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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_SERVER_H_
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#define uMod_SERVER_H_
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#include "uMod_Main.h"
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// an object of this class should be created only once
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// it waits for incomming connections (a starting game)
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// and if so, it send a message to the mainthread
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// Note the server thread can only be killed, if one connect to it and send "uMod_ABORT" as game name
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class uMod_Server : public wxThread
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{
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public:
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uMod_Server(uMod_Frame *frame);
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virtual ~uMod_Server(void);
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void* Entry(void);
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private:
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uMod_Frame *MainFrame;
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};
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#endif /* uMod_SERVER_H_ */
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