mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-16 15:39:31 +00:00
0bc7eebede
Implemented a some new features.
147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_GAME_H_
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#define uMod_GAME_H_
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#include "uMod_TreeView.h"
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#include "uMod_Main.h"
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//this class is intended as a storing object for each game
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// one should ad an assignment operator, loading and saving default values, ...
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class uMod_GameInfo
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{
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public:
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uMod_GameInfo(void);
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~uMod_GameInfo(void);
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void Init(void);
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int SaveToString( wxString &content);
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int LoadFromString( const wxString &content);
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//int GetActiveTexture( uMod_TextureElement_SortedArrayPtr &texture);
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bool &ShowCollPane(void) {return myShowCollPane;}
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bool &SupportTPF(void) {return mySupportTPF;}
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const bool &SupportTPF(void) const {return mySupportTPF;}
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int SetSaveSingleTexture(bool val);
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bool GetSaveSingleTexture(void) const {return SaveSingleTexture;}
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int SetSaveAllTextures(bool val);
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bool GetSaveAllTextures(void) const {return SaveAllTextures;}
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int GetKeyBack() const {return KeyBack;}
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int SetKeyBack(int key) {KeyBack=key; return 0;}
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int GetKeySave() const {return KeySave;}
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int SetKeySave(int key) {KeySave=key; return 0;}
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int GetKeyNext() const {return KeyNext;}
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int SetKeyNext(int key) {KeyNext=key; return 0;}
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bool &ShowSingleTextureString() {return myShowSingleTextureString;}
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const bool &ShowSingleTextureString() const {return myShowSingleTextureString;}
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int SetFontColour(const unsigned char *colour) {FontColour[0]=colour[0];FontColour[1]=colour[1];FontColour[2]=colour[2];FontColour[3]=colour[3];return 0;}
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int GetFontColour(unsigned char *colour) const {colour[0]=FontColour[0];colour[1]=FontColour[1];colour[2]=FontColour[2];colour[3]=FontColour[3];return 0;}
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int SetTextureColour(const unsigned char *colour) {TextureColour[0]=colour[0];TextureColour[1]=colour[1];TextureColour[2]=colour[2];TextureColour[3]=colour[3];return 0;}
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int GetTextureColour(unsigned char *colour) const {colour[0]=TextureColour[0];colour[1]=TextureColour[1];colour[2]=TextureColour[2];colour[3]=TextureColour[3];return 0;}
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bool &UseSizeFilter(void) {return myUseSizeFilter;}
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const bool &UseSizeFilter(void) const {return myUseSizeFilter;}
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int &HeightMin(void) {return myHeightMin;}
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const int &HeightMin(void) const {return myHeightMin;}
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int &HeightMax(void) {return myHeightMax;}
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const int &HeightMax(void) const {return myHeightMax;}
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int &WidthMin(void) {return myWidthMin;}
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const int &WidthMin(void) const {return myWidthMin;}
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int &WidthMax(void) {return myWidthMax;}
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const int &WidthMax(void) const {return myWidthMax;}
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int &DepthMin(void) {return myDepthMin;}
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const int &DepthMin(void) const {return myDepthMin;}
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int &DepthMax(void) {return myDepthMax;}
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const int &DepthMax(void) const {return myDepthMax;}
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bool &UseFormatFilter(void) {return myUseFormatFilter;}
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const bool &UseFormatFilter(void) const {return myUseFormatFilter;}
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unsigned long &FormatFilter(void) {return myFormatFilter;}
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const unsigned long &FormatFilter(void) const {return myFormatFilter;}
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unsigned long &FileFormat(void) {return myFileFormat;}
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const unsigned long &FileFormat(void) const {return myFileFormat;}
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int SetOpenPath(const wxString &path) {OpenPath=path; return 0;}
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wxString GetOpenPath(void) const {return OpenPath;}
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int SetSavePath(const wxString &path) {SavePath=path; return 0;}
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wxString GetSavePath(void) const {return SavePath;}
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uMod_GameInfo& operator = (const uMod_GameInfo &rhs);
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private:
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bool myShowCollPane;
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bool mySupportTPF;
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bool SaveSingleTexture;
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bool SaveAllTextures;
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int KeyBack;
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int KeySave;
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int KeyNext;
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bool myUseSizeFilter;
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int myHeightMin;
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int myHeightMax;
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int myWidthMin;
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int myWidthMax;
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int myDepthMin;
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int myDepthMax;
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bool myUseFormatFilter;
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unsigned long myFormatFilter;
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unsigned long myFileFormat;
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bool myShowSingleTextureString;
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unsigned char FontColour[4];
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unsigned char TextureColour[4];
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wxString OpenPath;
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wxString SavePath;
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};
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#endif /* uMod_SERVER_H_ */
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