mirror of
https://github.com/gwdevhub/gMod.git
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0263d78fed
a lot of improvements and rearrangements in the GUI...
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OTM_GAME_H_
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#define OTM_GAME_H_
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#include "OTM_Main.h"
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//this class is intended as a storing object for each game
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// one should ad an assignment operator, loading and saving default values, ...
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class OTM_GameInfo
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{
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public:
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OTM_GameInfo(const wxString &name);
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~OTM_GameInfo(void);
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void Init(void);
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wxString Name;
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int SaveToFile() {return SaveToFile( Name);}
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int SaveToFile( const wxString &file_name);
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int LoadFromFile() {return LoadFromFile( Name);}
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int LoadFromFile( const wxString &file_name);
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int GetChecked( bool* array, int num) const;
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int SetChecked( bool* array, int num);
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int SetSaveSingleTexture(bool val);
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bool GetSaveSingleTexture(void) const {return SaveSingleTexture;}
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int SetSaveAllTextures(bool val);
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bool GetSaveAllTextures(void) const {return SaveAllTextures;}
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void SetTextures(const wxArrayString &textures);
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void GetTextures( wxArrayString &textures) const;
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void AddTexture( const wxString &textures);
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int GetNumberOfTextures(void) const {return Textures.GetCount();}
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int SendTextures(void);
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int GetKeyBack() const {return KeyBack;}
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int SetKeyBack(int key) {KeyBack=key; return 0;}
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int GetKeySave() const {return KeySave;}
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int SetKeySave(int key) {KeySave=key; return 0;}
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int GetKeyNext() const {return KeyNext;}
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int SetKeyNext(int key) {KeyNext=key; return 0;}
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int SetOpenPath(const wxString &path) {OpenPath=path; return 0;}
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wxString GetOpenPath(void) const {return OpenPath;}
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int SetSavePath(const wxString &path) {SavePath=path; return 0;}
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wxString GetSavePath(void) const {return SavePath;}
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OTM_GameInfo& operator = (const OTM_GameInfo &rhs);
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private:
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bool *Checked;
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int NumberOfChecked;
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int LengthOfChecked;
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bool SaveSingleTexture;
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bool SaveAllTextures;
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wxArrayString Textures;
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int KeyBack;
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int KeySave;
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int KeyNext;
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wxString OpenPath;
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wxString SavePath;
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};
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#endif /* OTM_SERVER_H_ */
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