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gMod/uMod_DX9/uMod_IDirect3DVolumeTexture9.h

126 lines
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C

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
/*
*
* BIG THANKS TO Matthew L (Azorbix)
* (Direct3D StarterKit v3.0)
*
*/
#ifndef uMod_IDirect3DVolumeTexture9_H
#define uMod_IDirect3DVolumeTexture9_H
#include <d3d9.h>
#include <d3dx9.h>
#include "uMod_Defines.h"
interface uMod_IDirect3DVolumeTexture9 : public IDirect3DVolumeTexture9
{
uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
{
m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
CrossRef_D3Dtex = NULL; //cross reference
// fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
// original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
// thus the fake texture can also be deleted
Reference = -1; //need for fast deleting
Hash = 0u;
FAKE = false;
}
// callback interface
IDirect3DVolumeTexture9 *m_D3Dtex;
uMod_IDirect3DVolumeTexture9 *CrossRef_D3Dtex;
IDirect3DDevice9 *m_D3Ddev;
int Reference;
MyTypeHash Hash;
bool FAKE;
// original interface
STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
STDMETHOD_(ULONG,AddRef)();
STDMETHOD_(ULONG,Release)();
STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)(REFGUID refguid);
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
STDMETHOD_(DWORD, GetPriority)();
STDMETHOD_(void, PreLoad)();
STDMETHOD_(D3DRESOURCETYPE, GetType)();
STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
STDMETHOD_(DWORD, GetLOD)();
STDMETHOD_(DWORD, GetLevelCount)();
STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
STDMETHOD_(void, GenerateMipSubLevels)();
STDMETHOD(AddDirtyBox)(CONST D3DBOX *pDirtyBox);
STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC *pDesc);
STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9 **ppVolumeLevel);
STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags);
STDMETHOD(UnlockBox)(UINT Level);
int GetHash(MyTypeHash &hash);
};
inline void UnswitchTextures(uMod_IDirect3DVolumeTexture9 *pTexture)
{
uMod_IDirect3DVolumeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
if (CrossRef!=NULL)
{
// switch textures back
IDirect3DVolumeTexture9* cpy = pTexture->m_D3Dtex;
pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
CrossRef->m_D3Dtex = cpy;
// cancel the link
CrossRef->CrossRef_D3Dtex = NULL;
pTexture->CrossRef_D3Dtex = NULL;
}
}
inline int SwitchTextures( uMod_IDirect3DVolumeTexture9 *pTexture1, uMod_IDirect3DVolumeTexture9 *pTexture2)
{
if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
{
// make cross reference
pTexture1->CrossRef_D3Dtex = pTexture2;
pTexture2->CrossRef_D3Dtex = pTexture1;
// switch textures
IDirect3DVolumeTexture9* cpy = pTexture2->m_D3Dtex;
pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
pTexture1->m_D3Dtex = cpy;
return (RETURN_OK);
}
else return (RETURN_TEXTURE_NOT_SWITCHED);
}
#endif