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https://github.com/gwdevhub/gMod.git
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e3e4d25b54
BugFix: If not rendering to the back buffer, now only the red text is not shown.
72 lines
1.7 KiB
C
72 lines
1.7 KiB
C
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_GlobalDefines_H_
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#define uMod_GlobalDefines_H_
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//#define MyTypeHash DWORD64
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#define MyTypeHash DWORD32
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#define BIG_BUFSIZE 1<<24
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#define SMALL_BUFSIZE 1<<10
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typedef struct
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{
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unsigned int Control;
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unsigned int Value;
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MyTypeHash Hash;
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} MsgStruct;
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typedef struct
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{
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HANDLE In;
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HANDLE Out;
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} PipeStruct;
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#define uMod_APP_DX9 L"uMod_DX9.txt"
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#define uMod_APP_DIR L"uMod"
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#define uMod_VERSION L"uMod V 1.0"
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#define PIPE_uMod2Game L"\\\\.\\pipe\\uMod2Game"
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#define PIPE_Game2uMod L"\\\\.\\pipe\\Game2uMod"
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#define CONTROL_ADD_TEXTURE 1
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#define CONTROL_FORCE_RELOAD_TEXTURE 2
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#define CONTROL_REMOVE_TEXTURE 3
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#define CONTROL_FORCE_RELOAD_TEXTURE_DATA 4
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#define CONTROL_ADD_TEXTURE_DATA 5
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#define CONTROL_MORE_TEXTURES 6
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#define CONTROL_SAVE_ALL 10
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#define CONTROL_SAVE_SINGLE 11
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#define CONTROL_SET_DIR 12
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#define CONTROL_KEY_BACK 20
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#define CONTROL_KEY_SAVE 21
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#define CONTROL_KEY_NEXT 22
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#define CONTROL_FONT_COLOUR 30
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#define CONTROL_TEXTURE_COLOUR 31
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#endif
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