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f07e180b53
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
51 lines
2.4 KiB
C
51 lines
2.4 KiB
C
#pragma once
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#include <d3d9.h>
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interface uMod_IDirect3DVolumeTexture9 : IDirect3DVolumeTexture9 {
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uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
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{
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m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
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m_D3Ddev = pIDirect3DDevice9; //device pointer
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CrossRef_D3Dtex = nullptr; //cross reference
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// fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
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// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
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// thus the fake texture can also be deleted
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}
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// callback interface
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IDirect3DVolumeTexture9* m_D3Dtex = nullptr;
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uMod_IDirect3DVolumeTexture9* CrossRef_D3Dtex = nullptr;
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IDirect3DDevice9* m_D3Ddev = nullptr;
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TextureFileStruct* Reference = nullptr;
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HashType Hash = 0u;
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bool FAKE = false;
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// original interface
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STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
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STDMETHOD_(ULONG, AddRef)() override;
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STDMETHOD_(ULONG, Release)() override;
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STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
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STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
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STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
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STDMETHOD(FreePrivateData)(REFGUID refguid) override;
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STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
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STDMETHOD_(DWORD, GetPriority)() override;
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STDMETHOD_(void, PreLoad)() override;
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STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
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STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
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STDMETHOD_(DWORD, GetLOD)() override;
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STDMETHOD_(DWORD, GetLevelCount)() override;
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STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
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STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
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STDMETHOD_(void, GenerateMipSubLevels)() override;
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STDMETHOD(AddDirtyBox)(CONST D3DBOX* pDirtyBox) override;
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STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC* pDesc) override;
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STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9** ppVolumeLevel) override;
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STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) override;
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STDMETHOD(UnlockBox)(UINT Level) override;
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[[nodiscard]] HashType GetHash() const;
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};
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