mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-22 18:39:31 +00:00
0263d78fed
a lot of improvements and rearrangements in the GUI...
331 lines
12 KiB
C++
331 lines
12 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "OTM_Main.h"
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/*
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#ifndef __CDT_PARSER__
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BEGIN_EVENT_TABLE(OTM_GamePage, wxFrame)
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EVT_BUTTON(ID_Button_Open, OTM_Frame::OnButtonUp)
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EVT_BUTTON(ID_Button_Path, OTM_Frame::OnButtonDown)
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EVT_BUTTON(ID_Button_Update, OTM_Frame::OnButtonDelete)
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END_EVENT_TABLE()
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#endif
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*/
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OTM_GamePage::OTM_GamePage( wxNotebook *parent, const wxString &name, PipeStruct &pipe, OTM_Language &lang) : wxPanel(parent), Language(lang), Game(name), GameOld(name), Sender(pipe, lang)
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{
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MainSizer = new wxBoxSizer(wxVERTICAL);
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SizerKeys[0] = new wxBoxSizer(wxHORIZONTAL);
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SizerKeys[1] = new wxBoxSizer(wxHORIZONTAL);
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TextKeyBack = new wxTextCtrl(this, wxID_ANY, Language.KeyBack, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
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SizerKeys[0]->Add( (wxWindow*) TextKeyBack, 1, wxEXPAND, 0);
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ChoiceKeyBack = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Language.KeyStrings);
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SizerKeys[1]->Add( (wxWindow*) ChoiceKeyBack, 1, wxEXPAND, 0);
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TextKeySave = new wxTextCtrl(this, wxID_ANY, Language.KeySave, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
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SizerKeys[0]->Add( (wxWindow*) TextKeySave, 1, wxEXPAND, 0);
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ChoiceKeySave = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Language.KeyStrings);
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SizerKeys[1]->Add( (wxWindow*) ChoiceKeySave, 1, wxEXPAND, 0);
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TextKeyNext = new wxTextCtrl(this, wxID_ANY, Language.KeyNext, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
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SizerKeys[0]->Add( (wxWindow*) TextKeyNext, 1, wxEXPAND, 0);
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ChoiceKeyNext = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Language.KeyStrings);
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SizerKeys[1]->Add( (wxWindow*) ChoiceKeyNext, 1, wxEXPAND, 0);
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MainSizer->Add( SizerKeys[0], 0, wxEXPAND, 0);
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MainSizer->Add( SizerKeys[1], 0, wxEXPAND, 0);
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SaveSingleTexture = new wxCheckBox( this, -1, Language.CheckBoxSaveSingleTexture);
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MainSizer->Add( (wxWindow*) SaveSingleTexture, 0, wxEXPAND, 0);
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SaveAllTextures = new wxCheckBox( this, -1, Language.CheckBoxSaveAllTextures);
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MainSizer->Add( (wxWindow*) SaveAllTextures, 0, wxEXPAND, 0);
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SavePath = new wxTextCtrl(this, wxID_ANY, Language.TextCtrlSavePath, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
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MainSizer->Add( (wxWindow*) SavePath, 0, wxEXPAND, 0);
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MainSizer->AddSpacer(10);
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if (Game.LoadFromFile())
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{
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NumberOfEntry = 0;
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MaxNumberOfEntry = 100;
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CheckBoxes = new wxCheckBox*[MaxNumberOfEntry];
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CheckBoxVSizer = new wxBoxSizer(wxVERTICAL);
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CheckBoxHSizers = new wxBoxSizer*[MaxNumberOfEntry];
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CheckButtonUp = new wxButton*[MaxNumberOfEntry];
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CheckButtonDown = new wxButton*[MaxNumberOfEntry];
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CheckButtonDelete = new wxButton*[MaxNumberOfEntry];
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SavePath->SetValue(Language.TextCtrlSavePath);
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}
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else
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{
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if (Sender.Send( Game, GameOld)==0) GameOld = Game;
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int key = Game.GetKeyBack();
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if (key>=0) ChoiceKeyBack->SetSelection( key);
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key = Game.GetKeySave();
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if (key>=0) ChoiceKeySave->SetSelection( key);
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key = Game.GetKeyNext();
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if (key>=0) ChoiceKeyNext->SetSelection( key);
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SaveSingleTexture->SetValue( Game.GetSaveSingleTexture());
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SaveAllTextures->SetValue( Game.GetSaveAllTextures());
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wxString save_path = Language.TextCtrlSavePath;
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save_path << Game.GetSavePath();
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SavePath->SetValue(save_path);
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wxArrayString array;
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Game.GetTextures( array);
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NumberOfEntry = array.GetCount();
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MaxNumberOfEntry = NumberOfEntry+100;
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CheckBoxes = new wxCheckBox*[MaxNumberOfEntry];
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bool *checked = new bool[NumberOfEntry];
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Game.GetChecked( checked, NumberOfEntry);
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CheckBoxVSizer = new wxBoxSizer(wxVERTICAL);
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CheckBoxHSizers = new wxBoxSizer*[MaxNumberOfEntry];
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CheckButtonUp = new wxButton*[MaxNumberOfEntry];
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CheckButtonDown = new wxButton*[MaxNumberOfEntry];
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CheckButtonDelete = new wxButton*[MaxNumberOfEntry];
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wxString name;
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for (int i=0; i<NumberOfEntry;i++)
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{
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CheckBoxHSizers[i] = new wxBoxSizer(wxHORIZONTAL);
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CheckBoxes[i] = new wxCheckBox( this, -1, array[i]);
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CheckBoxes[i]->SetValue( checked[i]);
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wchar_t button_txt[2];
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button_txt[0] = 8657;
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button_txt[1] = 0;
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CheckButtonUp[i] = new wxButton( this, ID_Button_Texture+3*i, button_txt, wxDefaultPosition, wxSize(24,24));
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Bind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonUp, this, ID_Button_Texture+3*i);
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button_txt[0] = 8659;
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CheckButtonDown[i] = new wxButton( this, ID_Button_Texture+3*i+1, button_txt, wxDefaultPosition, wxSize(24,24));
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Bind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonDown, this, ID_Button_Texture+3*i+1);
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CheckButtonDelete[i] = new wxButton( this, ID_Button_Texture+3*i+2, L"X", wxDefaultPosition, wxSize(24,24));
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Bind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonDelete, this, ID_Button_Texture+3*i+2);
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CheckBoxHSizers[i]->Add( (wxWindow*) CheckBoxes[i], 1, wxEXPAND, 0);
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CheckBoxHSizers[i]->Add( (wxWindow*) CheckButtonUp[i], 0, wxEXPAND, 0);
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CheckBoxHSizers[i]->Add( (wxWindow*) CheckButtonDown[i], 0, wxEXPAND, 0);
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CheckBoxHSizers[i]->Add( (wxWindow*) CheckButtonDelete[i], 0, wxEXPAND, 0);
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MainSizer->Add( CheckBoxHSizers[i], 0, wxEXPAND, 0);
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}
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delete [] checked;
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}
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SetSizer(MainSizer);
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}
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OTM_GamePage::~OTM_GamePage(void)
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{
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delete [] CheckBoxHSizers;
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delete [] CheckButtonUp;
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delete [] CheckButtonDown;
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delete [] CheckButtonDelete;
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delete [] CheckBoxes;
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}
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int OTM_GamePage::SetSavePath( const wxString &path)
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{
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wxString save_path = path;
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save_path.Prepend(Language.TextCtrlSavePath);
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SavePath->SetValue(save_path);
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Game.SetSavePath( path);
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return 0;
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}
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void OTM_GamePage::AddTexture( const wxString &file_name)
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{
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if (NumberOfEntry>=MaxNumberOfEntry) return;
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CheckBoxHSizers[NumberOfEntry] = new wxBoxSizer(wxHORIZONTAL);
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CheckBoxes[NumberOfEntry] = new wxCheckBox( this, -1, file_name);
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CheckBoxes[NumberOfEntry]->SetValue( true);
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wchar_t button_txt[2];
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button_txt[0] = 8657;
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button_txt[1] = 0;
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CheckButtonUp[NumberOfEntry] = new wxButton( this, ID_Button_Texture+3*NumberOfEntry, button_txt, wxDefaultPosition, wxSize(24,24));
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Bind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonUp, this, ID_Button_Texture+3*NumberOfEntry);
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button_txt[0] = 8659;
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CheckButtonDown[NumberOfEntry] = new wxButton( this, ID_Button_Texture+3*NumberOfEntry+1, button_txt, wxDefaultPosition, wxSize(24,24));
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Bind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonDown, this, ID_Button_Texture+3*NumberOfEntry+1);
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CheckButtonDelete[NumberOfEntry] = new wxButton( this, ID_Button_Texture+3*NumberOfEntry+2, L"X", wxDefaultPosition, wxSize(24,24));
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Bind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonDelete, this, ID_Button_Texture+3*NumberOfEntry+2);
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CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckBoxes[NumberOfEntry], 1, wxEXPAND, 0);
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CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckButtonUp[NumberOfEntry], 0, wxEXPAND, 0);
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CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckButtonDown[NumberOfEntry], 0, wxEXPAND, 0);
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CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckButtonDelete[NumberOfEntry], 0, wxEXPAND, 0);
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MainSizer->Add( CheckBoxHSizers[NumberOfEntry], 0, wxEXPAND, 0);
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NumberOfEntry++;
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Game.AddTexture( file_name);
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MainSizer->Layout();
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}
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int OTM_GamePage::UpdateGame(void)
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{
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Game.SetSaveSingleTexture(SaveSingleTexture->GetValue());
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Game.SetSaveAllTextures(SaveAllTextures->GetValue());
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int key = ChoiceKeyBack->GetSelection();
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if (key!=wxNOT_FOUND) Game.SetKeyBack(key);
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key = ChoiceKeySave->GetSelection();
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if (key!=wxNOT_FOUND) Game.SetKeySave(key);
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key = ChoiceKeyNext->GetSelection();
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if (key!=wxNOT_FOUND) Game.SetKeyNext(key);
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bool *checked = new bool[NumberOfEntry];
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for (int i=0; i<NumberOfEntry; i++) checked[i] = CheckBoxes[i]->GetValue();
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Game.SetChecked( checked, NumberOfEntry);
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delete [] checked;
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if (int ret = Sender.Send( Game, GameOld)) return ret;
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GameOld = Game;
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return 0;
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}
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int OTM_GamePage::SaveToFile( const wxString &file_name)
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{
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Game.SetSaveSingleTexture(SaveSingleTexture->GetValue());
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Game.SetSaveAllTextures(SaveAllTextures->GetValue());
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int key = ChoiceKeyBack->GetSelection();
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if (key!=wxNOT_FOUND) Game.SetKeyBack(key);
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key = ChoiceKeySave->GetSelection();
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if (key!=wxNOT_FOUND) Game.SetKeySave(key);
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key = ChoiceKeyNext->GetSelection();
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if (key!=wxNOT_FOUND) Game.SetKeyNext(key);
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bool *checked = new bool[NumberOfEntry];
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for (int i=0; i<NumberOfEntry; i++) checked[i] = CheckBoxes[i]->GetValue();
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Game.SetChecked( checked, NumberOfEntry);
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delete [] checked;
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return Game.SaveToFile( file_name);
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}
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void OTM_GamePage::OnButtonUp(wxCommandEvent& event)
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{
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int id = (event.GetId() - ID_Button_Texture)/3;
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if (id <=0 || id>= NumberOfEntry) return;
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wxArrayString array;
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Game.GetTextures( array);
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wxString cpy = array[id];
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array[id] = array[id-1];
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array[id-1] = cpy;
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Game.SetTextures( array);
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CheckBoxes[id]->SetLabel(array[id]);
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CheckBoxes[id-1]->SetLabel(array[id-1]);
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bool cpy_checked = CheckBoxes[id]->GetValue();
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CheckBoxes[id]->SetValue(CheckBoxes[id-1]);
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CheckBoxes[id-1]->SetValue(cpy_checked);
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}
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void OTM_GamePage::OnButtonDown(wxCommandEvent& event)
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{
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int id = (event.GetId() - ID_Button_Texture-1)/3;
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if (id <0 || id>= NumberOfEntry-1) return;
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wxArrayString array;
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Game.GetTextures( array);
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wxString cpy = array[id];
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array[id] = array[id+1];
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array[id+1] = cpy;
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Game.SetTextures( array);
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CheckBoxes[id]->SetLabel(array[id]);
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CheckBoxes[id+1]->SetLabel(array[id+1]);
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bool cpy_checked = CheckBoxes[id]->GetValue();
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CheckBoxes[id]->SetValue(CheckBoxes[id+1]);
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CheckBoxes[id+1]->SetValue(cpy_checked);
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}
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void OTM_GamePage::OnButtonDelete(wxCommandEvent& event)
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{
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int id = (event.GetId() - ID_Button_Texture-2)/3;
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if (id <0 || id>= NumberOfEntry) return;
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wxArrayString array;
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Game.GetTextures( array);
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for (int i=id+1; i<NumberOfEntry; i++) CheckBoxes[i-1]->SetLabel(array[i]);
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array.RemoveAt(id, 1);
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Game.SetTextures( array);
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NumberOfEntry--;
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Unbind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonUp, this, 3*id);
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Unbind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonDown, this, 3*id+1);
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Unbind( wxEVT_COMMAND_BUTTON_CLICKED, &OTM_GamePage::OnButtonDelete, this, 3*id+2);
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CheckBoxVSizer->Detach( CheckBoxHSizers[NumberOfEntry]);
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CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckBoxes[NumberOfEntry]);
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CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckButtonUp[NumberOfEntry]);
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CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckButtonDown[NumberOfEntry]);
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CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckButtonDelete[NumberOfEntry]);
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delete CheckBoxHSizers[NumberOfEntry];
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CheckBoxHSizers[NumberOfEntry] = NULL;
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delete CheckBoxes[NumberOfEntry];
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CheckBoxes[NumberOfEntry] = NULL;
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delete CheckButtonUp[NumberOfEntry];
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CheckButtonUp[NumberOfEntry] = NULL;
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delete CheckButtonDown[NumberOfEntry];
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CheckButtonDown[NumberOfEntry] = NULL;
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delete CheckButtonDelete[NumberOfEntry];
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CheckButtonDelete[NumberOfEntry] = NULL;
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}
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