mirror of
https://github.com/gwdevhub/gMod.git
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126 lines
4.2 KiB
C
126 lines
4.2 KiB
C
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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*
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* BIG THANKS TO Matthew L (Azorbix)
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* (Direct3D StarterKit v3.0)
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*
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*/
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#ifndef uMod_IDirect3DVolumeTexture9_H
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#define uMod_IDirect3DVolumeTexture9_H
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "uMod_Defines.h"
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interface uMod_IDirect3DVolumeTexture9 : public IDirect3DVolumeTexture9
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{
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uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
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{
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m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
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m_D3Ddev = pIDirect3DDevice9; //device pointer
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CrossRef_D3Dtex = NULL; //cross reference
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// fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
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// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
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// thus the fake texture can also be deleted
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Reference = -1; //need for fast deleting
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Hash = 0u;
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FAKE = false;
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}
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// callback interface
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IDirect3DVolumeTexture9 *m_D3Dtex;
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uMod_IDirect3DVolumeTexture9 *CrossRef_D3Dtex;
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IDirect3DDevice9 *m_D3Ddev;
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int Reference;
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MyTypeHash Hash;
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bool FAKE;
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// original interface
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STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
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STDMETHOD_(ULONG,AddRef)();
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STDMETHOD_(ULONG,Release)();
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STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
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STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
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STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
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STDMETHOD(FreePrivateData)(REFGUID refguid);
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STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
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STDMETHOD_(DWORD, GetPriority)();
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STDMETHOD_(void, PreLoad)();
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STDMETHOD_(D3DRESOURCETYPE, GetType)();
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STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
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STDMETHOD_(DWORD, GetLOD)();
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STDMETHOD_(DWORD, GetLevelCount)();
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STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
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STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
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STDMETHOD_(void, GenerateMipSubLevels)();
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STDMETHOD(AddDirtyBox)(CONST D3DBOX *pDirtyBox);
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STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC *pDesc);
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STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9 **ppVolumeLevel);
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STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags);
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STDMETHOD(UnlockBox)(UINT Level);
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int GetHash(MyTypeHash &hash);
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};
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inline void UnswitchTextures(uMod_IDirect3DVolumeTexture9 *pTexture)
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{
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uMod_IDirect3DVolumeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
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if (CrossRef!=NULL)
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{
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// switch textures back
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IDirect3DVolumeTexture9* cpy = pTexture->m_D3Dtex;
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pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
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CrossRef->m_D3Dtex = cpy;
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// cancel the link
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CrossRef->CrossRef_D3Dtex = NULL;
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pTexture->CrossRef_D3Dtex = NULL;
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}
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}
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inline int SwitchTextures( uMod_IDirect3DVolumeTexture9 *pTexture1, uMod_IDirect3DVolumeTexture9 *pTexture2)
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{
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if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
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{
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// make cross reference
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pTexture1->CrossRef_D3Dtex = pTexture2;
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pTexture2->CrossRef_D3Dtex = pTexture1;
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// switch textures
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IDirect3DVolumeTexture9* cpy = pTexture2->m_D3Dtex;
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pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
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pTexture1->m_D3Dtex = cpy;
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return (RETURN_OK);
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}
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else return (RETURN_TEXTURE_NOT_SWITCHED);
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}
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#endif
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