modfile)) {
files_size += std::filesystem::file_size(modfile);
}
}
std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
for (const auto modfile : modfiles) {
futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, dll_path, files_size > 400'000'000));
}
auto loaded_size = 0u;
for (auto& future : futures) {
const auto texture_file_structs = future.get();
for (const auto texture_file_struct : texture_file_structs) {
if (!texture_file_struct->crc_hash) continue;
if (!modded_textures.contains(texture_file_struct->crc_hash)) {
modded_textures.emplace(texture_file_struct->crc_hash, texture_file_struct);
loaded_size += texture_file_struct->data.size();
}
else {
delete texture_file_struct;
}
}
should_update = true;
}
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
}
void TextureClient::Initialize()
{
const auto t1 = std::chrono::high_resolution_clock::now();
Info("Initialize: begin\n");
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
exe_path = std::filesystem::path(gwpath).parent_path();
dll_path = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe_path, dll_path}) {
const auto modlist = path / "modlist.txt";
if (std::filesystem::exists(modlist)) {
Message("Initialize: found %s\n", modlist.string().c_str());
LoadModsFromFile(modlist.string().c_str());
}
}
const auto t2 = std::chrono::high_resolution_clock::now();
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
Info("Initialize: end, took %d ms\n", ms);
}
int TextureClient::AddTexture(uModTexturePtr auto pTexture)
{
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
SetLastCreatedCubeTexture(nullptr);
}
if (pTexture->FAKE) {
return RETURN_OK; // this is a fake texture
}
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
pTexture->Hash = pTexture->GetHash();
if (!pTexture->Hash) {
return RETURN_FATAL_ERROR;
}
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
OriginalTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
OriginalVolumeTextures.push_back(pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
OriginalCubeTextures.push_back(pTexture);
}
return LookUpToMod(pTexture); // check if this texture should be modded
}
int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
{
Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (!pTexture->FAKE) {
if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
utils::erase_first(OriginalTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
utils::erase_first(OriginalVolumeTextures, pTexture);
}
else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
utils::erase_first(OriginalCubeTextures, pTexture);
}
}
if (!pTexture->Reference)
return RETURN_OK; // Should this ever happen?
return RETURN_OK;
}
int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
{
Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
int ret = RETURN_OK;
if (pTexture->CrossRef_D3Dtex != nullptr)
return ret; // bug, this texture is already switched
const auto found = modded_textures.find(pTexture->Hash);
if (found == modded_textures.end())
return ret;
const auto textureFileStruct = found->second;
decltype(pTexture) fake_Texture;
ret = LoadTexture(textureFileStruct, &fake_Texture);
if (ret != RETURN_OK)
return ret;
ret = SwitchTextures(fake_Texture, pTexture);
if (ret != RETURN_OK) {
Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
fake_Texture->Release();
return ret;
}
fake_Texture->Reference = textureFileStruct;
return ret;
}
int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
{
Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
if (const auto ret = DirectX::CreateDDSTextureFromMemoryEx(
D3D9Device,
file_in_memory->data.data(),
file_in_memory->data.size(),
0, D3DPOOL_MANAGED, false,
reinterpret_cast<LPDIRECT3DTEXTURE9*>(ppTexture)); ret != D3D_OK) {
*ppTexture = nullptr;
Warning("LoadDDSTexture (%p, %#lX): FAILED ret: \n", file_in_memory->data.data(), file_in_memory->crc_hash, ret);
return RETURN_TEXTURE_NOT_LOADED;
}
if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
SetLastCreatedTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
SetLastCreatedVolumeTexture(nullptr);
}
else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
SetLastCreatedCubeTexture(nullptr);
}
(*ppTexture)->FAKE = true;
Message("LoadTexture (%p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
return RETURN_OK;
}