Files
gMod/uMod_DX9/uMod_ComputeHash.cpp
T
code@koerner-de.net 071ac3ece5 uMod2 Alpha Version:
known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Changes:
- hashing algorithm is now a CRC64 value
- changed CRC32 algorithm to a faster one
- in save single texture mode, the selected texture can now be displayed
- the way how uMod get the raw data of the texture was changed
2012-08-04 19:30:29 +00:00

27 lines
858 B
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../uMod_DXMain/uMod_Main.h"
#include "../uMod_DXMain/uMod_TextureFunction.h"
#include <d3d9.h>
#include <d3dx9.h>