Files
gMod/uMod_GUI/uMod_GameInfo.h

102 lines
3.1 KiB
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef uMod_GAME_H_
#define uMod_GAME_H_
#include "uMod_Main.h"
//this class is intended as a storing object for each game
// one should ad an assignment operator, loading and saving default values, ...
class uMod_GameInfo
{
public:
uMod_GameInfo(void);
~uMod_GameInfo(void);
void Init(void);
int SaveToFile( const wxString &file_name);
int LoadFromFile( const wxString &file_name);
int GetChecked( bool* array, int num) const;
int SetChecked( bool* array, int num);
int SetSaveSingleTexture(bool val);
bool GetSaveSingleTexture(void) const {return SaveSingleTexture;}
int SetSaveAllTextures(bool val);
bool GetSaveAllTextures(void) const {return SaveAllTextures;}
void SetFiles(const wxArrayString &files);
void GetFiles( wxArrayString &files) const;
//void AddTexture( const wxString &textures);
int GetNumberOfFiles(void) const {return Files.GetCount();}
int SendTextures(void);
int GetKeyBack() const {return KeyBack;}
int SetKeyBack(int key) {KeyBack=key; return 0;}
int GetKeySave() const {return KeySave;}
int SetKeySave(int key) {KeySave=key; return 0;}
int GetKeyNext() const {return KeyNext;}
int SetKeyNext(int key) {KeyNext=key; return 0;}
int SetFontColour(const int *colour) {FontColour[0]=colour[0];FontColour[1]=colour[1];FontColour[2]=colour[2];return 0;}
int GetFontColour(int *colour) const {colour[0]=FontColour[0];colour[1]=FontColour[1];colour[2]=FontColour[2];return 0;}
int SetTextureColour(const int *colour) {TextureColour[0]=colour[0];TextureColour[1]=colour[1];TextureColour[2]=colour[2];return 0;}
int GetTextureColour(int *colour) const {colour[0]=TextureColour[0];colour[1]=TextureColour[1];colour[2]=TextureColour[2];return 0;}
int SetOpenPath(const wxString &path) {OpenPath=path; return 0;}
wxString GetOpenPath(void) const {return OpenPath;}
int SetSavePath(const wxString &path) {SavePath=path; return 0;}
wxString GetSavePath(void) const {return SavePath;}
uMod_GameInfo& operator = (const uMod_GameInfo &rhs);
private:
bool *Checked;
int NumberOfChecked;
int LengthOfChecked;
bool SaveSingleTexture;
bool SaveAllTextures;
wxArrayString Files;
int KeyBack;
int KeySave;
int KeyNext;
int FontColour[3];
int TextureColour[3];
wxString OpenPath;
wxString SavePath;
};
#endif /* uMod_SERVER_H_ */