Files
gMod/header/uMod_IDirect3DCubeTexture9.h
T
DubbleClick a7e36fc965 rename to gmod, drop gui (#1)
* remove GUI parts as those will not be updated

* move to header/source

* add cmakelist to create solution

* Change Readme

* Implement modlist.txt loading

* Setup versioning and CD pipeline

* Setup DirectX in pipeline

* Make uMod load from uMod.dll directory

* Fix file loading

* Remove break

* Fix CD pipeline (#1)

* Test cd pipeline

* See what's in Lib directory

* See inside lib/x86

* Manually adjust the build environment

* Disable CD pipeline in PRs
Create CI pipeline

* Fix slashes in path

* Fix build call

* Attempt to fix paths

* Copy dx headers inside the /header folder

* Use ps

* Change cache location

* Path changes

* Improve CMake to look for lib and header files

* Fix missing Lib folder

* Move changes to CD pipeline

* Disable CI on merge and fix CD (#2)

* Fix CD tag (#4)

* Hijack existing DirectX calls (#5)

* Create a dll without listener (#6)

* Fix asset creation in CD pipeline (#7)

* Setup file loading

* create necessary files

* merge latest changes, set output dir

* Change main to master in pipelines
Add fallback for DX libs in CMakeLists

* Setup new generator

* formatting

* remove listener

* Change CD to pick the dll from bin
Change release name to gMod

* more formatting

* add editorconfig

* Setup versioning

* Remove CODEOWNERS

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
2023-11-10 17:40:30 +01:00

88 lines
3.6 KiB
C

#pragma once
#include <d3d9.h>
interface uMod_IDirect3DCubeTexture9 : IDirect3DCubeTexture9 {
uMod_IDirect3DCubeTexture9(IDirect3DCubeTexture9** ppTex, IDirect3DDevice9* pIDirect3DDevice9)
{
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
CrossRef_D3Dtex = nullptr; //cross reference
// fake texture: store the pointer to the original uMod_IDirect3DCubeTexture9 object, needed if a fake texture is unselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
// thus the fake texture can also be deleted
Reference = -1; //need for fast deleting
Hash = 0u;
FAKE = false;
}
// callback interface
IDirect3DCubeTexture9* m_D3Dtex;
uMod_IDirect3DCubeTexture9* CrossRef_D3Dtex;
IDirect3DDevice9* m_D3Ddev;
int Reference;
MyTypeHash Hash;
bool FAKE;
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj) override;
STDMETHOD_(ULONG, AddRef)() override;
STDMETHOD_(ULONG, Release)() override;
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice) override;
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) override;
STDMETHOD(GetPrivateData)(REFGUID refguid, void* pData, DWORD* pSizeOfData) override;
STDMETHOD(FreePrivateData)(REFGUID refguid) override;
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew) override;
STDMETHOD_(DWORD, GetPriority)() override;
STDMETHOD_(void, PreLoad)() override;
STDMETHOD_(D3DRESOURCETYPE, GetType)() override;
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew) override;
STDMETHOD_(DWORD, GetLOD)() override;
STDMETHOD_(DWORD, GetLevelCount)() override;
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType) override;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)() override;
STDMETHOD_(void, GenerateMipSubLevels)() override;
STDMETHOD(AddDirtyRect)(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) override;
STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC* pDesc) override;
STDMETHOD(GetCubeMapSurface)(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) override;
STDMETHOD(LockRect)(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags) override;
STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType, UINT Level) override;
int GetHash(MyTypeHash& hash);
};
inline void UnswitchTextures(uMod_IDirect3DCubeTexture9* pTexture)
{
uMod_IDirect3DCubeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef != nullptr) {
// switch textures back
IDirect3DCubeTexture9* cpy = pTexture->m_D3Dtex;
pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
CrossRef->m_D3Dtex = cpy;
// cancel the link
CrossRef->CrossRef_D3Dtex = nullptr;
pTexture->CrossRef_D3Dtex = nullptr;
}
}
inline int SwitchTextures(uMod_IDirect3DCubeTexture9* pTexture1, uMod_IDirect3DCubeTexture9* pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
// make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
// switch textures
IDirect3DCubeTexture9* cpy = pTexture2->m_D3Dtex;
pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
pTexture1->m_D3Dtex = cpy;
return RETURN_OK;
}
return RETURN_TEXTURE_NOT_SWITCHED;
}