Files
gMod/header/uMod_IDirect3DVolumeTexture9.h
T
DubbleClick f07e180b53 1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code

* todo?

* 1.5.5.0

* change GetHash from in_out parameter to return the hash

* remove ForceReload bool for textures

* remove textureserver, place logic in textureclient, not yet finished
next up change FileToMod and shit to use modded_textures map

* fix debug compilation errors

* fix typo

* should_update boolean, replace the entire MergeUpdate logic later

* tidy up d3d9_dll.cpp and bits (#12)

* define `ASSERT`
Added minhook lib to tidy up hooks
Remove cruft from dx9_dll.cpp

* Bug fix

* Another typo

---------

Co-authored-by: Jon <>

* gitignore

* Proxy functions, cache dx9 device type

* simplify LoadModsFromFile

* move minhook dependency to fetch content

* Make it work

* Tweaked debug for file reads

* Fixed inverse check

* unordered_map

* set should_update (yikes)

* simplify libzippp.cmake

* remove unnecessary code

* rename project files (keep uMod_ prefix only for d3d9 classes)

* remove unused Nothing() function

* remove unnecessary fields

* remove some code duplication

refactor methods together

* refactor SwitchTextures and UnswitchTextures together

* move loaded_size into function

* enable libzippp encryption again

* copy data from opened zipentry and then delete the entry

* fix hash bug in volume textures

* const

* change uMod_TextureClient to TextureClient

* revert libzippp.cmake

* 1.5.6
2023-11-22 21:50:11 +01:00

51 lines
2.4 KiB
C

#pragma once
#include <d3d9.h>
interface uMod_IDirect3DVolumeTexture9 : IDirect3DVolumeTexture9 {
uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
{
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
CrossRef_D3Dtex = nullptr; //cross reference
// fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
// thus the fake texture can also be deleted
}
// callback interface
IDirect3DVolumeTexture9* m_D3Dtex = nullptr;
uMod_IDirect3DVolumeTexture9* CrossRef_D3Dtex = nullptr;
IDirect3DDevice9* m_D3Ddev = nullptr;
TextureFileStruct* Reference = nullptr;
HashType Hash = 0u;
bool FAKE = false;
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
STDMETHOD_(ULONG, AddRef)() override;
STDMETHOD_(ULONG, Release)() override;
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
STDMETHOD(FreePrivateData)(REFGUID refguid) override;
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
STDMETHOD_(DWORD, GetPriority)() override;
STDMETHOD_(void, PreLoad)() override;
STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
STDMETHOD_(DWORD, GetLOD)() override;
STDMETHOD_(DWORD, GetLevelCount)() override;
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
STDMETHOD_(void, GenerateMipSubLevels)() override;
STDMETHOD(AddDirtyBox)(CONST D3DBOX* pDirtyBox) override;
STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC* pDesc) override;
STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9** ppVolumeLevel) override;
STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) override;
STDMETHOD(UnlockBox)(UINT Level) override;
[[nodiscard]] HashType GetHash() const;
};