Files
gMod/uMod_GUI/uMod_Language.cpp

728 lines
21 KiB
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "uMod_Main.h"
uMod_Language *Language = NULL;
uMod_Language::uMod_Language(void)
{
LoadDefault();
LoadKeys();
}
uMod_Language::uMod_Language(const wxString &name)
{
LoadLanguage(name);
LoadKeys();
LastError.Empty();
}
int uMod_Language::GetLanguages(wxArrayString &lang)
{
wxArrayString files;
wxString dir = wxGetCwd();
dir << "/languages";
wxDir::GetAllFiles( dir, &files, "uMod_LanguagePack_*.txt");
wxDir::GetAllFiles( dir, &files, "uMod_LanguagePackU_*.txt");
lang.Empty();
lang.Alloc(files.GetCount()+1);
lang.Add("English");
wxString temp;
int num = files.GetCount();
for (int i=0; i<num; i++)
{
temp = files[i];
temp = temp.AfterLast('\\');
temp = temp.AfterFirst('_');
temp = temp.AfterFirst('_');
temp = temp.BeforeLast('.');
lang.Add(temp);
}
return 0;
}
int uMod_Language::GetHelpMessage(wxString &help)
{
wxString file;
file << "README_" << CurrentLanguage << ".txt";
wxFile dat;
bool utf16=false;
if (!dat.Access(file, wxFile::read))
{
file.Empty();
file << "READMEU_" << CurrentLanguage << ".txt";
utf16=true;
if (!dat.Access(file, wxFile::read))
{
utf16=false;
file = "README_English.txt";
if (!dat.Access(file, wxFile::read)) {LastError << Error_FileOpen <<"\n" << file; return -1;}
}
}
dat.Open(file, wxFile::read);
if (!dat.IsOpened()) {LastError << Error_FileOpen <<"\n" << file; return -1;}
unsigned len = dat.Length();
unsigned char* buffer;
try {buffer = new unsigned char [len+2];}
catch (...) {LastError << Error_Memory; return -1;}
unsigned int result = dat.Read( buffer, len);
dat.Close();
if (result != len) {delete [] buffer; LastError << Error_FileRead<<"\n" << file; return -1;}
if (utf16)
{
wchar_t *buf = (wchar_t*) buffer;
len/=2;
buf[len]=0;
help=buf;
}
else
{
buffer[len]=0;
help=buffer;
}
return 0;
}
#define CheckEntry( command, msg, target) \
if ( command == #target ) \
{ \
target = msg; \
} else
int uMod_Language::LoadLanguage(const wxString &name)
{
LoadDefault();
if (name=="English") return 0;
wxString file_name;
file_name << "languages/uMod_LanguagePack_" << name << ".txt";
bool utf16=false;
wxFile dat;
if (!dat.Access(file_name, wxFile::read))
{
utf16=true;
file_name.Empty();
file_name << "languages/uMod_LanguagePackU_" << name << ".txt";
if (!dat.Access(file_name, wxFile::read)){LastError << Error_FileOpen <<"\n" << file_name; return -1;}
}
dat.Open(file_name, wxFile::read);
if (!dat.IsOpened()) {LastError << Error_FileOpen <<"\n" << file_name; return -1;}
unsigned len = dat.Length();
unsigned char* buffer;
try {buffer = new unsigned char [len+2];}
catch (...) {LastError << Error_Memory; return -1;}
unsigned int result = dat.Read( buffer, len);
dat.Close();
if (result != len) {delete [] buffer; LastError << Error_FileRead<<"\n" << file_name; return -1;}
CurrentLanguage = name;
wxString content;
if (utf16)
{
wchar_t *buf = (wchar_t*) buffer;
len/=2;
buf[len]=0;
if (buf[0]==0XFEFF || buf[0]==0XFFFE) content=&buf[1]; //get rid of the BOM
else content=buf;
}
else
{
buffer[len]=0;
content = buffer;
}
wxStringTokenizer token( content, "|");
int num = token.CountTokens();
wxString entry;
wxString command;
wxString msg;
for (int i=0; i<num; i++)
{
entry = token.GetNextToken();
if (entry[0]=='#') continue;
command = entry.BeforeFirst(':');
command.Replace( "\r", "");
command.Replace( "\n", "");
msg = entry.AfterFirst(':');
while (msg[0]=='\r' || msg[0]=='\n') msg.Remove(0,1);
while (msg.Last()=='\n' || msg.Last()=='\r') msg.RemoveLast(1);
CheckEntry( command, msg, MenuLanguage)
CheckEntry( command, msg, MenuHelp)
CheckEntry( command, msg, MenuAbout)
CheckEntry( command, msg, MenuAcknowledgement)
CheckEntry( command, msg, MenuStartGame)
CheckEntry( command, msg, MenuStartGameCMD)
CheckEntry( command, msg, MenuUseHook)
CheckEntry( command, msg, MenuAddGame)
CheckEntry( command, msg, MenuDeleteGame)
CheckEntry( command, msg, MenuLoadTemplate)
CheckEntry( command, msg, MenuSaveTemplate)
CheckEntry( command, msg, MenuSaveTemplateAs)
CheckEntry( command, msg, MenuSetDefaultTemplate)
CheckEntry( command, msg, MenuExit)
CheckEntry( command, msg, MainMenuMain)
CheckEntry( command, msg, MainMenuHelp)
CheckEntry( command, msg, ButtonOpen)
CheckEntry( command, msg, ButtonDirectory)
CheckEntry( command, msg, ButtonUpdate)
CheckEntry( command, msg, ButtonReload)
CheckEntry( command, msg, ChooseFile)
CheckEntry( command, msg, ChooseDir)
CheckEntry( command, msg, TextCtrlTemplate)
CheckEntry( command, msg, CheckBoxSaveSingleTexture)
CheckEntry( command, msg, CheckBoxSaveAllTextures)
CheckEntry( command, msg, TextCtrlSavePath)
CheckEntry( command, msg, SelectLanguage)
CheckEntry( command, msg, StartGame)
CheckEntry( command, msg, CommandLine)
CheckEntry( command, msg, ChooseGame)
CheckEntry( command, msg, DeleteGame)
CheckEntry( command, msg, GameAlreadyAdded)
CheckEntry( command, msg, ExitGameAnyway)
CheckEntry( command, msg, NoComment)
CheckEntry( command, msg, Author)
CheckEntry( command, msg, Error_GameIsHooked)
CheckEntry( command, msg, Error_ProcessNotStarted)
CheckEntry( command, msg, Error_RemoveHook)
CheckEntry( command, msg, Error_FileNotSupported)
CheckEntry( command, msg, Error_FktNotFound)
CheckEntry( command, msg, Error_D3DX9NotFound)
CheckEntry( command, msg, Error_DLLNotFound)
CheckEntry( command, msg, Error_AlreadyRunning)
CheckEntry( command, msg, Error_Send)
CheckEntry( command, msg, Error_KeyTwice)
CheckEntry( command, msg, Error_NoSavePath)
CheckEntry( command, msg, Error_KeyNotSet)
CheckEntry( command, msg, Error_SaveFile)
CheckEntry( command, msg, Error_NoPipe)
CheckEntry( command, msg, Error_WritePipe)
CheckEntry( command, msg, Error_FlushPipe)
CheckEntry( command, msg, Error_Hash)
CheckEntry( command, msg, Error_FileOpen)
CheckEntry( command, msg, Error_FileRead)
CheckEntry( command, msg, Error_Memory)
CheckEntry( command, msg, Error_Unzip)
CheckEntry( command, msg, Error_ZipEntry)
CheckEntry( command, msg, KeyBack)
CheckEntry( command, msg, KeySave)
CheckEntry( command, msg, KeyNext)
CheckEntry( command, msg, FontColour)
CheckEntry( command, msg, TextureColour)
{}
}
delete [] buffer;
return 0;
}
#undef CheckEntry
int uMod_Language::LoadDefault(void)
{
CurrentLanguage="English";
MenuLanguage = "Change language";
MenuHelp = "Help";
MenuAbout = "About";
MenuAcknowledgement = "Acknowledgement";
MenuStartGame = "Start game through uMod";
MenuStartGameCMD = "Start game through uMod (with command line)";
MenuUseHook = "Use global hook";
MenuAddGame = "Add game";
MenuDeleteGame = "Delete game";
MenuLoadTemplate = "Load template";
MenuSaveTemplate = "Save template";
MenuSaveTemplateAs = "Save template as ...";
MenuSetDefaultTemplate = "Set template as default";
MenuExit = "Exit";
MainMenuMain = "Main";
MainMenuHelp = "Help";
ButtonOpen = "Open texture/package";
ButtonDirectory = "Set save directory";
ButtonUpdate = "Update";
ButtonReload = "Update (reload)";
ChooseFile = "Choose a file";
ChooseDir = "Choose a directory";
TextCtrlTemplate = "Template: ";
CheckBoxSaveSingleTexture = "Save single texture";
CheckBoxSaveAllTextures = "Save all textures";
TextCtrlSavePath = "Save path:";
SelectLanguage = "Select a language.";
StartGame = "Select the game to start.";
CommandLine = "Set command line arguments.";
ChooseGame = "Select a game binary.";
DeleteGame = "Select the games to be deleted.";
GameAlreadyAdded = "Game has been already added.";
ExitGameAnyway = "Closing OpenTexMod while a game is running might lead to a crash of the game.\nExit anyway?";
NoComment = "No comment.";
Author = "Author: ";
Error_GameIsHooked = "The global hook is active and this game will be injected! Please delete the game from the list or disable the hook.";
Error_ProcessNotStarted = "The game could not be started.";
Error_RemoveHook = "Removing the Hook while a game is running might lead to crash.";
Error_FileNotSupported = "This file type is not supported:\n";
Error_D3DX9NotFound = "The D3DX9_43.dll (32bit) is not available on your system.\nPlease install the newest DirectX End-User Runtime Installer.";
Error_DLLNotFound = "Could not load the dll.\nThe dll injection won't work.\nThis might happen if D3DX9_43.dll (32bit) is not installed on your system.\nPlease install the newest DirectX End-User Runtime Web Installer.";
Error_FktNotFound = "Could not load function out of dll.\nThe dll injection won't work.";
Error_AlreadyRunning = "An other instance of OpenTexMod is already running.";
Error_Send = "Could not send to game.";
Error_KeyTwice = "You have assigned the same key twice.";
Error_NoSavePath = "You did not set a save path.";
Error_KeyNotSet = "At least one key is not set.";
Error_SaveFile = "Could not save to file.";
Error_NoPipe = "Pipe is not opened.";
Error_WritePipe = "Could not write in pipe.";
Error_FlushPipe = "Could not flush pipe buffer.";
Error_Hash = "Could not find hash, maybe file is not named as *_HASH.dds";
Error_FileOpen = "Could not open file:";
Error_FileRead = "Could not read file:";
Error_Memory = "Could not allocate enough memory.";
Error_Unzip = "Could not unzip.";
Error_ZipEntry = "Could not find zip entry.";
KeyBack = "Back";
KeySave = "Save";
KeyNext = "Next";
FontColour = "Font colour (RGB):";
TextureColour = "Texture colour (RGB):";
return 0;
}
#define AddKey( name, key ) \
{ \
KeyStrings.Add( name ); \
KeyValues.Add( key ); \
}
int uMod_Language::LoadKeys(void)
{
KeyStrings.Empty();
KeyValues.Empty();
/*
#define VK_LBUTTON 0x01
#define VK_RBUTTON 0x02
#define VK_CANCEL 0x03
#define VK_MBUTTON 0x04 // NOT contiguous with L & RBUTTON
#if(_WIN32_WINNT >= 0x0500)
#define VK_XBUTTON1 0x05 // NOT contiguous with L & RBUTTON
#define VK_XBUTTON2 0x06 // NOT contiguous with L & RBUTTON
#endif // _WIN32_WINNT >= 0x0500
// * 0x07 : unassigned
*/
AddKey( "VK_BACK", VK_BACK );
AddKey( "VK_TAB", VK_TAB );
AddKey( "VK_CLEAR", VK_CLEAR );
AddKey( "VK_RETURN", VK_RETURN );
AddKey( "VK_SHIFT", VK_SHIFT );
AddKey( "VK_CONTROL", VK_CONTROL );
AddKey( "VK_MENU", VK_MENU );
AddKey( "VK_PAUSE", VK_PAUSE );
AddKey( "VK_CAPITAL", VK_CAPITAL );
//AddKey( );
//AddKey( );
//AddKey( );
//AddKey( );
/*
#define VK_BACK 0x08
#define VK_TAB 0x09
// 0x0A - 0x0B : reserved
#define VK_CLEAR 0x0C
#define VK_RETURN 0x0D
#define VK_SHIFT 0x10
#define VK_CONTROL 0x11
#define VK_MENU 0x12
#define VK_PAUSE 0x13
#define VK_CAPITAL 0x14
#define VK_KANA 0x15
#define VK_HANGEUL 0x15 // old name - should be here for compatibility
#define VK_HANGUL 0x15
#define VK_JUNJA 0x17
#define VK_FINAL 0x18
#define VK_HANJA 0x19
#define VK_KANJI 0x19
*/
AddKey( "VK_ESCAPE", VK_ESCAPE );
/*
#define VK_ESCAPE 0x1B
#define VK_CONVERT 0x1C
#define VK_NONCONVERT 0x1D
#define VK_ACCEPT 0x1E
#define VK_MODECHANGE 0x1F
*/
AddKey( "VK_SPACE", VK_SPACE );
AddKey( "VK_PRIOR", VK_PRIOR );
AddKey( "VK_NEXT", VK_NEXT );
AddKey( "VK_END", VK_END );
AddKey( "VK_HOME", VK_HOME );
AddKey( "VK_LEFT", VK_LEFT );
AddKey( "VK_UP", VK_UP );
AddKey( "VK_RIGHT", VK_RIGHT );
AddKey( "VK_DOWN", VK_DOWN );
AddKey( "VK_SELECT", VK_SELECT );
AddKey( "VK_PRINT", VK_PRINT );
AddKey( "VK_EXECUTE", VK_EXECUTE );
AddKey( "VK_SNAPSHOT", VK_SNAPSHOT );
AddKey( "VK_INSERT", VK_INSERT );
AddKey( "VK_DELETE", VK_DELETE );
AddKey( "VK_HELP", VK_HELP );
/*
#define VK_SPACE 0x20
#define VK_PRIOR 0x21
#define VK_NEXT 0x22
#define VK_END 0x23
#define VK_HOME 0x24
#define VK_LEFT 0x25
#define VK_UP 0x26
#define VK_RIGHT 0x27
#define VK_DOWN 0x28
#define VK_SELECT 0x29
#define VK_PRINT 0x2A
#define VK_EXECUTE 0x2B
#define VK_SNAPSHOT 0x2C
#define VK_INSERT 0x2D
#define VK_DELETE 0x2E
#define VK_HELP 0x2F
// * VK_0 - VK_9 are the same as ASCII '0' - '9' (0x30 - 0x39)
// * 0x40 : unassigned
// * VK_A - VK_Z are the same as ASCII 'A' - 'Z' (0x41 - 0x5A)
*/
int count = 0x30;
AddKey( "0", count++);
AddKey( "1", count++);
AddKey( "2", count++);
AddKey( "3", count++);
AddKey( "4", count++);
AddKey( "5", count++);
AddKey( "6", count++);
AddKey( "7", count++);
AddKey( "8", count++);
AddKey( "9", count++);
count = 0x41;
AddKey( "a", count++);
AddKey( "b", count++);
AddKey( "c", count++);
AddKey( "d", count++);
AddKey( "e", count++);
AddKey( "f", count++);
AddKey( "g", count++);
AddKey( "h", count++);
AddKey( "i", count++);
AddKey( "j", count++);
AddKey( "k", count++);
AddKey( "l", count++);
AddKey( "m", count++);
AddKey( "n", count++);
AddKey( "o", count++);
AddKey( "p", count++);
AddKey( "q", count++);
AddKey( "r", count++);
AddKey( "s", count++);
AddKey( "t", count++);
AddKey( "u", count++);
AddKey( "v", count++);
AddKey( "w", count++);
AddKey( "x", count++);
AddKey( "y", count++);
AddKey( "z", count++);
/*
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
// 0x5E : reserved
*/
AddKey( "VK_SLEEP", VK_SLEEP );
AddKey( "VK_NUMPAD0", VK_NUMPAD0 );
AddKey( "VK_NUMPAD1", VK_NUMPAD1 );
AddKey( "VK_NUMPAD2", VK_NUMPAD2 );
AddKey( "VK_NUMPAD3", VK_NUMPAD3 );
AddKey( "VK_NUMPAD4", VK_NUMPAD4 );
AddKey( "VK_NUMPAD5", VK_NUMPAD5 );
AddKey( "VK_NUMPAD6", VK_NUMPAD6 );
AddKey( "VK_NUMPAD7", VK_NUMPAD7 );
AddKey( "VK_NUMPAD8", VK_NUMPAD8 );
AddKey( "VK_NUMPAD9", VK_NUMPAD9 );
AddKey( "VK_MULTIPLY", VK_MULTIPLY );
AddKey( "VK_ADD", VK_ADD );
AddKey( "VK_SEPARATOR", VK_SEPARATOR );
AddKey( "VK_SUBTRACT", VK_SUBTRACT );
AddKey( "VK_DECIMAL", VK_DECIMAL );
AddKey( "VK_DIVIDE", VK_DIVIDE );
AddKey( "VK_F1", VK_F1 );
AddKey( "VK_F2", VK_F2 );
AddKey( "VK_F3", VK_F3 );
AddKey( "VK_F4", VK_F4 );
AddKey( "VK_F5", VK_F5 );
AddKey( "VK_F6", VK_F6 );
AddKey( "VK_F7", VK_F7 );
AddKey( "VK_F8", VK_F8 );
AddKey( "VK_F9", VK_F9 );
AddKey( "VK_F10", VK_F10 );
AddKey( "VK_F12", VK_F12 );
AddKey( "VK_F12", VK_F12 );
/*
#define VK_SLEEP 0x5F
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_MULTIPLY 0x6A
#define VK_ADD 0x6B
#define VK_SEPARATOR 0x6C
#define VK_SUBTRACT 0x6D
#define VK_DECIMAL 0x6E
#define VK_DIVIDE 0x6F
#define VK_F1 0x70
#define VK_F2 0x71
#define VK_F3 0x72
#define VK_F4 0x73
#define VK_F5 0x74
#define VK_F6 0x75
#define VK_F7 0x76
#define VK_F8 0x77
#define VK_F9 0x78
#define VK_F10 0x79
#define VK_F11 0x7A
#define VK_F12 0x7B
#define VK_F13 0x7C
#define VK_F14 0x7D
#define VK_F15 0x7E
#define VK_F16 0x7F
#define VK_F17 0x80
#define VK_F18 0x81
#define VK_F19 0x82
#define VK_F20 0x83
#define VK_F21 0x84
#define VK_F22 0x85
#define VK_F23 0x86
#define VK_F24 0x87
// 0x88 - 0x8F : unassigned
*/
AddKey( "VK_NUMLOCK", VK_NUMLOCK );
AddKey( "VK_SCROLL", VK_SCROLL );
/*
#define VK_NUMLOCK 0x90
#define VK_SCROLL 0x91
// NEC PC-9800 kbd definitions
#define VK_OEM_NEC_EQUAL 0x92 // '=' key on numpad
// Fujitsu/OASYS kbd definitions
#define VK_OEM_FJ_JISHO 0x92 // 'Dictionary' key
#define VK_OEM_FJ_MASSHOU 0x93 // 'Unregister word' key
#define VK_OEM_FJ_TOUROKU 0x94 // 'Register word' key
#define VK_OEM_FJ_LOYA 0x95 // 'Left OYAYUBI' key
#define VK_OEM_FJ_ROYA 0x96 // 'Right OYAYUBI' key
//
// 0x97 - 0x9F : unassigned
//
//
// VK_L* & VK_R* - left and right Alt, Ctrl and Shift virtual keys.
// Used only as parameters to GetAsyncKeyState() and GetKeyState().
// No other API or message will distinguish left and right keys in this way.
#define VK_LSHIFT 0xA0
#define VK_RSHIFT 0xA1
#define VK_LCONTROL 0xA2
#define VK_RCONTROL 0xA3
#define VK_LMENU 0xA4
#define VK_RMENU 0xA5
#if(_WIN32_WINNT >= 0x0500)
#define VK_BROWSER_BACK 0xA6
#define VK_BROWSER_FORWARD 0xA7
#define VK_BROWSER_REFRESH 0xA8
#define VK_BROWSER_STOP 0xA9
#define VK_BROWSER_SEARCH 0xAA
#define VK_BROWSER_FAVORITES 0xAB
#define VK_BROWSER_HOME 0xAC
#define VK_VOLUME_MUTE 0xAD
#define VK_VOLUME_DOWN 0xAE
#define VK_VOLUME_UP 0xAF
#define VK_MEDIA_NEXT_TRACK 0xB0
#define VK_MEDIA_PREV_TRACK 0xB1
#define VK_MEDIA_STOP 0xB2
#define VK_MEDIA_PLAY_PAUSE 0xB3
#define VK_LAUNCH_MAIL 0xB4
#define VK_LAUNCH_MEDIA_SELECT 0xB5
#define VK_LAUNCH_APP1 0xB6
#define VK_LAUNCH_APP2 0xB7
#endif // _WIN32_WINNT >= 0x0500
// 0xB8 - 0xB9 : reserved
#define VK_OEM_1 0xBA // ';:' for US
#define VK_OEM_PLUS 0xBB // '+' any country
#define VK_OEM_COMMA 0xBC // ',' any country
#define VK_OEM_MINUS 0xBD // '-' any country
#define VK_OEM_PERIOD 0xBE // '.' any country
#define VK_OEM_2 0xBF // '/?' for US
#define VK_OEM_3 0xC0 // '`~' for US
// 0xC1 - 0xD7 : reserved
// 0xD8 - 0xDA : unassigned
#define VK_OEM_4 0xDB // '[{' for US
#define VK_OEM_5 0xDC // '\|' for US
#define VK_OEM_6 0xDD // ']}' for US
#define VK_OEM_7 0xDE // ''"' for US
#define VK_OEM_8 0xDF
// 0xE0 : reserved
/
// Various extended or enhanced keyboards
#define VK_OEM_AX 0xE1 // 'AX' key on Japanese AX kbd
#define VK_OEM_102 0xE2 // "<>" or "\|" on RT 102-key kbd.
#define VK_ICO_HELP 0xE3 // Help key on ICO
#define VK_ICO_00 0xE4 // 00 key on ICO
#if(WINVER >= 0x0400)
#define VK_PROCESSKEY 0xE5
#endif // WINVER >= 0x0400
#define VK_ICO_CLEAR 0xE6
#if(_WIN32_WINNT >= 0x0500)
#define VK_PACKET 0xE7
#endif // _WIN32_WINNT >= 0x0500
// 0xE8 : unassigned
//Nokia/Ericsson definitions
#define VK_OEM_RESET 0xE9
#define VK_OEM_JUMP 0xEA
#define VK_OEM_PA1 0xEB
#define VK_OEM_PA2 0xEC
#define VK_OEM_PA3 0xED
#define VK_OEM_WSCTRL 0xEE
#define VK_OEM_CUSEL 0xEF
#define VK_OEM_ATTN 0xF0
#define VK_OEM_FINISH 0xF1
#define VK_OEM_COPY 0xF2
#define VK_OEM_AUTO 0xF3
#define VK_OEM_ENLW 0xF4
#define VK_OEM_BACKTAB 0xF5
#define VK_ATTN 0xF6
#define VK_CRSEL 0xF7
#define VK_EXSEL 0xF8
#define VK_EREOF 0xF9
#define VK_PLAY 0xFA
#define VK_ZOOM 0xFB
#define VK_NONAME 0xFC
#define VK_PA1 0xFD
#define VK_OEM_CLEAR 0xFE
*/
return 0;
}