mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
ab2d8cdb0a
* toggle use_folders on
* Rename pipelines
* its a strcpy :(
* add miniz, add xorstream, add non-working ziploader
* start integrating libzip (WIP)
* use ExternalProject test (doesnt work maybe?!)
* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib
* LibZip build script
* make libzip build too
todo: specify cmake find_library to check the paths we install to
* prepare everything in cmake
* fix rebuilding of libzip/zlib
* fix stupid double quotes
* libzippp works
* Setup libzippp archive loading
* Remove allocation of new data when adding file to TextureServer
* Enable CI on dev
* Create LICENSE (#5)
* add mbedtls
* fix cmake (forgot to substitute, woops)
* fix %lu warnings for printing addresses
* enable debug messages, some formatting
* remove mbedtls, fix libzip for /MD(d)
* some code changes
* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15
* linker errors in release
* c++ify a little
* remove unnecessary duplicate c++23 definition
* Fixes to gMod_XorStream when calculating stream length
* Fix loading tpf contents with password
* Implemented complete parsing
* Cleanup file loading
* Change to NI
* Revert "Change to NI"
This reverts commit 19b511d907.
* update XorStreamReader to read whole file, then xor
* delete a lot of unused code
* loading logic
* rename console window
* 1.5.4
* remove pointless mutex
* wtf is this code
---------
Co-authored-by: Alex Macocian <amacocian@yahoo.com>
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#include "uMod_Main.h"
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uMod_FileHandler::uMod_FileHandler()
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{
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Message("uMod_FileHandler(): %p\n", this);
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}
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uMod_FileHandler::~uMod_FileHandler()
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{
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Message("~uMod_FileHandler(): %p\n", this);
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if (Files != nullptr) {
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for (int i = 0; i < FieldCounter; i++) {
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delete [] Files[i];
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}
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delete [] Files;
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}
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}
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int uMod_FileHandler::Add(TextureFileStruct* file)
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{
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Message("uMod_FileHandler::Add(%p): %p\n", file, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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if (file->Reference >= 0) {
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return RETURN_UPDATE_ALLREADY_ADDED;
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}
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if (Number / FieldLength == FieldCounter) // get more memory
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{
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TextureFileStruct*** temp = nullptr;
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try { temp = new TextureFileStruct**[FieldCounter + 10]; }
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catch (...) {
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gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
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return RETURN_NO_MEMORY;
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}
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for (int i = 0; i < FieldCounter; i++) {
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temp[i] = Files[i]; //copy to new allocated memory
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}
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for (int i = FieldCounter; i < FieldCounter + 10; i++) {
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temp[i] = nullptr; // initialize unused parts to zero
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}
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FieldCounter += 10;
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delete [] Files;
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Files = temp;
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}
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if (Number % FieldLength == 0) // maybe we need to get more memory
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{
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try {
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if (Files[Number / FieldLength] == nullptr) {
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Files[Number / FieldLength] = new TextureFileStruct*[FieldLength];
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}
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}
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catch (...) {
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Files[Number / FieldLength] = nullptr;
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gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
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return RETURN_NO_MEMORY;
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}
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}
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Files[Number / FieldLength][Number % FieldLength] = file;
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file->Reference = Number++; //set the reference for a fast deleting
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return RETURN_OK;
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}
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int uMod_FileHandler::Remove(TextureFileStruct* file)
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{
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Message("uMod_FileHandler::Remove(%p): %p\n", file, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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const int ref = file->Reference;
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if (ref < 0) {
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return RETURN_OK; // returning if no Reference is set
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}
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file->Reference = -1; //set reference outside of bound
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if (ref < (--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
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{
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Files[ref / FieldLength][ref % FieldLength] = Files[Number / FieldLength][Number % FieldLength];
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Files[ref / FieldLength][ref % FieldLength]->Reference = ref; //set the new reference entry
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}
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return RETURN_OK;
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}
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